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Merge branch 'master' into adjust-beatmap-overlay

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Tree 2020-02-11 21:07:26 +01:00 committed by GitHub
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107 changed files with 1481 additions and 819 deletions

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@ -54,6 +54,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1230.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.131.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.207.0" />
</ItemGroup>
</Project>

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.4.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -36,7 +36,11 @@ namespace osu.Game.Rulesets.Catch.Objects
}
}
public double EndTime => StartTime + Duration;
public double EndTime
{
get => StartTime + Duration;
set => Duration = value - StartTime;
}
public double Duration { get; set; }
}

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@ -110,7 +110,11 @@ namespace osu.Game.Rulesets.Catch.Objects
}
}
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
public double EndTime
{
get => StartTime + this.SpanCount() * Path.Distance / Velocity;
set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed.
}
public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.4.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
protected override void OnMouseUp(MouseUpEvent e)
{
EndPlacement();
EndPlacement(true);
base.OnMouseUp(e);
}

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@ -15,7 +15,11 @@ namespace osu.Game.Rulesets.Mania.Objects
/// </summary>
public class HoldNote : ManiaHitObject, IHasEndTime
{
public double EndTime => StartTime + Duration;
public double EndTime
{
get => StartTime + Duration;
set => Duration = value - StartTime;
}
private double duration;

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@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public IReadOnlyList<Color4> UsableComboColours =>
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
.First()
.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
}
private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.4.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -30,12 +30,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
protected override bool OnClick(ClickEvent e)
{
EndPlacement();
EndPlacement(true);
return true;
}
public override void UpdatePosition(Vector2 screenSpacePosition)
{
BeginPlacement();
HitObject.Position = ToLocalSpace(screenSpacePosition);
}
}

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@ -68,6 +68,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
switch (state)
{
case PlacementState.Initial:
BeginPlacement();
HitObject.Position = ToLocalSpace(screenSpacePosition);
break;
@ -132,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void endCurve()
{
updateSlider();
EndPlacement();
EndPlacement(true);
}
protected override void Update()

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
@ -8,6 +9,7 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{
@ -29,22 +31,31 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{
base.Update();
if (isPlacingEnd)
HitObject.EndTime = Math.Max(HitObject.StartTime, EditorClock.CurrentTime);
piece.UpdateFrom(HitObject);
}
protected override bool OnClick(ClickEvent e)
protected override bool OnMouseDown(MouseDownEvent e)
{
if (isPlacingEnd)
{
if (e.Button != MouseButton.Right)
return false;
HitObject.EndTime = EditorClock.CurrentTime;
EndPlacement();
EndPlacement(true);
}
else
{
isPlacingEnd = true;
piece.FadeTo(1f, 150, Easing.OutQuint);
if (e.Button != MouseButton.Left)
return false;
BeginPlacement();
piece.FadeTo(1f, 150, Easing.OutQuint);
isPlacingEnd = true;
}
return true;

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@ -36,6 +36,9 @@ namespace osu.Game.Rulesets.Osu.Edit
protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
{
if (BlueprintContainer.CurrentTool is SpinnerCompositionTool)
return null;
var objects = selectedHitObjects.ToList();
if (objects.Count == 0)
@ -89,6 +92,9 @@ namespace osu.Game.Rulesets.Osu.Edit
targetIndex++;
}
if (sourceObject is Spinner)
return null;
return new OsuDistanceSnapGrid((OsuHitObject)sourceObject, (OsuHitObject)targetObject);
}
}

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@ -18,7 +18,12 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class Slider : OsuHitObject, IHasCurve
{
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
public double EndTime
{
get => StartTime + this.SpanCount() * Path.Distance / Velocity;
set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed.
}
public double Duration => EndTime - StartTime;
private readonly Cached<Vector2> endPositionCache = new Cached<Vector2>();
@ -81,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.Objects
set
{
repeatCount = value;
endPositionCache.Invalidate();
updateNestedPositions();
}
}

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@ -13,8 +13,13 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class Spinner : OsuHitObject, IHasEndTime
{
public double EndTime { get; set; }
public double Duration => EndTime - StartTime;
public double EndTime
{
get => StartTime + Duration;
set => Duration = value - StartTime;
}
public double Duration { get; set; }
/// <summary>
/// Number of spins required to finish the spinner without miss.

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@ -46,17 +46,20 @@ namespace osu.Game.Rulesets.Osu.Skinning
switch (osuComponent.Component)
{
case OsuSkinComponents.FollowPoint:
return this.GetAnimation(component.LookupName, true, false);
return this.GetAnimation(component.LookupName, true, false, true);
case OsuSkinComponents.SliderFollowCircle:
var followCircle = this.GetAnimation("sliderfollowcircle", true, true);
var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
if (followCircle != null)
// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
followCircle.Scale *= 0.5f;
return followCircle;
case OsuSkinComponents.SliderBall:
var sliderBallContent = this.GetAnimation("sliderb", true, true, "");
var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
// todo: slider ball has a custom frame delay based on velocity
// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
if (sliderBallContent != null)
{

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.4.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -18,7 +18,11 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// </summary>
private const float base_distance = 100;
public double EndTime => StartTime + Duration;
public double EndTime
{
get => StartTime + Duration;
set => Duration = value - StartTime;
}
public double Duration { get; set; }

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@ -11,7 +11,11 @@ namespace osu.Game.Rulesets.Taiko.Objects
{
public class Swell : TaikoHitObject, IHasEndTime
{
public double EndTime => StartTime + Duration;
public double EndTime
{
get => StartTime + Duration;
set => Duration = value - StartTime;
}
public double Duration { get; set; }

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@ -3,6 +3,8 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
@ -23,15 +25,31 @@ namespace osu.Game.Tests.Editor
[Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap;
protected override Container<Drawable> Content { get; }
public TestSceneHitObjectComposerDistanceSnapping()
{
editorBeatmap = new EditorBeatmap(new OsuBeatmap(), BeatDivisor);
base.Content.Add(new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
editorBeatmap = new EditorBeatmap(new OsuBeatmap()),
Content = new Container
{
RelativeSizeAxes = Axes.Both,
}
},
});
}
[SetUp]
public void Setup() => Schedule(() =>
{
Child = composer = new TestHitObjectComposer();
Children = new Drawable[]
{
composer = new TestHitObjectComposer()
};
BeatDivisor.Value = 1;

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@ -126,10 +126,10 @@ namespace osu.Game.Tests.Gameplay
{
switch (lookup)
{
case GlobalSkinConfiguration global:
case GlobalSkinColours global:
switch (global)
{
case GlobalSkinConfiguration.ComboColours:
case GlobalSkinColours.ComboColours:
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(ComboColours));
}

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@ -18,12 +18,21 @@ namespace osu.Game.Tests.ScrollAlgorithms
}
[Test]
public void TestDisplayStartTime()
public void TestPointDisplayStartTime()
{
Assert.AreEqual(-8000, algorithm.GetDisplayStartTime(2000, 10000));
Assert.AreEqual(-3000, algorithm.GetDisplayStartTime(2000, 5000));
Assert.AreEqual(2000, algorithm.GetDisplayStartTime(7000, 5000));
Assert.AreEqual(7000, algorithm.GetDisplayStartTime(17000, 10000));
Assert.AreEqual(-8000, algorithm.GetDisplayStartTime(2000, 0, 10000, 1));
Assert.AreEqual(-3000, algorithm.GetDisplayStartTime(2000, 0, 5000, 1));
Assert.AreEqual(2000, algorithm.GetDisplayStartTime(7000, 0, 5000, 1));
Assert.AreEqual(7000, algorithm.GetDisplayStartTime(17000, 0, 10000, 1));
}
[Test]
public void TestObjectDisplayStartTime()
{
Assert.AreEqual(900, algorithm.GetDisplayStartTime(2000, 50, 1000, 500)); // 2000 - (1 + 50 / 500) * 1000
Assert.AreEqual(8900, algorithm.GetDisplayStartTime(10000, 50, 1000, 500)); // 10000 - (1 + 50 / 500) * 1000
Assert.AreEqual(13500, algorithm.GetDisplayStartTime(15000, 250, 1000, 500)); // 15000 - (1 + 250 / 500) * 1000
Assert.AreEqual(19000, algorithm.GetDisplayStartTime(25000, 100, 5000, 500)); // 25000 - (1 + 100 / 500) * 5000
}
[Test]

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@ -27,11 +27,22 @@ namespace osu.Game.Tests.ScrollAlgorithms
}
[Test]
public void TestDisplayStartTime()
public void TestPointDisplayStartTime()
{
Assert.AreEqual(1000, algorithm.GetDisplayStartTime(2000, 1000)); // Like constant
Assert.AreEqual(10000, algorithm.GetDisplayStartTime(10500, 1000)); // 10500 - (1000 * 0.5)
Assert.AreEqual(20000, algorithm.GetDisplayStartTime(22000, 1000)); // 23000 - (1000 / 0.5)
Assert.AreEqual(1000, algorithm.GetDisplayStartTime(2000, 0, 1000, 1)); // Like constant
Assert.AreEqual(10000, algorithm.GetDisplayStartTime(10500, 0, 1000, 1)); // 10500 - (1000 * 0.5)
Assert.AreEqual(20000, algorithm.GetDisplayStartTime(22000, 0, 1000, 1)); // 23000 - (1000 / 0.5)
}
[Test]
public void TestObjectDisplayStartTime()
{
Assert.AreEqual(900, algorithm.GetDisplayStartTime(2000, 50, 1000, 500)); // 2000 - (1 + 50 / 500) * 1000 / 1
Assert.AreEqual(9450, algorithm.GetDisplayStartTime(10000, 50, 1000, 500)); // 10000 - (1 + 50 / 500) * 1000 / 2
Assert.AreEqual(14250, algorithm.GetDisplayStartTime(15000, 250, 1000, 500)); // 15000 - (1 + 250 / 500) * 1000 / 2
Assert.AreEqual(16500, algorithm.GetDisplayStartTime(18000, 250, 2000, 500)); // 18000 - (1 + 250 / 500) * 2000 / 2
Assert.AreEqual(17800, algorithm.GetDisplayStartTime(20000, 50, 1000, 500)); // 20000 - (1 + 50 / 500) * 1000 / 0.5
Assert.AreEqual(19800, algorithm.GetDisplayStartTime(22000, 50, 1000, 500)); // 22000 - (1 + 50 / 500) * 1000 / 0.5
}
[Test]

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@ -95,7 +95,7 @@ namespace osu.Game.Tests.Skins
[Test]
public void TestGlobalLookup()
{
AddAssert("Check combo colours", () => requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.Count > 0);
AddAssert("Check combo colours", () => requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.Count > 0);
}
[Test]
@ -121,7 +121,7 @@ namespace osu.Game.Tests.Skins
public void TestEmptyComboColours()
{
AddAssert("Check retrieved combo colours is skin default colours", () =>
requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(SkinConfiguration.DefaultComboColours) ?? false);
requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.SequenceEqual(SkinConfiguration.DefaultComboColours) ?? false);
}
[Test]
@ -136,7 +136,7 @@ namespace osu.Game.Tests.Skins
AddStep("Disallow default colours fallback in source2", () => source2.Configuration.AllowDefaultComboColoursFallback = false);
AddAssert("Check retrieved combo colours from source1", () =>
requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(source1.Configuration.ComboColours) ?? false);
requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.SequenceEqual(source1.Configuration.ComboColours) ?? false);
}
[Test]

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
@ -10,6 +12,17 @@ namespace osu.Game.Tests.Visual.Editor
[TestFixture]
public class TestSceneTimelineBlueprintContainer : TimelineTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(TimelineHitObjectBlueprint),
};
public override Drawable CreateTestComponent() => new TimelineBlueprintContainer();
protected override void LoadComplete()
{
base.LoadComplete();
Clock.Seek(10000);
}
}
}

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@ -27,7 +27,12 @@ namespace osu.Game.Tests.Visual.Editor
};
[Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap());
private readonly EditorBeatmap editorBeatmap;
public TestSceneTimingScreen()
{
editorBeatmap = new EditorBeatmap(new OsuBeatmap());
}
[BackgroundDependencyLoader]
private void load()

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@ -13,7 +13,6 @@ using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK;
@ -38,13 +37,16 @@ namespace osu.Game.Tests.Visual.Editor
{
Beatmap.Value = new WaveformTestBeatmap(audio);
var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap, BeatDivisor);
var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
var editorBeatmap = new EditorBeatmap(playable);
Dependencies.Cache(editorBeatmap);
Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
AddRange(new Drawable[]
{
editorBeatmap,
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,

