1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 09:07:25 +08:00
Commit Graph

1287 Commits

Author SHA1 Message Date
ekrctb
69c8865a04 Use more consistent method names 2021-06-23 10:19:25 +09:00
ekrctb
a9b8736f70 Order field and properties consistently 2021-06-23 10:18:44 +09:00
ekrctb
e96814bb86 Remove comment about using skin for blueprint
As the current game-wise direction is not using skin elements in blueprints.
The design of the blueprint could be improved somehow, though.
2021-06-23 09:37:30 +09:00
ekrctb
1a7bfafc69 Add icon for composition tools 2021-06-23 09:34:11 +09:00
ekrctb
21331d3a13 Disable caught object stacking in editor 2021-06-22 17:20:13 +09:00
ekrctb
e8907b53a8 Add basic banana shower placement tool 2021-06-22 17:20:13 +09:00
ekrctb
4d7a877795 Add basic fruit placement tool 2021-06-22 17:20:13 +09:00
ekrctb
0078d7dc18 Add outline to selected fruit 2021-06-22 17:20:13 +09:00
ekrctb
c28cd5dd75 Add basic juice stream selection blueprint 2021-06-22 17:20:13 +09:00
ekrctb
b8ccfe6ea7 Add basic selection blueprint movement logic 2021-06-22 17:20:13 +09:00
ekrctb
fbe44dac34 Add empty catch hit object composer 2021-06-22 17:20:13 +09:00
ekrctb
b54e82eb99 Remove unused argument from CatchPlayfield 2021-06-22 15:23:50 +09:00
ekrctb
b087c95581 Use a frozen clock for catcher trails 2021-06-16 16:17:32 +09:00
ekrctb
1632450918 Add comments 2021-06-16 16:17:32 +09:00
ekrctb
73e443a0d9 Add comments 2021-06-16 14:01:12 +09:00
ekrctb
df16d4bacc Remove CurrentTexture from catcher 2021-06-14 20:26:33 +09:00
ekrctb
38a56d64d3 Rename CatcherTrailSprite -> CatcherTrail 2021-06-14 19:47:18 +09:00
ekrctb
c094914023 Simplify catcher trail creation 2021-06-14 19:46:48 +09:00
ekrctb
9b6ab4360e Use common skinnable catcher in catcher trails 2021-06-14 19:45:58 +09:00
ekrctb
ca061c4b93 Factor out SkinnableDrawable component of the catcher to SkinnableCatcher 2021-06-14 19:41:51 +09:00
ekrctb
7f7c2c73e0 Move catcher movement logic of Catcher to CatcherArea 2021-06-11 15:39:06 +09:00
Dan Balasescu
35d5632355
Merge pull request #13378 from Syriiin/diffcalc/refactor/auto-properties
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-10 18:42:11 +09:00
Dan Balasescu
a44fd887ee
Merge branch 'master' into no-unranked-display 2021-06-10 17:09:46 +09:00
Dean Herbert
05b46b4743
Merge pull request #13379 from ekrctb/catcher-sprite
Refactor osu!catch catcher sprite to factor out skinning logic
2021-06-10 16:52:17 +09:00
Dean Herbert
865c5c0676 Use [Resolved] to simplify bindable resolution 2021-06-10 15:47:03 +09:00
Dean Herbert
6995945360 Use With to simplify drawable construction 2021-06-10 15:45:49 +09:00
ekrctb
e5deecf459 Check skin version for legacy catcher sprite 2021-06-09 15:47:23 +09:00
Dean Herbert
85abee5fc7 Remove difficulty calculator exceptions
I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
2021-06-09 14:33:35 +09:00
Dean Herbert
d0e9f8ef90 Replace and obsolete Ranked flag with IsUserPlayable 2021-06-09 14:17:03 +09:00
ekrctb
7df971a970 ICatcherPiece -> ICatcherSprite 2021-06-08 22:10:13 +09:00
ekrctb
194c78f67a Make current state bindable protected 2021-06-08 22:08:54 +09:00
ekrctb
109a366722 Use separate classes for old and new catcher legacy skin element
- Fix catcher texture animation is reset for legacy old catcher skin
2021-06-08 21:59:09 +09:00
ekrctb
0192549d6c Refactor catcher sprite to use skinned piece pattern 2021-06-08 21:29:41 +09:00
Samuel Cattini-Schultz
f1bef989b7 Refactor DifficultyAttributes to use auto properties over public fields 2021-06-08 19:43:59 +10:00
ekrctb
6e28c1b29a Move default catcher sprite to its own file 2021-06-08 17:54:57 +09:00
Dean Herbert
6017ef3825
Merge branch 'master' into fix-skin-sample-lookup 2021-06-08 17:37:36 +09:00
Dean Herbert
e388a896e8 Don't apply visibility increase to first object in osu!catch
The goal of the visibility increase is to help in cases where timing is
an issue (by showing the approach circle etc.). This doesn't need to
apply to catch.

@smoogipoo interested as to whether you agree with this one. Visually it
looks better to me but it does change the behaviour for only osu!catch,
so I'm not 100% confident on it.

Closes #13367.
2021-06-08 16:02:26 +09:00
Bartłomiej Dach
122a624b7f Remove bogus CatchHitWindows
`CatchHitWindows` were a vestige from the past, and were not actually
used anywhere except for the hit error meter test, giving off an
appearance that the hit error meter was working properly.
`CatchHitObject` actually specifies empty hit windows.
2021-06-07 13:16:07 +02:00
Dean Herbert
1b93234c76 Merge branch 'master' into fruit-representation 2021-06-07 16:05:00 +09:00
ekrctb
bb02c35f2d Move all osu!catch legacy skin piece files to the correct location 2021-06-07 15:10:47 +09:00
ekrctb
ac5c55bd2c Remove "fruit visual representation" state from DrawableFruit
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
2021-06-07 14:49:37 +09:00
ekrctb
166e4565be Move FruitVisualRepresentation namespace 2021-06-07 13:59:17 +09:00
Dean Herbert
d26c9a66c2 Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup 2021-06-07 12:01:19 +09:00
ekrctb
8e20f90ed5 Use seeded RNG for catch explosion animation
The animation is always the same when a replay is rewound or a beatmap is played multiple times.
2021-06-04 19:54:46 +09:00
ekrctb
181f1da3d3 Maintain catch hit explosion by lifetime entries
- Fix hit explosion not showing when a replay is rewound to a time after a hit object is caught
2021-06-04 19:46:50 +09:00
Dan Balasescu
15b43beef1
Merge pull request #11857 from Syriiin/diffcalc/refactor/catch-clockrate-effects
Refactor catch Movement skill to not require explicit clockrate usage
2021-06-03 17:29:27 +09:00
Samuel Cattini-Schultz
f51413ead9 Refactor to pass clockrate in constructor rather than deriving from mods 2021-06-03 16:09:42 +10:00
Samuel Cattini-Schultz
7cdef5cb0a Merge branch 'master' into diffcalc/refactor/catch-clockrate-effects 2021-06-03 15:51:03 +10:00
Samuel Cattini-Schultz
94701b77cb Add TODO for variable clockrate support in catch difficulty calculator 2021-06-03 15:44:28 +10:00
Dean Herbert
14570b6fb1 Merge branch 'master' into autoplay-pause-support 2021-06-01 14:19:21 +09:00