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mirror of https://github.com/ppy/osu.git synced 2024-12-14 17:32:54 +08:00

Add blueprint type to timeline test

This commit is contained in:
Dean Herbert 2020-02-04 12:23:02 +09:00
parent 96986bf5fc
commit dffc58c5fa
2 changed files with 19 additions and 1 deletions

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
@ -10,6 +12,17 @@ namespace osu.Game.Tests.Visual.Editor
[TestFixture]
public class TestSceneTimelineBlueprintContainer : TimelineTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(TimelineHitObjectBlueprint),
};
public override Drawable CreateTestComponent() => new TimelineBlueprintContainer();
protected override void LoadComplete()
{
base.LoadComplete();
Clock.Seek(10000);
}
}
}

View File

@ -27,7 +27,12 @@ namespace osu.Game.Tests.Visual.Editor
};
[Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap());
private readonly EditorBeatmap editorBeatmap;
public TestSceneTimingScreen()
{
editorBeatmap = new EditorBeatmap(new OsuBeatmap());
}
[BackgroundDependencyLoader]
private void load()