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@ -11,6 +11,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
@ -19,6 +20,7 @@ using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -30,7 +32,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
private const int spawn_interval = 5000;
private const int time_range = 5000;
private const int spawn_rate = time_range / 10;
private readonly ScrollingTestContainer[] scrollContainers = new ScrollingTestContainer[4];
private readonly TestPlayfield[] playfields = new TestPlayfield[4];
@ -50,13 +53,13 @@ namespace osu.Game.Tests.Visual.Gameplay
{
RelativeSizeAxes = Axes.Both,
Child = playfields[0] = new TestPlayfield(),
TimeRange = spawn_interval
TimeRange = time_range
},
scrollContainers[1] = new ScrollingTestContainer(ScrollingDirection.Down)
{
RelativeSizeAxes = Axes.Both,
Child = playfields[1] = new TestPlayfield(),
TimeRange = spawn_interval
TimeRange = time_range
},
},
new Drawable[]
@ -65,13 +68,13 @@ namespace osu.Game.Tests.Visual.Gameplay
{
RelativeSizeAxes = Axes.Both,
Child = playfields[2] = new TestPlayfield(),
TimeRange = spawn_interval
TimeRange = time_range
},
scrollContainers[3] = new ScrollingTestContainer(ScrollingDirection.Right)
{
RelativeSizeAxes = Axes.Both,
Child = playfields[3] = new TestPlayfield(),
TimeRange = spawn_interval
TimeRange = time_range
}
}
}
@ -84,31 +87,55 @@ namespace osu.Game.Tests.Visual.Gameplay
{
scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
for (int i = 0; i <= spawn_interval; i += 1000)
for (int i = spawn_rate / 2; i <= time_range; i += spawn_rate)
addHitObject(Time.Current + i);
hitObjectSpawnDelegate?.Cancel();
hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + spawn_interval), 1000, true);
hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + time_range), spawn_rate, true);
}
private IList<MultiplierControlPoint> testControlPoints => new List<MultiplierControlPoint>
{
new MultiplierControlPoint(time_range) { DifficultyPoint = { SpeedMultiplier = 1.25 } },
new MultiplierControlPoint(1.5 * time_range) { DifficultyPoint = { SpeedMultiplier = 1 } },
new MultiplierControlPoint(2 * time_range) { DifficultyPoint = { SpeedMultiplier = 1.5 } }
};
[Test]
public void TestScrollAlgorithms()
{
AddStep("Constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
AddStep("Overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
AddStep("Sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
AddStep("constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
AddStep("overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
AddStep("sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
AddSliderStep("Time range", 100, 10000, spawn_interval, v => scrollContainers.Where(c => c != null).ForEach(c => c.TimeRange = v));
AddStep("Add control point", () => addControlPoint(Time.Current + spawn_interval));
AddSliderStep("time range", 100, 10000, time_range, v => scrollContainers.Where(c => c != null).ForEach(c => c.TimeRange = v));
AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
}
[Test]
public void TestScrollLifetime()
public void TestConstantScrollLifetime()
{
AddStep("Set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
AddStep("set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
// scroll container time range must be less than the rate of spawning hitobjects
// otherwise the hitobjects will spawn already partly visible on screen and look wrong
AddStep("Set time range", () => scrollContainers.ForEach(c => c.TimeRange = spawn_interval / 2.0));
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
}
[Test]
public void TestSequentialScrollLifetime()
{
AddStep("set sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
}
[Test]
public void TestOverlappingScrollLifetime()
{
AddStep("set overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
}
private void addHitObject(double time)
@ -122,28 +149,27 @@ namespace osu.Game.Tests.Visual.Gameplay
});
}
private void addControlPoint(double time)
private TestDrawableControlPoint createDrawablePoint(TestPlayfield playfield, double t)
{
scrollContainers.ForEach(c =>
var obj = new TestDrawableControlPoint(playfield.Direction, t);
setAnchor(obj, playfield);
return obj;
}
private void addControlPoints(IList<MultiplierControlPoint> controlPoints, double sequenceStartTime)
{
controlPoints.ForEach(point => point.StartTime += sequenceStartTime);
scrollContainers.ForEach(container =>
{
c.ControlPoints.Add(new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } });
c.ControlPoints.Add(new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } });
c.ControlPoints.Add(new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } });
container.ControlPoints.AddRange(controlPoints);
});
playfields.ForEach(p =>
foreach (var playfield in playfields)
{
TestDrawableControlPoint createDrawablePoint(double t)
{
var obj = new TestDrawableControlPoint(p.Direction, t);
setAnchor(obj, p);
return obj;
}
p.Add(createDrawablePoint(time));
p.Add(createDrawablePoint(time + 2000));
p.Add(createDrawablePoint(time + 3000));
});
foreach (var controlPoint in controlPoints)
playfield.Add(createDrawablePoint(playfield, controlPoint.StartTime));
}
}
private void setAnchor(DrawableHitObject obj, TestPlayfield playfield)
@ -236,7 +262,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AutoSizeAxes = Axes.Both;
AddInternal(new Box { Size = new Vector2(75) });
AddInternal(new Box
{
Size = new Vector2(75),
Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1)
});
}
}
}

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@ -4,11 +4,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Users;
@ -27,11 +32,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Cached(Type = typeof(IRoomManager))]
private TestRoomManager roomManager = new TestRoomManager();
private RoomsContainer container;
[BackgroundDependencyLoader]
private void load()
{
RoomsContainer container;
Child = container = new RoomsContainer
{
Anchor = Anchor.Centre,
@ -39,24 +44,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
Width = 0.5f,
JoinRequested = joinRequested
};
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("clear rooms", () => roomManager.Rooms.Clear());
}
AddStep("add rooms", () =>
{
for (int i = 0; i < 3; i++)
{
roomManager.Rooms.Add(new Room
{
RoomID = { Value = i },
Name = { Value = $"Room {i}" },
Host = { Value = new User { Username = "Host" } },
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) }
});
}
});
[Test]
public void TestBasicListChanges()
{
addRooms(3);
AddAssert("has 2 rooms", () => container.Rooms.Count == 3);
AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
AddStep("remove first room", () => roomManager.Rooms.Remove(roomManager.Rooms.FirstOrDefault()));
AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
@ -68,6 +70,70 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("first room joined", () => roomManager.Rooms.First().Status.Value is JoinedRoomStatus);
}
[Test]
public void TestStringFiltering()
{
addRooms(4);
AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
AddStep("filter one room", () => container.Filter(new FilterCriteria { SearchString = "1" }));
AddUntilStep("1 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 1);
AddStep("remove filter", () => container.Filter(null));
AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
}
[Test]
public void TestRulesetFiltering()
{
addRooms(2, new OsuRuleset().RulesetInfo);
addRooms(3, new CatchRuleset().RulesetInfo);
AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5);
AddStep("filter osu! rooms", () => container.Filter(new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo }));
AddUntilStep("2 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2);
AddStep("filter catch rooms", () => container.Filter(new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo }));
AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
}
private void addRooms(int count, RulesetInfo ruleset = null)
{
AddStep("add rooms", () =>
{
for (int i = 0; i < count; i++)
{
var room = new Room
{
RoomID = { Value = i },
Name = { Value = $"Room {i}" },
Host = { Value = new User { Username = "Host" } },
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) }
};
if (ruleset != null)
{
room.Playlist.Add(new PlaylistItem
{
Ruleset = ruleset,
Beatmap = new BeatmapInfo
{
Metadata = new BeatmapMetadata()
}
});
}
roomManager.Rooms.Add(room);
}
});
}
private void joinRequested(Room room) => room.Status.Value = new JoinedRoomStatus();
private class TestRoomManager : IRoomManager

View File

@ -10,6 +10,8 @@ using osu.Framework.Graphics;
using osu.Game.Overlays.Comments;
using osu.Game.Overlays;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Online
{
@ -37,23 +39,29 @@ namespace osu.Game.Tests.Visual.Online
public TestSceneCommentsContainer()
{
BasicScrollContainer scroll;
CommentsContainer comments;
TestCommentsContainer comments;
Add(scroll = new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = comments = new CommentsContainer()
Child = comments = new TestCommentsContainer()
});
AddStep("Big Black comments", () => comments.ShowComments(CommentableType.Beatmapset, 41823));
AddStep("Airman comments", () => comments.ShowComments(CommentableType.Beatmapset, 24313));
AddStep("Lazer build comments", () => comments.ShowComments(CommentableType.Build, 4772));
AddStep("News comments", () => comments.ShowComments(CommentableType.NewsPost, 715));
AddStep("Trigger user change", comments.User.TriggerChange);
AddStep("Idle state", () =>
{
scroll.Clear();
scroll.Add(comments = new CommentsContainer());
scroll.Add(comments = new TestCommentsContainer());
});
}
private class TestCommentsContainer : CommentsContainer
{
public new Bindable<User> User => base.User;
}
}
}

View File

@ -68,6 +68,7 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Mania scores", () => createScoreTable(new ManiaRuleset().RulesetInfo));
AddStep("Taiko country scores", () => createCountryTable(new TaikoRuleset().RulesetInfo));
AddStep("Catch US performance page 10", () => createPerformanceTable(new CatchRuleset().RulesetInfo, "US", 10));
AddStep("Osu spotlight table (chart 271)", () => createSpotlightTable(new OsuRuleset().RulesetInfo, 271));
}
private void createCountryTable(RulesetInfo ruleset, int page = 1)
@ -112,6 +113,20 @@ namespace osu.Game.Tests.Visual.Online
api.Queue(request);
}
private void createSpotlightTable(RulesetInfo ruleset, int spotlight)
{
onLoadStarted();
request = new GetSpotlightRankingsRequest(ruleset, spotlight);
((GetSpotlightRankingsRequest)request).Success += rankings => Schedule(() =>
{
var table = new ScoresTable(1, rankings.Users);
loadTable(table);
});
api.Queue(request);
}
private void onLoadStarted()
{
loading.Show();

View File

@ -38,8 +38,8 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestButtonShowsOnCustomisableMod()
{
createModSelect();
openModSelect();
AddStep("open", () => modSelect.Show());
AddAssert("button disabled", () => !modSelect.CustomiseButton.Enabled.Value);
AddUntilStep("wait for button load", () => modSelect.ButtonsLoaded);
AddStep("select mod", () => modSelect.SelectMod(testCustomisableMod));
@ -58,19 +58,21 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("mods still active", () => SelectedMods.Value.Count == 1);
AddStep("open", () => modSelect.Show());
openModSelect();
AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
}
[Test]
public void TestCustomisationOpensOnModSelect()
public void TestCustomisationMenuVisibility()
{
createModSelect();
openModSelect();
AddStep("open", () => modSelect.Show());
AddAssert("Customisation closed", () => modSelect.ModSettingsContainer.Alpha == 0);
AddStep("select mod", () => modSelect.SelectMod(testCustomisableAutoOpenMod));
AddAssert("Customisation opened", () => modSelect.ModSettingsContainer.Alpha == 1);
AddStep("deselect mod", () => modSelect.SelectMod(testCustomisableAutoOpenMod));
AddAssert("Customisation closed", () => modSelect.ModSettingsContainer.Alpha == 0);
}
private void createModSelect()
@ -86,6 +88,12 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
private void openModSelect()
{
AddStep("open", () => modSelect.Show());
AddUntilStep("wait for ready", () => modSelect.State.Value == Visibility.Visible && modSelect.ButtonsLoaded);
}
private class TestModSelectOverlay : ModSelectOverlay
{
public new Container ModSettingsContainer => base.ModSettingsContainer;

View File

@ -0,0 +1,66 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Music;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestScenePlaylistOverlay : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(PlaylistOverlay),
typeof(Playlist)
};
private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
[SetUp]
public void Setup() => Schedule(() =>
{
PlaylistOverlay overlay;
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(300, 500),
Child = overlay = new PlaylistOverlay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
State = { Value = Visibility.Visible }
}
};
beatmapSets.Clear();
for (int i = 0; i < 100; i++)
{
beatmapSets.Add(new BeatmapSetInfo
{
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song {i + 1}",
AuthorString = "Some Guy " + RNG.Next(0, 9),
},
DateAdded = DateTimeOffset.UtcNow,
});
}
overlay.BeatmapSets.BindTo(beatmapSets);
});
}
}

