No big optimizations yet, but groundwork is laid out.
# Conflicts: # osu.Game.Mode.Osu/UI/OsuComboCounter.cs # osu.Game.Mode.Osu/UI/OsuScoreOverlay.cs
# Conflicts: # osu-framework # osu.Game/GameModes/OsuGameMode.cs # osu.Game/GameModes/Play/Player.cs # osu.Game/OsuGame.cs # osu.Game/Overlays/MusicController.cs # osu.Game/Overlays/Options/EditorSection.cs # osu.Game/Overlays/Options/Input/MouseOptions.cs # osu.Game/Overlays/Options/Online/InGameChatOptions.cs # osu.Game/Overlays/Options/SkinSection.cs
# Conflicts: # osu.Desktop.VisualTests/Tests/TestCasePlayer.cs # osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
Also makes the connection private.
- Allow basic clicking of hitobjects. - Break non-osu! game modes temporarily. - Fix some issues with RollingCounters. - Add the ability to increment counters.