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Commit Graph

153 Commits

Author SHA1 Message Date
Berkan Diler
6cab517b2d .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
Huo Yaoyuan
ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
Dean Herbert
46b44f4f99 Fix PlayerSettingsOverlay being shown by default 2019-10-28 18:37:58 +09:00
Dean Herbert
51bf600ea7 Use empty hitwindows instead of null 2019-10-09 19:08:31 +09:00
HDragonHR
faf8fe132e Change bindable int to float 2019-10-02 12:26:46 +08:00
iiSaLMaN
2670a23e6f Assign to field and move to load complete 2019-09-27 08:15:24 +03:00
iiSaLMaN
7904f77cd5 Bind event to activation delay change 2019-09-27 02:59:42 +03:00
iiSaLMaN
911094e790 Replace menu button text with "press for menu" on 0ms activation delay 2019-09-26 01:42:56 +03:00
Dean Herbert
f925e781a9 Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
smoogipoo
0c73c5acf3 Expose full hitobject rather than hit windows 2019-09-02 17:14:40 +09:00
smoogipoo
f2bdf94a1d Add HitWindows to JudgementResult to indicate timing errors 2019-09-02 16:28:14 +09:00
Dean Herbert
1ddf292ad6 Fix vertical alignment of hit error display ticks
Wasn't correctly centered before.
2019-08-31 12:20:50 +09:00
smoogipoo
fc813347ac Make JudgementLine private 2019-08-30 19:54:36 +09:00
smoogipoo
dfccc60361 Reorder HitErrorDisplay 2019-08-30 19:53:38 +09:00
smoogipoo
fab12fa9cd Centre align the icons
Seems to look better this way.
2019-08-30 19:53:38 +09:00
Dean Herbert
665fc95d49 Handle no hitobjects / no hitwindows (osu!catch) 2019-08-30 19:37:20 +09:00
Dean Herbert
80671cefd7 Final visual polish 2019-08-30 19:14:07 +09:00
Dean Herbert
c3abf0ccb7 Improve visuals 2019-08-30 18:50:38 +09:00
Dean Herbert
8fc177b743 Fix namespacing and hitwindow source 2019-08-30 18:46:42 +09:00
Andrei Zavatski
70084b5553 Move HitErrorDisplay outside of the HUD 2019-08-19 20:28:03 +03:00
Andrei Zavatski
dd6351b8ca Apply suggested changes 2019-08-18 16:51:16 +03:00
Andrei Zavatski
6c60db550f Fix crash if ruleset has no Meh hit windows 2019-08-18 16:24:13 +03:00
Andrei Zavatski
55cd1cecdf Add missing blank line 2019-08-18 15:53:42 +03:00
Andrei Zavatski
8740ebd13f Simplify layout 2019-08-18 15:45:18 +03:00
Andrei Zavatski
a59a14c9e6 Add setting to enable/disable hit error visibility 2019-08-18 15:01:04 +03:00
Andrei Zavatski
ee5568e596 Use Queue instead of List for stored Judgements 2019-08-18 14:43:34 +03:00
Andrei Zavatski
50133ba863 naming adjustments 2019-08-18 02:57:12 +03:00
Andrei Zavatski
906984ad95 Fix the math 2019-08-18 02:49:07 +03:00
Andrei Zavatski
f7024b513e Visual improvements 2019-08-18 01:43:43 +03:00
Andrei Zavatski
e7964c165f Make judgement lines alive for a bit longer 2019-08-11 19:09:50 +03:00
Andrei Zavatski
3136d46c7f Do not generate new judgement line on miss 2019-08-11 19:04:56 +03:00
Andrei Zavatski
5e0ac28ca8 Add basic colours 2019-08-11 18:30:03 +03:00
Andrei Zavatski
177a317a48 rename AccuracyBar to HitErrorDisplay 2019-08-11 18:11:49 +03:00
Andrei Zavatski
2a35c3c3e2 Calculate real position for judgement lines 2019-08-11 18:04:54 +03:00
Andrei Zavatski
0a255fe4d1 Add moving arrow 2019-08-11 16:38:03 +03:00
Andrei Zavatski
ed409d113b Add judgement lines generator 2019-08-11 15:53:15 +03:00
Andrei Zavatski
fd334e0319 Implement basic layout for AccuracyBar 2019-08-11 14:57:21 +03:00
Dean Herbert
609a82bc94 Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
smoogipoo
6a957ad27f Fix pause triggered when already paused 2019-05-10 15:51:12 +09:00
Dean Herbert
0693290ad4 Merge remote-tracking branch 'upstream/master' into refactor-select-footer 2019-05-08 18:43:21 +09:00
Dean Herbert
bace829629 Add ability to avoid expand animation in ModDisplay 2019-05-08 18:42:26 +09:00
Dean Herbert
8bc313fb33
Merge branch 'master' into fix-new-inspections 2019-05-07 14:14:40 +09:00
Dean Herbert
f7a570d67a Fix double confirmation 2019-05-07 13:34:06 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
Dean Herbert
3e3f12f277 Use more local bindables 2019-05-04 17:53:17 +09:00
Dean Herbert
b9a39fb788 Fix instant pausing when game becomes inactive
Resolves #4685.
2019-05-04 14:54:29 +09:00
Dean Herbert
d40177f97c
Merge branch 'master' into drawnode-composability 2019-04-27 18:41:19 +09:00
Dean Herbert
48e82d4b1c Fix hold for menu button's icon being incorrect 2019-04-22 18:47:28 +09:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
772bef91fa Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
# Conflicts:
#	osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
2019-04-08 23:01:12 +09:00