View File

@ -11,6 +11,8 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Rulesets.Catch;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests
@ -20,11 +22,18 @@ namespace osu.Game.Tests
/// </summary>
public class WaveformTestBeatmap : WorkingBeatmap
{
private readonly Beatmap beatmap;
private readonly ITrackStore trackStore;
public WaveformTestBeatmap(AudioManager audioManager)
: base(new BeatmapInfo(), audioManager)
: this(audioManager, new WaveformBeatmap())
{
}
public WaveformTestBeatmap(AudioManager audioManager, Beatmap beatmap)
: base(beatmap.BeatmapInfo, audioManager)
{
this.beatmap = beatmap;
trackStore = audioManager.GetTrackStore(getZipReader());
}
@ -34,11 +43,11 @@ namespace osu.Game.Tests
trackStore?.Dispose();
}
private Stream getStream() => TestResources.GetTestBeatmapStream();
private static Stream getStream() => TestResources.GetTestBeatmapStream();
private ZipArchiveReader getZipReader() => new ZipArchiveReader(getStream());
private static ZipArchiveReader getZipReader() => new ZipArchiveReader(getStream());
protected override IBeatmap GetBeatmap() => createTestBeatmap();
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
@ -57,10 +66,16 @@ namespace osu.Game.Tests
}
}
private Beatmap createTestBeatmap()
private class WaveformBeatmap : TestBeatmap
{
using (var reader = getZipReader())
public WaveformBeatmap()
: base(new CatchRuleset().RulesetInfo)
{
}
protected override Beatmap CreateBeatmap()
{
using (var reader = getZipReader())
using (var beatmapStream = reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu"))))
using (var beatmapReader = new LineBufferedReader(beatmapStream))
return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);

View File

@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.4.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

View File

@ -5,7 +5,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.4.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
</ItemGroup>

View File

@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps.Formats
hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty);
}
protected override bool ShouldSkipLine(string line) => base.ShouldSkipLine(line) || line.StartsWith(" ", StringComparison.Ordinal) || line.StartsWith("_", StringComparison.Ordinal);
protected override bool ShouldSkipLine(string line) => base.ShouldSkipLine(line) || line.StartsWith(' ') || line.StartsWith('_');
protected override void ParseLine(Beatmap beatmap, Section section, string line)
{

View File

@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps.Formats
if (ShouldSkipLine(line))
continue;
if (line.StartsWith(@"[", StringComparison.Ordinal) && line.EndsWith(@"]", StringComparison.Ordinal))
if (line.StartsWith('[') && line.EndsWith(']'))
{
if (!Enum.TryParse(line[1..^1], out section))
{

View File

@ -64,15 +64,16 @@ namespace osu.Game.Beatmaps.Formats
private void handleEvents(string line)
{
var depth = 0;
var lineSpan = line.AsSpan();
while (lineSpan.StartsWith(" ", StringComparison.Ordinal) || lineSpan.StartsWith("_", StringComparison.Ordinal))
foreach (char c in line)
{
lineSpan = lineSpan.Slice(1);
++depth;
if (c == ' ' || c == '_')
depth++;
else
break;
}
line = lineSpan.ToString();
line = line.Substring(depth);
decodeVariables(ref line);

View File

@ -39,7 +39,7 @@ namespace osu.Game.Beatmaps
BeatmapSetInfo = beatmapInfo.BeatmapSet;
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
track = new RecyclableLazy<Track>(() => GetTrack() ?? GetVirtualTrack());
track = new RecyclableLazy<Track>(() => GetTrack() ?? GetVirtualTrack(1000));
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
waveform = new RecyclableLazy<Waveform>(GetWaveform);
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
@ -48,7 +48,7 @@ namespace osu.Game.Beatmaps
total_count.Value++;
}
protected virtual Track GetVirtualTrack()
protected virtual Track GetVirtualTrack(double emptyLength = 0)
{
const double excess_length = 1000;
@ -59,7 +59,7 @@ namespace osu.Game.Beatmaps
switch (lastObject)
{
case null:
length = excess_length;
length = emptyLength;
break;
case IHasEndTime endTime:

View File

@ -78,7 +78,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.MenuParallax, true);
// Gameplay
Set(OsuSetting.DimLevel, 0.3, 0, 1, 0.01);
Set(OsuSetting.DimLevel, 0.8, 0, 1, 0.01);
Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
Set(OsuSetting.LightenDuringBreaks, true);

View File

@ -45,7 +45,8 @@ namespace osu.Game.Configuration
yield return new SettingsSlider<float>
{
LabelText = attr.Label,
Bindable = bNumber
Bindable = bNumber,
KeyboardStep = 0.1f,
};
break;
@ -54,7 +55,8 @@ namespace osu.Game.Configuration
yield return new SettingsSlider<double>
{
LabelText = attr.Label,
Bindable = bNumber
Bindable = bNumber,
KeyboardStep = 0.1f,
};
break;

View File

@ -59,9 +59,9 @@ namespace osu.Game.Graphics.Containers
Track track = null;
IBeatmap beatmap = null;
double currentTrackTime;
TimingControlPoint timingPoint;
EffectControlPoint effectPoint;
double currentTrackTime = 0;
TimingControlPoint timingPoint = null;
EffectControlPoint effectPoint = null;
if (Beatmap.Value.TrackLoaded && Beatmap.Value.BeatmapLoaded)
{
@ -69,24 +69,18 @@ namespace osu.Game.Graphics.Containers
beatmap = Beatmap.Value.Beatmap;
}
if (track != null && beatmap != null && track.IsRunning)
if (track != null && beatmap != null && track.IsRunning && track.Length > 0)
{
currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime;
currentTrackTime = track.CurrentTime + EarlyActivationMilliseconds;
timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
if (timingPoint.BeatLength == 0)
{
IsBeatSyncedWithTrack = false;
return;
}
IsBeatSyncedWithTrack = true;
}
else
IsBeatSyncedWithTrack = timingPoint?.BeatLength > 0;
if (timingPoint == null || !IsBeatSyncedWithTrack)
{
IsBeatSyncedWithTrack = false;
currentTrackTime = Clock.CurrentTime;
timingPoint = defaultTiming;
effectPoint = defaultEffect;

View File

@ -9,7 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
@ -22,7 +22,7 @@ using SixLabors.ImageSharp;
namespace osu.Game.Graphics
{
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
public class ScreenshotManager : Component, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
{
private readonly BindableBool cursorVisibility = new BindableBool(true);

View File

@ -2,13 +2,18 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
@ -59,5 +64,91 @@ namespace osu.Game.Graphics.UserInterface
}
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) };
protected override Caret CreateCaret() => new OsuCaret
{
CaretWidth = CaretWidth,
SelectionColour = SelectionColour,
};
private class OsuCaret : Caret
{
private const float caret_move_time = 60;
private readonly CaretBeatSyncedContainer beatSync;
public OsuCaret()
{
RelativeSizeAxes = Axes.Y;
Size = new Vector2(1, 0.9f);
Colour = Color4.Transparent;
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Masking = true;
CornerRadius = 1;
InternalChild = beatSync = new CaretBeatSyncedContainer
{
RelativeSizeAxes = Axes.Both,
};
}
public override void Hide() => this.FadeOut(200);
public float CaretWidth { get; set; }
public Color4 SelectionColour { get; set; }
public override void DisplayAt(Vector2 position, float? selectionWidth)
{
beatSync.HasSelection = selectionWidth != null;
if (selectionWidth != null)
{
this.MoveTo(new Vector2(position.X, position.Y), 60, Easing.Out);
this.ResizeWidthTo(selectionWidth.Value + CaretWidth / 2, caret_move_time, Easing.Out);
this.FadeColour(SelectionColour, 200, Easing.Out);
}
else
{
this.MoveTo(new Vector2(position.X - CaretWidth / 2, position.Y), 60, Easing.Out);
this.ResizeWidthTo(CaretWidth, caret_move_time, Easing.Out);
this.FadeColour(Color4.White, 200, Easing.Out);
}
}
private class CaretBeatSyncedContainer : BeatSyncedContainer
{
private bool hasSelection;
public bool HasSelection
{
set
{
hasSelection = value;
if (value)
this.FadeTo(0.5f, 200, Easing.Out);
}
}
public CaretBeatSyncedContainer()
{
MinimumBeatLength = 300;
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
if (!hasSelection)
this.FadeTo(0.7f).FadeTo(0.4f, timingPoint.BeatLength, Easing.InOutSine);
}
}
}
}
}

View File

@ -3,6 +3,7 @@
using System;
using osu.Framework.Allocation;
using osu.Game.Utils;
namespace osu.Game.Graphics.UserInterface
{
@ -29,10 +30,7 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader]
private void load(OsuColour colours) => AccentColour = colours.BlueLighter;
protected override string FormatCount(double count)
{
return $@"{count:P2}";
}
protected override string FormatCount(double count) => count.FormatAccuracy();
protected override double GetProportionalDuration(double currentValue, double newValue)
{

View File

@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.IO.Network;
using osu.Game.Rulesets;
namespace osu.Game.Online.API.Requests
{
public class GetSpotlightRankingsRequest : GetRankingsRequest<GetSpotlightRankingsResponse>
{
private readonly int spotlight;
public GetSpotlightRankingsRequest(RulesetInfo ruleset, int spotlight)
: base(ruleset, 1)
{
this.spotlight = spotlight;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.AddParameter("spotlight", spotlight.ToString());
return req;
}
protected override string TargetPostfix() => "charts";
}
}

View File

@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Users;
namespace osu.Game.Online.API.Requests
{
public class GetSpotlightRankingsResponse
{
[JsonProperty("ranking")]
public List<UserStatistics> Users;
[JsonProperty("spotlight")]
public APISpotlight Spotlight;
[JsonProperty("beatmapsets")]
public List<APIBeatmapSet> BeatmapSets;
}
}

View File

@ -42,7 +42,12 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(10),
Padding = new MarginPadding
{
Vertical = 10,
Left = 10,
Right = 25,
},
Children = new Drawable[]
{
new AutoSizingGrid

View File

@ -82,7 +82,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
new TableColumn("max combo", Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 70, maxSize: 110))
};
foreach (var statistic in score.Statistics)
foreach (var statistic in score.SortedStatistics)
columns.Add(new TableColumn(statistic.Key.GetDescription(), Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 50, maxSize: 70)));
columns.AddRange(new[]
@ -150,7 +150,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
}
});
foreach (var kvp in score.Statistics)
foreach (var kvp in score.SortedStatistics)
{
content.Add(new OsuSpriteText
{

