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Refactor BeatmapRulesetSelector
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commit
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@ -5,6 +5,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Rulesets;
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using System;
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@ -21,6 +22,9 @@ namespace osu.Game.Tests.Visual.Online
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typeof(BeatmapRulesetTabItem),
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};
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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private readonly TestRulesetSelector selector;
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public TestSceneBeatmapRulesetSelector()
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@ -2,17 +2,14 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osuTK;
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using System.Linq;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class BeatmapRulesetSelector : RulesetSelector
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public class BeatmapRulesetSelector : OverlayRulesetSelector
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{
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private readonly Bindable<BeatmapSetInfo> beatmapSet = new Bindable<BeatmapSetInfo>();
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@ -28,21 +25,9 @@ namespace osu.Game.Overlays.BeatmapSet
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}
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}
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public BeatmapRulesetSelector()
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{
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AutoSizeAxes = Axes.Both;
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}
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new BeatmapRulesetTabItem(value)
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{
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BeatmapSet = { BindTarget = beatmapSet }
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};
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(10, 0),
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};
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}
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}
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@ -3,143 +3,87 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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using System.Linq;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class BeatmapRulesetTabItem : TabItem<RulesetInfo>
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public class BeatmapRulesetTabItem : OverlayRulesetTabItem
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{
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private readonly OsuSpriteText name, count;
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private readonly Box bar;
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public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
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public override bool PropagatePositionalInputSubTree => Enabled.Value && !Active.Value && base.PropagatePositionalInputSubTree;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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private OsuSpriteText count;
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private Container countContainer;
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public BeatmapRulesetTabItem(RulesetInfo value)
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: base(value)
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{
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AutoSizeAxes = Axes.Both;
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}
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FillFlowContainer nameContainer;
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Children = new Drawable[]
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[BackgroundDependencyLoader]
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private void load()
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{
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Content.Add(countContainer = new Container
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{
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nameContainer = new FillFlowContainer
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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CornerRadius = 4f,
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Children = new Drawable[]
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Margin = new MarginPadding { Bottom = 7.5f },
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Spacing = new Vector2(2.5f),
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Children = new Drawable[]
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new Box
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{
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name = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = value.Name,
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Font = OsuFont.Default.With(size: 18),
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},
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = 4f,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(0.5f),
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},
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count = new OsuSpriteText
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{
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Alpha = 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Margin = new MarginPadding { Horizontal = 5f },
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Font = OsuFont.Default.With(weight: FontWeight.SemiBold),
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}
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}
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}
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background6
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},
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count = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Margin = new MarginPadding { Horizontal = 5f },
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Font = OsuFont.Default.With(weight: FontWeight.SemiBold),
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Colour = colourProvider.Foreground1,
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}
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},
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bar = new Box
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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},
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new HoverClickSounds(),
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};
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}
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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BeatmapSet.BindValueChanged(setInfo =>
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{
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var beatmapsCount = setInfo.NewValue?.Beatmaps.Count(b => b.Ruleset.Equals(Value)) ?? 0;
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count.Text = beatmapsCount.ToString();
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count.Alpha = beatmapsCount > 0 ? 1f : 0f;
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countContainer.FadeTo(beatmapsCount > 0 ? 1 : 0);
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Enabled.Value = beatmapsCount > 0;
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}, true);
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Enabled.BindValueChanged(v => nameContainer.Alpha = v.NewValue ? 1f : 0.5f, true);
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Enabled.BindValueChanged(enabled =>
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{
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if (enabled.NewValue)
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{
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UpdateState();
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return;
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}
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AccentColour = colourProvider.Foreground1;
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}, true);
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}
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[Resolved]
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private OsuColour colour { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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count.Colour = colour.Gray9;
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bar.Colour = colour.Blue;
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updateState();
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}
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private void updateState()
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{
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var isHoveredOrActive = IsHovered || Active.Value;
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bar.ResizeHeightTo(isHoveredOrActive ? 4 : 0, 200, Easing.OutQuint);
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name.Colour = isHoveredOrActive ? colour.GrayE : colour.GrayC;
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name.Font = name.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Regular);
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}
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#region Hovering and activation logic
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protected override void OnActivated() => updateState();
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protected override void OnDeactivated() => updateState();
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protected override bool OnHover(HoverEvent e)
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{
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updateState();
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return false;
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}
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protected override void OnHoverLost(HoverLostEvent e) => updateState();
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#endregion
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}
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}
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@ -74,7 +74,7 @@ namespace osu.Game.Overlays.BeatmapSet
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = tabs_height,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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tabsBg = new Box
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@ -84,8 +84,8 @@ namespace osu.Game.Overlays.BeatmapSet
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RulesetSelector = new BeatmapRulesetSelector
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{
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Current = ruleset,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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},
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},
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@ -64,29 +64,33 @@ namespace osu.Game.Overlays
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[BackgroundDependencyLoader]
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private void load()
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{
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updateState();
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UpdateState();
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}
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protected override bool OnHover(HoverEvent e)
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{
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base.OnHover(e);
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updateState();
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UpdateState();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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updateState();
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UpdateState();
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}
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protected override void OnActivated() => updateState();
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protected override void OnActivated() => UpdateState();
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protected override void OnDeactivated() => updateState();
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protected override void OnDeactivated() => UpdateState();
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private void updateState()
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protected void UpdateState()
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{
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text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
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if (!Enabled.Value)
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return;
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AccentColour = IsHovered || Active.Value ? Color4.White : colourProvider.Highlight1;
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}
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}
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