Dean Herbert
9c34cb0777
Share colour constants with default drawable piece implementations
2021-06-11 14:20:08 +09:00
Dean Herbert
2e2281c7d2
Revert disabling taiko sample tests and fix logic
2021-06-01 18:57:19 +09:00
Dean Herbert
17574833fb
Update other transformers with similar refactored logic
2021-05-30 19:15:59 +09:00
Salman Ahmed
fbc316ea1d
Fix legacy skin transformers potentially ignoring source implementations
2021-05-29 21:23:22 +03:00
Bartłomiej Dach
f716fb0968
Remove bogus InternalChildren
null-check
...
`InternalChildren` can't viably be `null`, and if it were, we have
bigger problems. The removed null-check was triggering false-positive
inspections further down.
2021-05-15 00:09:34 +02:00
Bartłomiej Dach
aec859b4d1
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-03-18 19:51:46 +01:00
smoogipoo
0c3c8141da
Remove Expires and RemoveWhenNotAlive override
2021-03-18 19:39:42 +09:00
Bartłomiej Dach
3bfde7341f
Revert "Remove unnecessary overrides"
...
This reverts commit f4e508b570
.
2021-03-17 17:14:53 +01:00
Bartłomiej Dach
f4e508b570
Remove unnecessary overrides
2021-03-15 20:43:30 +01:00
Bartłomiej Dach
58220481db
Rename I{-> Animatable}HitExplosion
2021-03-15 20:39:02 +01:00
Bartłomiej Dach
8b74666cc3
Add support for pooling explosions in taiko
2021-03-14 16:15:33 +01:00
Bartłomiej Dach
ad1b86e33a
Change LifetimeEnd
idiom to Expire()
for readability
2021-03-06 18:54:25 +01:00
Bartłomiej Dach
06e42b4b4c
Fix taiko leaving behind empty judgements on legacy skins
2021-03-06 16:02:20 +01:00
Dean Herbert
00574a5288
Use ISample everywhere in Skin GetSample lookup path
2021-02-18 18:32:28 +09:00
smoogipoo
de9d075f94
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
Bartłomiej Dach
5af1ac1b53
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
Bartłomiej Dach
b1635ecd16
Reflect can-be-strong split in DHO structure
2020-12-13 13:08:30 +01:00
ekrctb
c70b13ecc2
Adjust namespace
2020-12-07 12:30:25 +09:00
ekrctb
f78bd7c739
Move piece files of Taiko ruleset
2020-12-07 12:29:14 +09:00
Bartłomiej Dach
891218ec6b
Inline empty explosion in legacy transformer
2020-11-11 09:11:33 +01:00
Bartłomiej Dach
be4735cd2b
Explicitly set lifetime to ensure empty drawables are cleaned up
2020-11-10 14:57:51 +01:00
Bartłomiej Dach
0387d994bd
Do not lookup default kiai explosion if skin has own
2020-11-10 14:18:43 +01:00
Dean Herbert
2ec2749cb4
Fix taiko lookup logic
2020-10-30 11:59:41 +09:00
Dean Herbert
8c528c8910
Fix legacy taiko skins showing double judgements
2020-10-07 18:36:40 +09:00
Bartłomiej Dach
2b1ef16f89
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
smoogipoo
7890319802
Merge branch 'master' into adjust-hit-result-types
2020-10-01 16:19:07 +09:00
smoogipoo
cb6b35116a
Merge branch 'master' into scoring-standardisation
2020-10-01 12:28:51 +09:00
smoogipoo
f439c1afbc
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
smoogipoo
c45b5690cf
Use new hit results in taiko
2020-09-29 16:33:38 +09:00
Bartłomiej Dach
2fb9a5d734
Remove no longer required field
2020-09-28 17:53:32 +02:00
Bartłomiej Dach
f6f267a43a
Switch to strong sprite exactly once
2020-09-28 17:53:12 +02:00
Bartłomiej Dach
0900661b23
Use IsHit for strong hit instead of checking result type
2020-09-28 16:34:04 +02:00
Bartłomiej Dach
4944128631
Ensure both sprites are centered
2020-09-27 18:11:12 +02:00
Bartłomiej Dach
2f7c0b4934
Allow switching between legacy sprites
2020-09-27 16:07:19 +02:00
Bartłomiej Dach
eb62ad4e55
Look up both sprites for legacy explosions
2020-09-27 16:06:59 +02:00
Bartłomiej Dach
d5f1d94b51
Allow specifying two sprites for legacy hit explosions
2020-09-27 15:52:40 +02:00
Bartłomiej Dach
919b19612f
Add lookups for strong hit explosions
2020-09-20 19:40:30 +02:00
smoogipoo
2cf2ba8fc5
Store computed accent colour to local
2020-08-26 14:24:04 +09:00
smoogipoo
ab8d9be095
Move out into a separate method
2020-08-25 15:16:41 +09:00
smoogipoo
9fbc5f3aeb
Update taiko with legacy colour setters
2020-08-22 00:23:08 +09:00
Bartłomiej Dach
648f9204f5
Add sample lifetime constraints for taiko
2020-07-26 17:50:25 +02:00
Bartłomiej Dach
ea3ef37f9a
Add support for indexless mascot texture lookups
2020-07-25 12:03:54 +02:00
smoogipoo
fc0f3f9171
Fix taiko drumroll bodies behaving badly with edge alphas
2020-07-17 16:55:01 +09:00
Dean Herbert
14ad3835ff
Update naming
2020-06-23 21:27:01 +09:00
Bartłomiej Dach
ad85c5f538
Add base legacy skin transformer
2020-06-21 23:06:55 +02:00
smoogipoo
4bf5477252
Merge branch 'master' into fix-taiko-scroller-time-control
2020-05-14 17:04:09 +09:00
Dean Herbert
134a94e86d
Rename enum members (no idea what a TaikoDon is)
2020-05-14 10:02:47 +09:00
Dean Herbert
00efeb7cc6
Fix spawning too many sprites due to not yet populated sizing
2020-05-13 19:19:58 +09:00
Dean Herbert
e28e89213f
Fix incorrect spawning when scale adjustments are applied to child sprites
2020-05-12 16:58:47 +09:00
Dean Herbert
c7d8793c1d
Remove unnecessary overlap
2020-05-12 15:44:14 +09:00