View File

@ -23,6 +23,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
public class TopScoreStatisticsSection : CompositeDrawable
{
private const float margin = 10;
private const float top_columns_min_width = 64;
private const float bottom_columns_min_width = 45;
private readonly FontUsage smallFont = OsuFont.GetFont(size: 16);
private readonly FontUsage largeFont = OsuFont.GetFont(size: 22);
@ -44,9 +46,24 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10, 0),
Direction = FillDirection.Vertical,
Spacing = new Vector2(10, 8),
Children = new Drawable[]
{
new FillFlowContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(margin, 0),
Children = new Drawable[]
{
totalScoreColumn = new TextColumn("total score", largeFont, top_columns_min_width),
accuracyColumn = new TextColumn("accuracy", largeFont, top_columns_min_width),
maxComboColumn = new TextColumn("max combo", largeFont, top_columns_min_width)
}
},
new FillFlowContainer
{
Anchor = Anchor.TopRight,
@ -62,24 +79,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
Direction = FillDirection.Horizontal,
Spacing = new Vector2(margin, 0),
},
ppColumn = new TextColumn("pp", smallFont),
ppColumn = new TextColumn("pp", smallFont, bottom_columns_min_width),
modsColumn = new ModsInfoColumn(),
}
},
new FillFlowContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(margin, 0),
Children = new Drawable[]
{
totalScoreColumn = new TextColumn("total score", largeFont),
accuracyColumn = new TextColumn("accuracy", largeFont),
maxComboColumn = new TextColumn("max combo", largeFont)
}
},
}
};
}
@ -96,12 +99,12 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
maxComboColumn.Text = $@"{value.MaxCombo:N0}x";
ppColumn.Text = $@"{value.PP:N0}";
statisticsColumns.ChildrenEnumerable = value.Statistics.Select(kvp => createStatisticsColumn(kvp.Key, kvp.Value));
statisticsColumns.ChildrenEnumerable = value.SortedStatistics.Select(kvp => createStatisticsColumn(kvp.Key, kvp.Value));
modsColumn.Mods = value.Mods;
}
}
private TextColumn createStatisticsColumn(HitResult hitResult, int count) => new TextColumn(hitResult.GetDescription(), smallFont)
private TextColumn createStatisticsColumn(HitResult hitResult, int count) => new TextColumn(hitResult.GetDescription(), smallFont, bottom_columns_min_width)
{
Text = count.ToString()
};
@ -111,7 +114,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
private readonly Box separator;
private readonly OsuSpriteText text;
public InfoColumn(string title, Drawable content)
public InfoColumn(string title, Drawable content, float? minWidth = null)
{
AutoSizeAxes = Axes.Both;
@ -119,18 +122,20 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 2),
Spacing = new Vector2(0, 1),
Children = new[]
{
text = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 10, weight: FontWeight.Black),
Font = OsuFont.GetFont(size: 10, weight: FontWeight.Bold),
Text = title.ToUpper()
},
separator = new Box
{
RelativeSizeAxes = Axes.X,
Height = 1
RelativeSizeAxes = minWidth == null ? Axes.X : Axes.None,
Width = minWidth ?? 1f,
Height = 2,
Margin = new MarginPadding { Top = 2 }
},
content
}
@ -140,7 +145,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
separator.Colour = text.Colour = colourProvider.Foreground1;
text.Colour = colourProvider.Foreground1;
separator.Colour = colourProvider.Background3;
}
}
@ -148,13 +154,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
{
private readonly SpriteText text;
public TextColumn(string title, FontUsage font)
: this(title, new OsuSpriteText { Font = font })
public TextColumn(string title, FontUsage font, float? minWidth = null)
: this(title, new OsuSpriteText { Font = font }, minWidth)
{
}
private TextColumn(string title, SpriteText text)
: base(title, text)
private TextColumn(string title, SpriteText text, float? minWidth = null)
: base(title, text, minWidth)
{
this.text = text;
}

View File

@ -12,6 +12,7 @@ using osu.Game.Online.API.Requests.Responses;
using System.Threading;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Users;
namespace osu.Game.Overlays.Comments
{
@ -23,6 +24,8 @@ namespace osu.Game.Overlays.Comments
public readonly Bindable<CommentsSortCriteria> Sort = new Bindable<CommentsSortCriteria>();
public readonly BindableBool ShowDeleted = new BindableBool();
protected readonly Bindable<User> User = new Bindable<User>();
[Resolved]
private IAPIProvider api { get; set; }
@ -109,10 +112,13 @@ namespace osu.Game.Overlays.Comments
}
}
});
User.BindTo(api.LocalUser);
}
protected override void LoadComplete()
{
User.BindValueChanged(_ => refetchComments());
Sort.BindValueChanged(_ => refetchComments(), true);
base.LoadComplete();
}
@ -148,7 +154,7 @@ namespace osu.Game.Overlays.Comments
loadCancellation?.Cancel();
request = new GetCommentsRequest(type, id.Value, Sort.Value, currentPage++);
request.Success += onSuccess;
api.Queue(request);
api.PerformAsync(request);
}
private void clearComments()

View File

@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Overlays.Music
{
public class Playlist : RearrangeableListContainer<BeatmapSetInfo>
{
public Action<BeatmapSetInfo> RequestSelection;
public readonly Bindable<BeatmapSetInfo> SelectedSet = new Bindable<BeatmapSetInfo>();
/// <summary>
/// Whether any item is currently being dragged. Used to hide other items' drag handles.
/// </summary>
private readonly BindableBool playlistDragActive = new BindableBool();
public new MarginPadding Padding
{
get => base.Padding;
set => base.Padding = value;
}
public void Filter(string searchTerm) => ((SearchContainer<RearrangeableListItem<BeatmapSetInfo>>)ListContainer).SearchTerm = searchTerm;
public BeatmapSetInfo FirstVisibleSet => Items.FirstOrDefault(i => ((PlaylistItem)ItemMap[i]).MatchingFilter);
protected override RearrangeableListItem<BeatmapSetInfo> CreateDrawable(BeatmapSetInfo item) => new PlaylistItem(item)
{
SelectedSet = { BindTarget = SelectedSet },
PlaylistDragActive = { BindTarget = playlistDragActive },
RequestSelection = set => RequestSelection?.Invoke(set)
};
protected override ScrollContainer<Drawable> CreateScrollContainer() => new OsuScrollContainer();
protected override FillFlowContainer<RearrangeableListItem<BeatmapSetInfo>> CreateListFillFlowContainer() => new SearchContainer<RearrangeableListItem<BeatmapSetInfo>>
{
Spacing = new Vector2(0, 3),
LayoutDuration = 200,
LayoutEasing = Easing.OutQuint,
};
}
}

View File

@ -4,8 +4,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -15,64 +15,38 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Music
{
public class PlaylistItem : Container, IFilterable, IDraggable
public class PlaylistItem : RearrangeableListItem<BeatmapSetInfo>, IFilterable
{
private const float fade_duration = 100;
private Color4 hoverColour;
private Color4 artistColour;
public BindableBool PlaylistDragActive = new BindableBool();
private SpriteIcon handle;
public readonly Bindable<BeatmapSetInfo> SelectedSet = new Bindable<BeatmapSetInfo>();
public Action<BeatmapSetInfo> RequestSelection;
private PlaylistItemHandle handle;
private TextFlowContainer text;
private IEnumerable<Drawable> titleSprites;
private ILocalisedBindableString titleBind;
private ILocalisedBindableString artistBind;
public readonly BeatmapSetInfo BeatmapSetInfo;
private Color4 hoverColour;
private Color4 artistColour;
public Action<BeatmapSetInfo> OnSelect;
public bool IsDraggable { get; private set; }
protected override bool OnMouseDown(MouseDownEvent e)
public PlaylistItem(BeatmapSetInfo item)
: base(item)
{
IsDraggable = handle.IsHovered;
return base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
IsDraggable = false;
base.OnMouseUp(e);
}
private bool selected;
public bool Selected
{
get => selected;
set
{
if (value == selected) return;
selected = value;
FinishTransforms(true);
foreach (Drawable s in titleSprites)
s.FadeColour(Selected ? hoverColour : Color4.White, fade_duration);
}
}
public PlaylistItem(BeatmapSetInfo setInfo)
{
BeatmapSetInfo = setInfo;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Top = 3, Bottom = 3 };
Padding = new MarginPadding { Left = 5 };
FilterTerms = item.Metadata.SearchableTerms;
}
[BackgroundDependencyLoader]
@ -81,30 +55,55 @@ namespace osu.Game.Overlays.Music
hoverColour = colours.Yellow;
artistColour = colours.Gray9;
var metadata = BeatmapSetInfo.Metadata;
FilterTerms = metadata.SearchableTerms;
Children = new Drawable[]
InternalChild = new GridContainer
{
handle = new PlaylistItemHandle
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Content = new[]
{
Colour = colours.Gray5
},
text = new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 20 },
ContentIndent = 10f,
new Drawable[]
{
handle = new PlaylistItemHandle
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Size = new Vector2(12),
Colour = colours.Gray5,
AlwaysPresent = true,
Alpha = 0
},
text = new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 5 },
},
}
},
ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }
};
titleBind = localisation.GetLocalisedString(new LocalisedString((metadata.TitleUnicode, metadata.Title)));
artistBind = localisation.GetLocalisedString(new LocalisedString((metadata.ArtistUnicode, metadata.Artist)));
titleBind = localisation.GetLocalisedString(new LocalisedString((Model.Metadata.TitleUnicode, Model.Metadata.Title)));
artistBind = localisation.GetLocalisedString(new LocalisedString((Model.Metadata.ArtistUnicode, Model.Metadata.Artist)));
artistBind.BindValueChanged(_ => recreateText(), true);
}
protected override void LoadComplete()
{
base.LoadComplete();
SelectedSet.BindValueChanged(set =>
{
if (set.OldValue != Model && set.NewValue != Model)
return;
foreach (Drawable s in titleSprites)
s.FadeColour(set.NewValue == Model ? hoverColour : Color4.White, fade_duration);
}, true);
}
private void recreateText()
{
text.Clear();
@ -120,25 +119,38 @@ namespace osu.Game.Overlays.Music
});
}
protected override bool OnHover(HoverEvent e)
{
handle.FadeIn(fade_duration);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
handle.FadeOut(fade_duration);
}
protected override bool OnClick(ClickEvent e)
{
OnSelect?.Invoke(BeatmapSetInfo);
RequestSelection?.Invoke(Model);
return true;
}
public IEnumerable<string> FilterTerms { get; private set; }
protected override bool OnDragStart(DragStartEvent e)
{
if (!base.OnDragStart(e))
return false;
PlaylistDragActive.Value = true;
return true;
}
protected override void OnDragEnd(DragEndEvent e)
{
PlaylistDragActive.Value = false;
base.OnDragEnd(e);
}
protected override bool IsDraggableAt(Vector2 screenSpacePos) => handle.HandlingDrag;
protected override bool OnHover(HoverEvent e)
{
handle.UpdateHoverState(IsDragged || !PlaylistDragActive.Value);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e) => handle.UpdateHoverState(false);
public IEnumerable<string> FilterTerms { get; }
private bool matching = true;
@ -159,25 +171,41 @@ namespace osu.Game.Overlays.Music
private class PlaylistItemHandle : SpriteIcon
{
public bool HandlingDrag { get; private set; }
private bool isHovering;
public PlaylistItemHandle()
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Size = new Vector2(12);
Icon = FontAwesome.Solid.Bars;
Alpha = 0f;
Margin = new MarginPadding { Left = 5 };
}
public override bool HandlePositionalInput => IsPresent;
protected override bool OnMouseDown(MouseDownEvent e)
{
base.OnMouseDown(e);
HandlingDrag = true;
UpdateHoverState(isHovering);
return false;
}
protected override void OnMouseUp(MouseUpEvent e)
{
base.OnMouseUp(e);
HandlingDrag = false;
UpdateHoverState(isHovering);
}
public void UpdateHoverState(bool hovering)
{
isHovering = hovering;
if (isHovering || HandlingDrag)
this.FadeIn(fade_duration);
else
this.FadeOut(fade_duration);
}
}
}
public interface IDraggable : IDrawable
{
/// <summary>
/// Whether this <see cref="IDraggable"/> can be dragged in its current state.
/// </summary>
bool IsDraggable { get; }
}
}

