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Add ability to create ruleset selector in OverlayHeader
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commit
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@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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addHeader("Orange OverlayHeader (no background)", new TestNoBackgroundHeader(), OverlayColourScheme.Orange);
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addHeader("Blue OverlayHeader", new TestNoControlHeader(), OverlayColourScheme.Blue);
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addHeader("Green TabControlOverlayHeader (string)", new TestStringTabControlHeader(), OverlayColourScheme.Green);
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addHeader("Green TabControlOverlayHeader (string) with ruleset selector", new TestStringTabControlHeader(), OverlayColourScheme.Green);
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addHeader("Pink TabControlOverlayHeader (enum)", new TestEnumTabControlHeader(), OverlayColourScheme.Pink);
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addHeader("Red BreadcrumbControlOverlayHeader (no background)", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red);
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}
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@ -116,6 +116,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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protected override ScreenTitle CreateTitle() => new TestTitle();
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protected override Drawable CreateTitleContent() => new OverlayRulesetSelector();
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public TestStringTabControlHeader()
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{
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TabControl.AddItem("tab1");
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@ -50,14 +50,29 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Gray,
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},
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title = CreateTitle().With(title =>
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new Container
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{
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title.Margin = new MarginPadding
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding
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{
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Horizontal = UserProfileOverlay.CONTENT_X_MARGIN,
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Vertical = 10,
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Left = UserProfileOverlay.CONTENT_X_MARGIN
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};
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})
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},
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Children = new[]
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{
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title = CreateTitle().With(title =>
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{
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.CentreLeft;
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}),
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CreateTitleContent().With(content =>
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{
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content.Anchor = Anchor.CentreRight;
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content.Origin = Anchor.CentreRight;
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})
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}
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}
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}
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},
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}
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@ -75,10 +90,16 @@ namespace osu.Game.Overlays
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}
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[NotNull]
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protected virtual Drawable CreateContent() => Drawable.Empty();
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protected virtual Drawable CreateContent() => Empty();
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[NotNull]
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protected virtual Drawable CreateBackground() => Drawable.Empty();
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protected virtual Drawable CreateBackground() => Empty();
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/// <summary>
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/// Creates a <see cref="Drawable"/> on the opposite side of the <see cref="ScreenTitle"/>. Used mostly to create <see cref="OverlayRulesetSelector"/>.
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/// </summary>
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[NotNull]
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protected virtual Drawable CreateTitleContent() => Empty();
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protected abstract ScreenTitle CreateTitle();
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}
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