View File

@ -1,268 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Overlays.Music
{
public class PlaylistList : CompositeDrawable
{
public Action<BeatmapSetInfo> Selected;
private readonly ItemsScrollContainer items;
public PlaylistList()
{
InternalChild = items = new ItemsScrollContainer
{
RelativeSizeAxes = Axes.Both,
Selected = set => Selected?.Invoke(set),
};
}
public new MarginPadding Padding
{
get => base.Padding;
set => base.Padding = value;
}
public BeatmapSetInfo FirstVisibleSet => items.FirstVisibleSet;
public void Filter(string searchTerm) => items.SearchTerm = searchTerm;
private class ItemsScrollContainer : OsuScrollContainer
{
public Action<BeatmapSetInfo> Selected;
private readonly SearchContainer search;
private readonly FillFlowContainer<PlaylistItem> items;
private readonly IBindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
private IBindableList<BeatmapSetInfo> beatmaps;
[Resolved]
private MusicController musicController { get; set; }
public ItemsScrollContainer()
{
Children = new Drawable[]
{
search = new SearchContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
items = new ItemSearchContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
}
}
};
}
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap)
{
beatmaps = musicController.BeatmapSets.GetBoundCopy();
beatmaps.ItemsAdded += i => i.ForEach(addBeatmapSet);
beatmaps.ItemsRemoved += i => i.ForEach(removeBeatmapSet);
beatmaps.ForEach(addBeatmapSet);
beatmapBacking.BindTo(beatmap);
beatmapBacking.ValueChanged += _ => Scheduler.AddOnce(updateSelectedSet);
}
private void addBeatmapSet(BeatmapSetInfo obj)
{
if (obj == draggedItem?.BeatmapSetInfo) return;
Schedule(() => items.Insert(items.Count - 1, new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) }));
}
private void removeBeatmapSet(BeatmapSetInfo obj)
{
if (obj == draggedItem?.BeatmapSetInfo) return;
Schedule(() =>
{
var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == obj.ID);
if (itemToRemove != null)
items.Remove(itemToRemove);
});
}
private void updateSelectedSet()
{
foreach (PlaylistItem s in items.Children)
{
s.Selected = s.BeatmapSetInfo.ID == beatmapBacking.Value.BeatmapSetInfo?.ID;
if (s.Selected)
ScrollIntoView(s);
}
}
public string SearchTerm
{
get => search.SearchTerm;
set => search.SearchTerm = value;
}
public BeatmapSetInfo FirstVisibleSet => items.FirstOrDefault(i => i.MatchingFilter)?.BeatmapSetInfo;
private Vector2 nativeDragPosition;
private PlaylistItem draggedItem;
private int? dragDestination;
protected override bool OnDragStart(DragStartEvent e)
{
nativeDragPosition = e.ScreenSpaceMousePosition;
draggedItem = items.FirstOrDefault(d => d.IsDraggable);
return draggedItem != null || base.OnDragStart(e);
}
protected override void OnDrag(DragEvent e)
{
nativeDragPosition = e.ScreenSpaceMousePosition;
if (draggedItem == null)
base.OnDrag(e);
}
protected override void OnDragEnd(DragEndEvent e)
{
nativeDragPosition = e.ScreenSpaceMousePosition;
if (draggedItem == null)
{
base.OnDragEnd(e);
return;
}
if (dragDestination != null)
musicController.ChangeBeatmapSetPosition(draggedItem.BeatmapSetInfo, dragDestination.Value);
draggedItem = null;
dragDestination = null;
}
protected override void Update()
{
base.Update();
if (draggedItem == null)
return;
updateScrollPosition();
updateDragPosition();
}
private void updateScrollPosition()
{
const float start_offset = 10;
const double max_power = 50;
const double exp_base = 1.05;
var localPos = ToLocalSpace(nativeDragPosition);
if (localPos.Y < start_offset)
{
if (Current <= 0)
return;
var power = Math.Min(max_power, Math.Abs(start_offset - localPos.Y));
ScrollBy(-(float)Math.Pow(exp_base, power));
}
else if (localPos.Y > DrawHeight - start_offset)
{
if (IsScrolledToEnd())
return;
var power = Math.Min(max_power, Math.Abs(DrawHeight - start_offset - localPos.Y));
ScrollBy((float)Math.Pow(exp_base, power));
}
}
private void updateDragPosition()
{
var itemsPos = items.ToLocalSpace(nativeDragPosition);
int srcIndex = (int)items.GetLayoutPosition(draggedItem);
// Find the last item with position < mouse position. Note we can't directly use
// the item positions as they are being transformed
float heightAccumulator = 0;
int dstIndex = 0;
for (; dstIndex < items.Count; dstIndex++)
{
// Using BoundingBox here takes care of scale, paddings, etc...
heightAccumulator += items[dstIndex].BoundingBox.Height;
if (heightAccumulator > itemsPos.Y)
break;
}
dstIndex = Math.Clamp(dstIndex, 0, items.Count - 1);
if (srcIndex == dstIndex)
return;
if (srcIndex < dstIndex)
{
for (int i = srcIndex + 1; i <= dstIndex; i++)
items.SetLayoutPosition(items[i], i - 1);
}
else
{
for (int i = dstIndex; i < srcIndex; i++)
items.SetLayoutPosition(items[i], i + 1);
}
items.SetLayoutPosition(draggedItem, dstIndex);
dragDestination = dstIndex;
}
private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
{
public IEnumerable<string> FilterTerms => Array.Empty<string>();
public bool MatchingFilter
{
set
{
if (value)
InvalidateLayout();
}
}
public bool FilteringActive
{
set { }
}
public IEnumerable<IFilterable> FilterableChildren => Children;
public ItemSearchContainer()
{
LayoutDuration = 200;
LayoutEasing = Easing.OutQuint;
}
}
}
}
}

View File

@ -21,11 +21,15 @@ namespace osu.Game.Overlays.Music
private const float transition_duration = 600;
private const float playlist_height = 510;
public IBindableList<BeatmapSetInfo> BeatmapSets => beatmapSets;
private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private BeatmapManager beatmaps;
private FilterControl filter;
private PlaylistList list;
private Playlist list;
[BackgroundDependencyLoader]
private void load(OsuColour colours, Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps)
@ -53,11 +57,11 @@ namespace osu.Game.Overlays.Music
Colour = colours.Gray3,
RelativeSizeAxes = Axes.Both,
},
list = new PlaylistList
list = new Playlist
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
Selected = itemSelected,
RequestSelection = itemSelected
},
filter = new FilterControl
{
@ -70,6 +74,8 @@ namespace osu.Game.Overlays.Music
},
};
list.Items.BindTo(beatmapSets);
filter.Search.OnCommit = (sender, newText) =>
{
BeatmapInfo toSelect = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
@ -80,6 +86,8 @@ namespace osu.Game.Overlays.Music
beatmap.Value.Track.Restart();
}
};
beatmap.BindValueChanged(working => list.SelectedSet.Value = working.NewValue.BeatmapSetInfo, true);
}
protected override void PopIn()

View File

@ -183,6 +183,7 @@ namespace osu.Game.Overlays
}
};
playlist.BeatmapSets.BindTo(musicController.BeatmapSets);
playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
}

View File

@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Users;
using osu.Game.Scoring;
namespace osu.Game.Overlays.Rankings.Tables
{
@ -44,9 +45,9 @@ namespace osu.Game.Overlays.Rankings.Tables
new ColoredRowText { Text = $@"{item.PlayCount:N0}", },
}.Concat(CreateUniqueContent(item)).Concat(new[]
{
new ColoredRowText { Text = $@"{item.GradesCount.SS + item.GradesCount.SSPlus:N0}", },
new ColoredRowText { Text = $@"{item.GradesCount.S + item.GradesCount.SPlus:N0}", },
new ColoredRowText { Text = $@"{item.GradesCount.A:N0}", }
new ColoredRowText { Text = $@"{item.GradesCount[ScoreRank.XH] + item.GradesCount[ScoreRank.X]:N0}", },
new ColoredRowText { Text = $@"{item.GradesCount[ScoreRank.SH] + item.GradesCount[ScoreRank.S]:N0}", },
new ColoredRowText { Text = $@"{item.GradesCount[ScoreRank.A]:N0}", }
}).ToArray();
protected abstract TableColumn[] CreateUniqueHeaders();

View File

@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@ -50,10 +49,9 @@ namespace osu.Game.Rulesets.Edit
[Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; }
private IBeatmapProcessor beatmapProcessor;
protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
private ComposeBlueprintContainer blueprintContainer;
private Container distanceSnapGridContainer;
private DistanceSnapGrid distanceSnapGrid;
private readonly List<Container> layerContainers = new List<Container>();
@ -71,8 +69,6 @@ namespace osu.Game.Rulesets.Edit
[BackgroundDependencyLoader]
private void load(IFrameBasedClock framedClock)
{
beatmapProcessor = Ruleset.CreateBeatmapProcessor(EditorBeatmap.PlayableBeatmap);
EditorBeatmap.HitObjectAdded += addHitObject;
EditorBeatmap.HitObjectRemoved += removeHitObject;
EditorBeatmap.StartTimeChanged += UpdateHitObject;
@ -99,7 +95,7 @@ namespace osu.Game.Rulesets.Edit
new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
});
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(blueprintContainer = CreateBlueprintContainer());
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(BlueprintContainer = CreateBlueprintContainer());
layerContainers.Add(layerBelowRuleset);
layerContainers.Add(layerAboveRuleset);
@ -147,7 +143,7 @@ namespace osu.Game.Rulesets.Edit
setSelectTool();
blueprintContainer.SelectionChanged += selectionChanged;
BlueprintContainer.SelectionChanged += selectionChanged;
}
protected override bool OnKeyDown(KeyDownEvent e)
@ -179,7 +175,7 @@ namespace osu.Game.Rulesets.Edit
{
base.Update();
if (EditorClock.CurrentTime != lastGridUpdateTime && blueprintContainer.CurrentTool != null)
if (EditorClock.CurrentTime != lastGridUpdateTime && !(BlueprintContainer.CurrentTool is SelectTool))
showGridFor(Enumerable.Empty<HitObject>());
}
@ -215,7 +211,7 @@ namespace osu.Game.Rulesets.Edit
private void toolSelected(HitObjectCompositionTool tool)
{
blueprintContainer.CurrentTool = tool;
BlueprintContainer.CurrentTool = tool;
if (tool is SelectTool)
distanceSnapGridContainer.Hide();
@ -240,19 +236,6 @@ namespace osu.Game.Rulesets.Edit
lastGridUpdateTime = EditorClock.CurrentTime;
}
private ScheduledDelegate scheduledUpdate;
public override void UpdateHitObject(HitObject hitObject)
{
scheduledUpdate?.Cancel();
scheduledUpdate = Schedule(() =>
{
beatmapProcessor?.PreProcess();
hitObject?.ApplyDefaults(EditorBeatmap.ControlPointInfo, EditorBeatmap.BeatmapInfo.BaseDifficulty);
beatmapProcessor?.PostProcess();
});
}
private void addHitObject(HitObject hitObject) => UpdateHitObject(hitObject);
private void removeHitObject(HitObject hitObject) => UpdateHitObject(null);
@ -268,15 +251,22 @@ namespace osu.Game.Rulesets.Edit
public void BeginPlacement(HitObject hitObject)
{
EditorBeatmap.PlacementObject.Value = hitObject;
if (distanceSnapGrid != null)
hitObject.StartTime = GetSnappedPosition(distanceSnapGrid.ToLocalSpace(inputManager.CurrentState.Mouse.Position), hitObject.StartTime).time;
}
public void EndPlacement(HitObject hitObject)
public void EndPlacement(HitObject hitObject, bool commit)
{
EditorBeatmap.Add(hitObject);
EditorBeatmap.PlacementObject.Value = null;
adjustableClock.Seek(hitObject.StartTime);
if (commit)
{
EditorBeatmap.Add(hitObject);
adjustableClock.Seek(hitObject.GetEndTime());
}
showGridFor(Enumerable.Empty<HitObject>());
}
@ -307,7 +297,13 @@ namespace osu.Game.Rulesets.Edit
=> beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime;
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
=> DurationToDistance(referenceTime, beatSnapProvider.SnapTime(DistanceToDuration(referenceTime, distance), referenceTime));
{
var snappedEndTime = beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime);
return DurationToDistance(referenceTime, snappedEndTime - referenceTime);
}
public override void UpdateHitObject(HitObject hitObject) => EditorBeatmap.UpdateHitObject(hitObject);
protected override void Dispose(bool isDisposing)
{
@ -344,7 +340,7 @@ namespace osu.Game.Rulesets.Edit
/// Creates the <see cref="DistanceSnapGrid"/> applicable for a <see cref="HitObject"/> selection.
/// </summary>
/// <param name="selectedHitObjects">The <see cref="HitObject"/> selection.</param>
/// <returns>The <see cref="DistanceSnapGrid"/> for <paramref name="selectedHitObjects"/>.</returns>
/// <returns>The <see cref="DistanceSnapGrid"/> for <paramref name="selectedHitObjects"/>. If empty, a grid is returned for the current point in time.</returns>
[CanBeNull]
protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;

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@ -103,11 +103,12 @@ namespace osu.Game.Rulesets.Edit
/// Signals that the placement of <see cref="HitObject"/> has finished.
/// This will destroy this <see cref="PlacementBlueprint"/>, and add the <see cref="HitObject"/> to the <see cref="Beatmap"/>.
/// </summary>
protected void EndPlacement()
/// <param name="commit">Whether the object should be committed.</param>
public void EndPlacement(bool commit)
{
if (!PlacementBegun)
BeginPlacement();
placementHandler.EndPlacement(HitObject);
placementHandler.EndPlacement(HitObject, commit);
}
/// <summary>

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@ -349,7 +349,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
if (HitObject is IHasComboInformation combo)
{
var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
var comboColours = CurrentSkin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
}
}

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@ -26,7 +26,12 @@ namespace osu.Game.Rulesets.Objects.Legacy
public List<IList<HitSampleInfo>> NodeSamples { get; set; }
public int RepeatCount { get; set; }
public double EndTime => StartTime + this.SpanCount() * Distance / Velocity;
public double EndTime
{
get => StartTime + this.SpanCount() * Distance / Velocity;
set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed.
}
public double Duration => EndTime - StartTime;
public double Velocity = 1;

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
namespace osu.Game.Rulesets.Objects.Types
{
/// <summary>
@ -11,7 +13,8 @@ namespace osu.Game.Rulesets.Objects.Types
/// <summary>
/// The time at which the HitObject ends.
/// </summary>
double EndTime { get; }
[JsonIgnore]
double EndTime { get; set; }
/// <summary>
/// The duration of the HitObject.

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Objects.Types
/// <summary>
/// The amount of times the HitObject repeats.
/// </summary>
int RepeatCount { get; }
int RepeatCount { get; set; }
/// <summary>
/// The samples to be played when each node of the <see cref="IHasRepeats"/> is hit.<br />

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@ -5,7 +5,11 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
{
public class ConstantScrollAlgorithm : IScrollAlgorithm
{
public double GetDisplayStartTime(double time, double timeRange) => time - timeRange;
public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength)
{
var adjustedTime = TimeAt(-offset, originTime, timeRange, scrollLength);
return adjustedTime - timeRange;
}
public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
{

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@ -6,15 +6,33 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
public interface IScrollAlgorithm
{
/// <summary>
/// Given a point in time, computes the time at which it enters the time range.
/// Given a point in time associated with an object's origin
/// and the spatial distance between the edge and the origin of the object along the scrolling axis,
/// computes the time at which the object initially enters the time range.
/// </summary>
/// <remarks>
/// E.g. For a constant time range of 5000ms, the time at which t=7000ms enters the time range is 2000ms.
/// </remarks>
/// <param name="time">The point in time.</param>
/// <example>
/// Let's assume the following parameters:
/// <list type="bullet">
/// <item><paramref name="originTime"/> = 7000ms,</item>
/// <item><paramref name="offset"/> = 100px,</item>
/// <item><paramref name="timeRange"/> = 5000ms,</item>
/// <item><paramref name="scrollLength"/> = 1000px</item>
/// </list>
/// and a constant scrolling rate.
/// To arrive at the end of the scrolling container, the object's origin has to cover
/// <code>1000 + 100 = 1100px</code>
/// so that the edge starts at the end of the scrolling container.
/// One scroll length of 1000px covers 5000ms of time, so the time required to cover 1100px is equal to
/// <code>5000 * (1100 / 1000) = 5500ms,</code>
/// and therefore the object should start being visible at
/// <code>7000 - 5500 = 1500ms.</code>
/// </example>
/// <param name="originTime">The time point at which the object origin should enter the time range.</param>
/// <param name="offset">The spatial distance between the object's edge and its origin along the scrolling axis.</param>
/// <param name="timeRange">The amount of visible time.</param>
/// <returns>The time at which <paramref name="time"/> enters <paramref name="timeRange"/>.</returns>
double GetDisplayStartTime(double time, double timeRange);
/// <param name="scrollLength">The absolute spatial length through <paramref name="timeRange"/>.</param>
/// <returns>The time at which the object should enter the time range.</returns>
double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength);
/// <summary>
/// Computes the spatial length within a start and end time.

View File

@ -20,11 +20,12 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
searchPoint = new MultiplierControlPoint();
}
public double GetDisplayStartTime(double time, double timeRange)
public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength)
{
var controlPoint = controlPointAt(originTime);
// The total amount of time that the hitobject will remain visible within the timeRange, which decreases as the speed multiplier increases
double visibleDuration = timeRange / controlPointAt(time).Multiplier;
return time - visibleDuration;
double visibleDuration = (scrollLength + offset) * timeRange / controlPoint.Multiplier / scrollLength;
return originTime - visibleDuration;
}
public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)

View File

@ -20,7 +20,11 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
positionCache = new Dictionary<double, double>();
}
public double GetDisplayStartTime(double time, double timeRange) => time - timeRange - 1000;
public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength)
{
double adjustedTime = TimeAt(-offset, originTime, timeRange, scrollLength);
return adjustedTime - timeRange - 1000;
}
public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
{

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@ -133,8 +133,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
break;
}
var adjustedStartTime = scrollingInfo.Algorithm.TimeAt(-originAdjustment, hitObject.HitObject.StartTime, timeRange.Value, scrollLength);
return scrollingInfo.Algorithm.GetDisplayStartTime(adjustedStartTime, timeRange.Value);
return scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, originAdjustment, timeRange.Value, scrollLength);
}
// Cant use AddOnce() since the delegate is re-constructed every invocation

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@ -151,6 +151,8 @@ namespace osu.Game.Scoring
[JsonProperty("statistics")]
public Dictionary<HitResult, int> Statistics = new Dictionary<HitResult, int>();
public IOrderedEnumerable<KeyValuePair<HitResult, int>> SortedStatistics => Statistics.OrderByDescending(pair => pair.Key);
[JsonIgnore]
[Column("Statistics")]
public string StatisticsJson

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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected DragBox DragBox { get; private set; }
private Container<SelectionBlueprint> selectionBlueprints;
protected Container<SelectionBlueprint> SelectionBlueprints { get; private set; }
private SelectionHandler selectionHandler;
@ -62,7 +62,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
DragBox = CreateDragBox(select),
selectionHandler,
selectionBlueprints = CreateSelectionBlueprintContainer(),
SelectionBlueprints = CreateSelectionBlueprintContainer(),
DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
});
@ -73,7 +73,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
selectedHitObjects.ItemsAdded += objects =>
{
foreach (var o in objects)
selectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Select();
SelectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Select();
SelectionChanged?.Invoke(selectedHitObjects);
};
@ -81,7 +81,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
selectedHitObjects.ItemsRemoved += objects =>
{
foreach (var o in objects)
selectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Deselect();
SelectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Deselect();
SelectionChanged?.Invoke(selectedHitObjects);
};
@ -230,7 +230,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void removeBlueprintFor(HitObject hitObject)
{
var blueprint = selectionBlueprints.SingleOrDefault(m => m.HitObject == hitObject);
var blueprint = SelectionBlueprints.SingleOrDefault(m => m.HitObject == hitObject);
if (blueprint == null)
return;
@ -239,7 +239,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
blueprint.Selected -= onBlueprintSelected;
blueprint.Deselected -= onBlueprintDeselected;
selectionBlueprints.Remove(blueprint);
SelectionBlueprints.Remove(blueprint);
}
protected virtual void AddBlueprintFor(HitObject hitObject)
@ -251,7 +251,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
blueprint.Selected += onBlueprintSelected;
blueprint.Deselected += onBlueprintDeselected;
selectionBlueprints.Add(blueprint);
SelectionBlueprints.Add(blueprint);
}
#endregion
@ -278,7 +278,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (!allowDeselection && selectionHandler.SelectedBlueprints.Any(s => s.IsHovered))
return;
foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveChildren)
foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren)
{
if (blueprint.IsHovered)
{
@ -308,7 +308,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
private void select(RectangleF rect)
{
foreach (var blueprint in selectionBlueprints)
foreach (var blueprint in SelectionBlueprints)
{
if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
blueprint.Select();
@ -322,7 +322,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
private void selectAll()
{
selectionBlueprints.ToList().ForEach(m => m.Select());
SelectionBlueprints.ToList().ForEach(m => m.Select());
selectionHandler.UpdateVisibility();
}
@ -334,14 +334,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void onBlueprintSelected(SelectionBlueprint blueprint)
{
selectionHandler.HandleSelected(blueprint);
selectionBlueprints.ChangeChildDepth(blueprint, 1);
SelectionBlueprints.ChangeChildDepth(blueprint, 1);
beatmap.SelectedHitObjects.Add(blueprint.HitObject);
}
private void onBlueprintDeselected(SelectionBlueprint blueprint)
{
selectionHandler.HandleDeselected(blueprint);
selectionBlueprints.ChangeChildDepth(blueprint, 0);
SelectionBlueprints.ChangeChildDepth(blueprint, 0);
beatmap.SelectedHitObjects.Remove(blueprint.HitObject);
}

View File

@ -63,6 +63,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void refreshTool()
{
placementBlueprintContainer.Clear();
currentPlacement?.EndPlacement(false);
currentPlacement = null;
var blueprint = CurrentTool?.CreatePlacementBlueprint();

View File

@ -179,11 +179,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
[Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; }
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
{
var targetTime = (position.X / Content.DrawWidth) * track.Length;
return (position, beatSnapProvider.SnapTime(targetTime));
}
public double GetTimeFromScreenSpacePosition(Vector2 position)
=> getTimeFromPosition(Content.ToLocalSpace(position));
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) =>
(position, beatSnapProvider.SnapTime(getTimeFromPosition(position)));
private double getTimeFromPosition(Vector2 localPosition) =>
(localPosition.X / Content.DrawWidth) * track.Length;
public float GetBeatSnapDistanceAt(double referenceTime) => throw new NotImplementedException();

View File

@ -3,6 +3,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
@ -21,8 +22,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
[Resolved(CanBeNull = true)]
private Timeline timeline { get; set; }
[Resolved]
private EditorBeatmap beatmap { get; set; }
private DragEvent lastDragEvent;
private Bindable<HitObject> placement;
private SelectionBlueprint placementBlueprint;
public TimelineBlueprintContainer()
{
RelativeSizeAxes = Axes.Both;
@ -43,26 +51,38 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
base.LoadComplete();
DragBox.Alpha = 0;
placement = beatmap.PlacementObject.GetBoundCopy();
placement.ValueChanged += placementChanged;
}
private void placementChanged(ValueChangedEvent<HitObject> obj)
{
if (obj.NewValue == null)
{
if (placementBlueprint != null)
{
SelectionBlueprints.Remove(placementBlueprint);
placementBlueprint = null;
}
}
else
{
placementBlueprint = CreateBlueprintFor(obj.NewValue);
placementBlueprint.Colour = Color4.MediumPurple;
SelectionBlueprints.Add(placementBlueprint);
}
}
protected override Container<SelectionBlueprint> CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
protected override void OnDrag(DragEvent e)
{
if (timeline != null)
{
var timelineQuad = timeline.ScreenSpaceDrawQuad;
var mouseX = e.ScreenSpaceMousePosition.X;
// scroll if in a drag and dragging outside visible extents
if (mouseX > timelineQuad.TopRight.X)
timeline.ScrollBy((float)((mouseX - timelineQuad.TopRight.X) / 10 * Clock.ElapsedFrameTime));
else if (mouseX < timelineQuad.TopLeft.X)
timeline.ScrollBy((float)((mouseX - timelineQuad.TopLeft.X) / 10 * Clock.ElapsedFrameTime));
}
handleScrollViaDrag(e);
base.OnDrag(e);
lastDragEvent = e;
}
protected override void OnDragEnd(DragEndEvent e)
@ -74,7 +94,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
protected override void Update()
{
// trigger every frame so drags continue to update selection while playback is scrolling the timeline.
if (IsDragged)
if (lastDragEvent != null)
OnDrag(lastDragEvent);
base.Update();
@ -82,10 +102,33 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
protected override SelectionHandler CreateSelectionHandler() => new TimelineSelectionHandler();
protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => new TimelineHitObjectBlueprint(hitObject);
protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => new TimelineHitObjectBlueprint(hitObject)
{
OnDragHandled = handleScrollViaDrag
};
protected override DragBox CreateDragBox(Action<RectangleF> performSelect) => new TimelineDragBox(performSelect);
private void handleScrollViaDrag(DragEvent e)
{
lastDragEvent = e;
if (lastDragEvent == null)
return;
if (timeline != null)
{
var timelineQuad = timeline.ScreenSpaceDrawQuad;
var mouseX = e.ScreenSpaceMousePosition.X;
// scroll if in a drag and dragging outside visible extents
if (mouseX > timelineQuad.TopRight.X)
timeline.ScrollBy((float)((mouseX - timelineQuad.TopRight.X) / 10 * Clock.ElapsedFrameTime));
else if (mouseX < timelineQuad.TopLeft.X)
timeline.ScrollBy((float)((mouseX - timelineQuad.TopLeft.X) / 10 * Clock.ElapsedFrameTime));
}
}
internal class TimelineSelectionHandler : SelectionHandler
{
// for now we always allow movement. snapping is provided by the Timeline's "distance" snap implementation

View File

@ -1,12 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -19,17 +25,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
private readonly Circle circle;
private readonly Container extensionBar;
[UsedImplicitly]
private readonly Bindable<double> startTime;
public const float THICKNESS = 3;
public Action<DragEvent> OnDragHandled;
private readonly DragBar dragBar;
private readonly List<Container> shadowComponents = new List<Container>();
private const float thickness = 5;
private const float shadow_radius = 5;
private const float circle_size = 16;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || circle.ReceivePositionalInputAt(screenSpacePos);
public TimelineHitObjectBlueprint(HitObject hitObject)
: base(hitObject)
{
@ -44,26 +54,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
if (hitObject is IHasEndTime)
{
AddInternal(extensionBar = new Container
{
CornerRadius = 2,
Masking = true,
Size = new Vector2(1, THICKNESS),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativePositionAxes = Axes.X,
RelativeSizeAxes = Axes.X,
Colour = Color4.Black,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
}
});
}
AddInternal(circle = new Circle
circle = new Circle
{
Size = new Vector2(circle_size),
Anchor = Anchor.CentreLeft,
@ -71,9 +62,65 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
RelativePositionAxes = Axes.X,
AlwaysPresent = true,
Colour = Color4.White,
BorderColour = Color4.Black,
BorderThickness = THICKNESS,
});
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = shadow_radius,
Colour = Color4.Black
},
};
shadowComponents.Add(circle);
if (hitObject is IHasEndTime)
{
DragBar dragBarUnderlay;
Container extensionBar;
AddRangeInternal(new Drawable[]
{
extensionBar = new Container
{
Masking = true,
Size = new Vector2(1, thickness),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativePositionAxes = Axes.X,
RelativeSizeAxes = Axes.X,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = shadow_radius,
Colour = Color4.Black
},
Child = new Box
{
RelativeSizeAxes = Axes.Both,
}
},
circle,
// only used for drawing the shadow
dragBarUnderlay = new DragBar(null),
// cover up the shadow on the join
new Box
{
Height = thickness,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
},
dragBar = new DragBar(hitObject) { OnDragHandled = e => OnDragHandled?.Invoke(e) },
});
shadowComponents.Add(dragBarUnderlay);
shadowComponents.Add(extensionBar);
}
else
{
AddInternal(circle);
}
updateShadows();
}
protected override void Update()
@ -84,18 +131,46 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Width = (float)(HitObject.GetEndTime() - HitObject.StartTime);
}
protected override bool ShouldBeConsideredForInput(Drawable child) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
base.ReceivePositionalInputAt(screenSpacePos) ||
circle.ReceivePositionalInputAt(screenSpacePos) ||
dragBar?.ReceivePositionalInputAt(screenSpacePos) == true;
protected override void OnSelected()
{
circle.BorderColour = Color4.Orange;
if (extensionBar != null)
extensionBar.Colour = Color4.Orange;
updateShadows();
}
private void updateShadows()
{
foreach (var s in shadowComponents)
{
if (State == SelectionState.Selected)
{
s.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = shadow_radius / 2,
Colour = Color4.Orange,
};
}
else
{
s.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = shadow_radius,
Colour = State == SelectionState.Selected ? Color4.Orange : Color4.Black
};
}
}
}
protected override void OnDeselected()
{
circle.BorderColour = Color4.Black;
if (extensionBar != null)
extensionBar.Colour = Color4.Black;
updateShadows();
}
public override Quad SelectionQuad
@ -103,14 +178,130 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
get
{
// correctly include the circle in the selection quad region, as it is usually outside the blueprint itself.
var circleQuad = circle.ScreenSpaceDrawQuad;
var actualQuad = ScreenSpaceDrawQuad;
var leftQuad = circle.ScreenSpaceDrawQuad;
var rightQuad = dragBar?.ScreenSpaceDrawQuad ?? ScreenSpaceDrawQuad;
return new Quad(circleQuad.TopLeft, Vector2.ComponentMax(actualQuad.TopRight, circleQuad.TopRight),
circleQuad.BottomLeft, Vector2.ComponentMax(actualQuad.BottomRight, circleQuad.BottomRight));
return new Quad(leftQuad.TopLeft, Vector2.ComponentMax(rightQuad.TopRight, leftQuad.TopRight),
leftQuad.BottomLeft, Vector2.ComponentMax(rightQuad.BottomRight, leftQuad.BottomRight));
}
}
public override Vector2 SelectionPoint => ScreenSpaceDrawQuad.TopLeft;
public class DragBar : Container
{
private readonly HitObject hitObject;
[Resolved]
private Timeline timeline { get; set; }
public Action<DragEvent> OnDragHandled;
public override bool HandlePositionalInput => hitObject != null;
public DragBar(HitObject hitObject)
{
this.hitObject = hitObject;
CornerRadius = 2;
Masking = true;
Size = new Vector2(5, 1);
Anchor = Anchor.CentreRight;
Origin = Anchor.Centre;
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
}
};
}
protected override bool OnHover(HoverEvent e)
{
updateState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateState();
base.OnHoverLost(e);
}
private bool hasMouseDown;
protected override bool OnMouseDown(MouseDownEvent e)
{
hasMouseDown = true;
updateState();
return true;
}
protected override void OnMouseUp(MouseUpEvent e)
{
hasMouseDown = false;
updateState();
base.OnMouseUp(e);
}
private void updateState()
{
Colour = IsHovered || hasMouseDown ? Color4.OrangeRed : Color4.White;
}
protected override bool OnDragStart(DragStartEvent e) => true;
[Resolved]
private EditorBeatmap beatmap { get; set; }
[Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; }
protected override void OnDrag(DragEvent e)
{
base.OnDrag(e);
OnDragHandled?.Invoke(e);
var time = timeline.GetTimeFromScreenSpacePosition(e.ScreenSpaceMousePosition);
switch (hitObject)
{
case IHasRepeats repeatHitObject:
// find the number of repeats which can fit in the requested time.
var lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1);
var proposedCount = Math.Max(0, (int)((time - hitObject.StartTime) / lengthOfOneRepeat) - 1);
if (proposedCount == repeatHitObject.RepeatCount)
return;
repeatHitObject.RepeatCount = proposedCount;
break;
case IHasEndTime endTimeHitObject:
var snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time));
if (endTimeHitObject.EndTime == snappedTime)
return;
endTimeHitObject.EndTime = snappedTime;
break;
}
beatmap.UpdateHitObject(hitObject);
}
protected override void OnDragEnd(DragEndEvent e)
{
base.OnDragEnd(e);
OnDragHandled?.Invoke(null);
}
}
}
}

View File

@ -17,7 +17,8 @@ namespace osu.Game.Screens.Edit.Compose
/// Notifies that a placement has finished.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> that has been placed.</param>
void EndPlacement(HitObject hitObject);
/// <param name="commit">Whether the object should be committed.</param>
void EndPlacement(HitObject hitObject, bool commit);
/// <summary>
/// Deletes a <see cref="HitObject"/>.

View File

@ -80,15 +80,15 @@ namespace osu.Game.Screens.Edit
clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
clock.ChangeSource(sourceClock);
playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
editorBeatmap = new EditorBeatmap(playableBeatmap, beatDivisor);
dependencies.CacheAs<IFrameBasedClock>(clock);
dependencies.CacheAs<IAdjustableClock>(clock);
// todo: remove caching of this and consume via editorBeatmap?
dependencies.Cache(beatDivisor);
playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap));
dependencies.CacheAs(editorBeatmap);
EditorMenuBar menuBar;
@ -104,7 +104,7 @@ namespace osu.Game.Screens.Edit
fileMenuItems.Add(new EditorMenuItem("Exit", MenuItemType.Standard, this.Exit));
InternalChild = new OsuContextMenuContainer
AddInternal(new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Children = new[]
@ -189,7 +189,7 @@ namespace osu.Game.Screens.Edit
}
},
}
};
});
menuBar.Mode.ValueChanged += onModeChanged;

View File

@ -4,7 +4,10 @@
using System;
using System.Collections;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
@ -13,7 +16,7 @@ using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
{
public class EditorBeatmap : IBeatmap, IBeatSnapProvider
public class EditorBeatmap : Component, IBeatmap, IBeatSnapProvider
{
/// <summary>
/// Invoked when a <see cref="HitObject"/> is added to this <see cref="EditorBeatmap"/>.
@ -30,23 +33,52 @@ namespace osu.Game.Screens.Edit
/// </summary>
public event Action<HitObject> StartTimeChanged;
public BindableList<HitObject> SelectedHitObjects { get; } = new BindableList<HitObject>();
/// <summary>
/// All currently selected <see cref="HitObject"/>s.
/// </summary>
public readonly BindableList<HitObject> SelectedHitObjects = new BindableList<HitObject>();
/// <summary>
/// The current placement. Null if there's no active placement.
/// </summary>
public readonly Bindable<HitObject> PlacementObject = new Bindable<HitObject>();
public readonly IBeatmap PlayableBeatmap;
private readonly BindableBeatDivisor beatDivisor;
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; }
private readonly IBeatmapProcessor beatmapProcessor;
private readonly Dictionary<HitObject, Bindable<double>> startTimeBindables = new Dictionary<HitObject, Bindable<double>>();
public EditorBeatmap(IBeatmap playableBeatmap, BindableBeatDivisor beatDivisor = null)
public EditorBeatmap(IBeatmap playableBeatmap)
{
PlayableBeatmap = playableBeatmap;
this.beatDivisor = beatDivisor;
beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset?.CreateInstance().CreateBeatmapProcessor(PlayableBeatmap);
foreach (var obj in HitObjects)
trackStartTime(obj);
}
private ScheduledDelegate scheduledUpdate;
/// <summary>
/// Updates a <see cref="HitObject"/>, invoking <see cref="HitObject.ApplyDefaults"/> and re-processing the beatmap.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to update.</param>
public void UpdateHitObject(HitObject hitObject)
{
scheduledUpdate?.Cancel();
scheduledUpdate = Scheduler.AddDelayed(() =>
{
beatmapProcessor?.PreProcess();
hitObject?.ApplyDefaults(ControlPointInfo, BeatmapInfo.BaseDifficulty);
beatmapProcessor?.PostProcess();
}, 0);
}
public BeatmapInfo BeatmapInfo
{
get => PlayableBeatmap.BeatmapInfo;

View File

@ -18,6 +18,8 @@ namespace osu.Game.Screens.Edit
private const float vertical_margins = 10;
private const float horizontal_margins = 20;
private const float timeline_height = 110;
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
private Container timelineContainer;
@ -32,65 +34,57 @@ namespace osu.Game.Screens.Edit
Children = new Drawable[]
{
new GridContainer
mainContent = new Container
{
Name = "Main content",
RelativeSizeAxes = Axes.Both,
Content = new[]
Padding = new MarginPadding
{
new Drawable[]
Horizontal = horizontal_margins,
Top = vertical_margins + timeline_height,
Bottom = vertical_margins
},
},
new Container
{
Name = "Timeline",
RelativeSizeAxes = Axes.X,
Height = timeline_height,
Children = new Drawable[]
{
new Box
{
new Container
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f)
},
new Container
{
Name = "Timeline content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
Child = new GridContainer
{
Name = "Timeline",
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
Content = new[]
{
new Box
new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f)
},
new Container
{
Name = "Timeline content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
Child = new GridContainer
timelineContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
timelineContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 5 },
},
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
},
},
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 90),
}
Padding = new MarginPadding { Right = 5 },
},
}
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
},
},
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 90),
}
}
},
new Drawable[]
{
mainContent = new Container
{
Name = "Main content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
}
},
}
},
RowDimensions = new[] { new Dimension(GridSizeMode.Absolute, 110) }
}
},
};

View File

@ -123,7 +123,7 @@ namespace osu.Game.Screens.Menu
Color4 defaultColour = Color4.White.Opacity(0.2f);
if (user.Value?.IsSupporter ?? false)
AccentColour = skin.Value.GetConfig<GlobalSkinColour, Color4>(GlobalSkinColour.MenuGlow)?.Value ?? defaultColour;
AccentColour = skin.Value.GetConfig<GlobalSkinColours, Color4>(GlobalSkinColours.MenuGlow)?.Value ?? defaultColour;
else
AccentColour = defaultColour;
}

View File

@ -112,7 +112,7 @@ namespace osu.Game.Screens.Menu
Color4 baseColour = colours.Blue;
if (user.Value?.IsSupporter ?? false)
baseColour = skin.Value.GetConfig<GlobalSkinColour, Color4>(GlobalSkinColour.MenuGlow)?.Value ?? baseColour;
baseColour = skin.Value.GetConfig<GlobalSkinColours, Color4>(GlobalSkinColours.MenuGlow)?.Value ?? baseColour;
// linear colour looks better in this case, so let's use it for now.
Color4 gradientDark = baseColour.Opacity(0).ToLinear();

View File

@ -75,8 +75,13 @@ namespace osu.Game.Screens.Multi.Lounge.Components
{
matchingFilter = value;
if (IsLoaded)
this.FadeTo(MatchingFilter ? 1 : 0, 200);
if (!IsLoaded)
return;
if (matchingFilter)
this.FadeIn(200);
else
Hide();
}
}

View File

@ -7,6 +7,7 @@ using osu.Framework.Bindables;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Overlays.SearchableList;
using osu.Game.Rulesets;
using osuTK.Graphics;
namespace osu.Game.Screens.Multi.Lounge.Components
@ -22,6 +23,9 @@ namespace osu.Game.Screens.Multi.Lounge.Components
[Resolved(CanBeNull = true)]
private Bindable<FilterCriteria> filter { get; set; }
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
public FilterControl()
{
DisplayStyleControl.Hide();
@ -38,6 +42,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
{
base.LoadComplete();
ruleset.BindValueChanged(_ => updateFilter());
Search.Current.BindValueChanged(_ => scheduleUpdateFilter());
Tabs.Current.BindValueChanged(_ => updateFilter(), true);
}
@ -58,7 +63,8 @@ namespace osu.Game.Screens.Multi.Lounge.Components
{
SearchString = Search.Current.Value ?? string.Empty,
PrimaryFilter = Tabs.Current.Value,
SecondaryFilter = DisplayStyleControl.Dropdown.Current.Value
SecondaryFilter = DisplayStyleControl.Dropdown.Current.Value,
Ruleset = ruleset.Value
};
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets;
namespace osu.Game.Screens.Multi.Lounge.Components
{
public class FilterCriteria
@ -8,5 +10,6 @@ namespace osu.Game.Screens.Multi.Lounge.Components
public string SearchString;
public PrimaryFilter PrimaryFilter;
public SecondaryFilter SecondaryFilter;
public RulesetInfo Ruleset;
}
}

View File

@ -47,22 +47,15 @@ namespace osu.Game.Screens.Multi.Lounge.Components
};
}
[BackgroundDependencyLoader]
private void load()
{
rooms.BindTo(roomManager.Rooms);
rooms.ItemsAdded += addRooms;
rooms.ItemsRemoved += removeRooms;
roomManager.RoomsUpdated += updateSorting;
addRooms(rooms);
}
protected override void LoadComplete()
{
filter?.BindValueChanged(f => Filter(f.NewValue), true);
rooms.ItemsAdded += addRooms;
rooms.ItemsRemoved += removeRooms;
roomManager.RoomsUpdated += updateSorting;
rooms.BindTo(roomManager.Rooms);
filter?.BindValueChanged(criteria => Filter(criteria.NewValue));
}
public void Filter(FilterCriteria criteria)
@ -74,7 +67,11 @@ namespace osu.Game.Screens.Multi.Lounge.Components
else
{
bool matchingFilter = true;
matchingFilter &= r.FilterTerms.Any(term => term.IndexOf(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase) >= 0);
matchingFilter &= r.Room.Playlist.Count == 0 || r.Room.Playlist.Any(i => i.Ruleset.Equals(criteria.Ruleset));
if (!string.IsNullOrEmpty(criteria.SearchString))
matchingFilter &= r.FilterTerms.Any(term => term.IndexOf(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase) >= 0);
switch (criteria.SecondaryFilter)
{
@ -94,8 +91,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
foreach (var r in rooms)
roomFlow.Add(new DrawableRoom(r) { Action = () => selectRoom(r) });
if (filter != null)
Filter(filter.Value);
Filter(filter?.Value);
}
private void removeRooms(IEnumerable<Room> rooms)

View File

@ -91,6 +91,22 @@ namespace osu.Game.Screens.Multi.Lounge
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
onReturning();
}
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
if (currentRoom.Value?.RoomID.Value == null)
currentRoom.Value = new Room();
onReturning();
}
private void onReturning()
{
Filter.Search.HoldFocus = true;
}
@ -106,14 +122,6 @@ namespace osu.Game.Screens.Multi.Lounge
Filter.Search.HoldFocus = false;
}
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
if (currentRoom.Value?.RoomID.Value == null)
currentRoom.Value = new Room();
}
private void joinRequested(Room room)
{
processingOverlay.Show();

View File

@ -32,6 +32,8 @@ namespace osu.Game.Screens.Multi
{
public override bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.CursorVisible ?? true;
// this is required due to PlayerLoader eventually being pushed to the main stack
// while leases may be taken out by a subscreen.
public override bool DisallowExternalBeatmapRulesetChanges => true;
private readonly MultiplayerWaveContainer waves;
@ -96,7 +98,7 @@ namespace osu.Game.Screens.Multi
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = Header.HEIGHT },
Child = screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }
Child = screenStack = new MultiplayerSubScreenStack { RelativeSizeAxes = Axes.Both }
},
new Header(screenStack),
createButton = new HeaderButton
@ -277,11 +279,7 @@ namespace osu.Game.Screens.Multi
private void updateTrack(ValueChangedEvent<WorkingBeatmap> _ = null)
{
bool isMatch = screenStack.CurrentScreen is MatchSubScreen;
Beatmap.Disabled = isMatch;
if (isMatch)
if (screenStack.CurrentScreen is MatchSubScreen)
{
var track = Beatmap.Value?.Track;

View File

@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Screens;
namespace osu.Game.Screens.Multi
{
public class MultiplayerSubScreenStack : OsuScreenStack
{
protected override void ScreenChanged(IScreen prev, IScreen next)
{
base.ScreenChanged(prev, next);
// because this is a screen stack within a screen stack, let's manually handle disabled changes to simplify things.
var osuScreen = ((OsuScreen)next);
bool disallowChanges = osuScreen.DisallowExternalBeatmapRulesetChanges;
osuScreen.Beatmap.Disabled = disallowChanges;
osuScreen.Ruleset.Disabled = disallowChanges;
osuScreen.Mods.Disabled = disallowChanges;
}
}
}

View File

@ -26,7 +26,7 @@ namespace osu.Game.Screens
};
ScreenPushed += screenPushed;
ScreenExited += screenExited;
ScreenExited += ScreenChanged;
}
private void screenPushed(IScreen prev, IScreen next)
@ -42,10 +42,10 @@ namespace osu.Game.Screens
// create dependencies synchronously to ensure leases are in a sane state.
((OsuScreen)next).CreateLeasedDependencies((prev as OsuScreen)?.Dependencies ?? Dependencies);
setParallax(next);
ScreenChanged(prev, next);
}
private void screenExited(IScreen prev, IScreen next)
protected virtual void ScreenChanged(IScreen prev, IScreen next)
{
setParallax(next);
}

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Utils;
namespace osu.Game.Screens.Play.Break
{
@ -85,6 +86,6 @@ namespace osu.Game.Screens.Play.Break
{
}
protected override string Format(double count) => $@"{count:P2}";
protected override string Format(double count) => count.FormatAccuracy();
}
}

View File

@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 };
platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
// the final usable gameplay clock with user-set offsets applied.
userOffsetClock = new FramedOffsetClock(platformOffsetClock);

View File

@ -188,7 +188,7 @@ namespace osu.Game.Screens.Ranking.Pages
},
};
statisticsContainer.ChildrenEnumerable = Score.Statistics.OrderByDescending(p => p.Key).Select(s => new DrawableScoreStatistic(s));
statisticsContainer.ChildrenEnumerable = Score.SortedStatistics.Select(s => new DrawableScoreStatistic(s));
}
protected override void LoadComplete()

View File

@ -65,20 +65,7 @@ namespace osu.Game.Screens.Select
Mods.Value = CurrentItem.Value.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
}
Beatmap.Disabled = true;
Ruleset.Disabled = true;
Mods.Disabled = true;
return false;
}
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
Beatmap.Disabled = false;
Ruleset.Disabled = false;
Mods.Disabled = false;
}
}
}

View File

@ -31,10 +31,10 @@ namespace osu.Game.Skinning
{
// todo: this code is pulled from LegacySkin and should not exist.
// will likely change based on how databased storage of skin configuration goes.
case GlobalSkinConfiguration global:
case GlobalSkinColours global:
switch (global)
{
case GlobalSkinConfiguration.ComboColours:
case GlobalSkinColours.ComboColours:
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(Configuration.ComboColours));
}

View File

@ -3,8 +3,9 @@
namespace osu.Game.Skinning
{
public enum GlobalSkinColour
public enum GlobalSkinColours
{
ComboColours,
MenuGlow
}
}

View File

@ -5,6 +5,6 @@ namespace osu.Game.Skinning
{
public enum GlobalSkinConfiguration
{
ComboColours
AnimationFramerate
}
}

View File

@ -68,22 +68,22 @@ namespace osu.Game.Skinning
{
switch (lookup)
{
case GlobalSkinConfiguration global:
switch (global)
case GlobalSkinColours colour:
switch (colour)
{
case GlobalSkinConfiguration.ComboColours:
case GlobalSkinColours.ComboColours:
var comboColours = Configuration.ComboColours;
if (comboColours != null)
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours));
break;
default:
return SkinUtils.As<TValue>(getCustomColour(colour.ToString()));
}
break;
case GlobalSkinColour colour:
return SkinUtils.As<TValue>(getCustomColour(colour.ToString()));
case LegacySkinConfiguration.LegacySetting legacy:
switch (legacy)
{
@ -100,6 +100,8 @@ namespace osu.Game.Skinning
return SkinUtils.As<TValue>(getCustomColour(customColour.Lookup.ToString()));
default:
// handles lookups like GlobalSkinConfiguration
try
{
if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out var val))

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Sprites;
@ -10,48 +12,62 @@ namespace osu.Game.Skinning
{
public static class LegacySkinExtensions
{
public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, string animationSeparator = "-")
public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-")
{
const double default_frame_time = 1000 / 60d;
Texture texture;
Texture getFrameTexture(int frame) => source.GetTexture($"{componentName}{animationSeparator}{frame}");
TextureAnimation animation = null;
if (animatable)
{
for (int i = 0; true; i++)
var textures = getTextures().ToArray();
if (textures.Length > 0)
{
if ((texture = getFrameTexture(i)) == null)
break;
if (animation == null)
var animation = new TextureAnimation
{
animation = new TextureAnimation
{
DefaultFrameLength = default_frame_time,
Repeat = looping
};
}
DefaultFrameLength = getFrameLength(source, applyConfigFrameRate, textures),
Repeat = looping,
};
animation.AddFrame(texture);
foreach (var t in textures)
animation.AddFrame(t);
return animation;
}
}
if (animation != null)
return animation;
// if an animation was not allowed or not found, fall back to a sprite retrieval.
if ((texture = source.GetTexture(componentName)) != null)
{
return new Sprite
{
Texture = texture
};
}
return new Sprite { Texture = texture };
return null;
IEnumerable<Texture> getTextures()
{
for (int i = 0; true; i++)
{
if ((texture = source.GetTexture($"{componentName}{animationSeparator}{i}")) == null)
break;
yield return texture;
}
}
}
private const double default_frame_time = 1000 / 60d;
private static double getFrameLength(ISkin source, bool applyConfigFrameRate, Texture[] textures)
{
if (applyConfigFrameRate)
{
var iniRate = source.GetConfig<GlobalSkinConfiguration, int>(GlobalSkinConfiguration.AnimationFramerate);
if (iniRate != null)
return 1000f / iniRate.Value;
return 1000f / textures.Length;
}
return default_frame_time;
}
}
}

View File

@ -15,7 +15,7 @@ namespace osu.Game.Tests.Beatmaps
{
public TestBeatmap(RulesetInfo ruleset)
{
var baseBeatmap = createTestBeatmap();
var baseBeatmap = CreateBeatmap();
BeatmapInfo = baseBeatmap.BeatmapInfo;
ControlPointInfo = baseBeatmap.ControlPointInfo;
@ -37,6 +37,8 @@ namespace osu.Game.Tests.Beatmaps
};
}
protected virtual Beatmap CreateBeatmap() => createTestBeatmap();
private static Beatmap createTestBeatmap()
{
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(test_beatmap_data)))

View File

@ -24,8 +24,13 @@ namespace osu.Game.Tests.Visual
private void load()
{
Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo);
}
LoadScreen(new Editor());
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("Load editor", () => LoadScreen(new Editor()));
}
}
}

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