Dean Herbert
e1189da824
Merge branch 'master' into irenderer-glwrapper
2022-08-08 12:31:53 +09:00
Dan Balasescu
cf362a6b4f
Merge pull request #19529 from peppy/locally-modified-pill
...
Show "locally modified" pill when local modifications have been made
2022-08-05 21:12:13 +09:00
Dan Balasescu
802dc90cb1
Adjust using directives for vertices
2022-08-05 20:37:33 +09:00
Dan Balasescu
c4b9b2a14b
Merge branch 'master' into irenderer-glwrapper
2022-08-05 20:35:06 +09:00
Bartłomiej Dach
ac9321204c
Merge branch 'master' into mod-overlay/create-preset
2022-08-03 21:21:52 +02:00
Dean Herbert
a32149fda1
Convert interface methods to extension methods
2022-08-03 20:07:55 +09:00
Dean Herbert
16ff8d5c38
Use different variable source
2022-08-03 17:47:32 +09:00
Dan Balasescu
9306dd5e30
Apply changes from removal of GLWrapper
2022-08-03 15:02:22 +09:00
Bartłomiej Dach
085080576a
Add button for creating new mod presets
2022-08-02 22:03:32 +02:00
Dan Balasescu
b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
Dan Balasescu
a2a913ab52
Merge branch 'irenderer-batches' into irenderer-textures
2022-08-02 19:25:08 +09:00
Dean Herbert
258ad7c6b9
Tidy up kiai time access
2022-08-02 18:18:40 +09:00
Dean Herbert
cc4cde2c79
Improve IBeatSyncProvider
interface and reduce beatmap track dependence
2022-08-02 17:59:18 +09:00
Dean Herbert
34ffc51c51
Avoid clearing chat overlay textbox when pressing "back" key binding
...
Generally this is expected behaviour for usages of focused text boxes
(ie. to clear search content), but not so much here.
Addresses https://github.com/ppy/osu/discussions/19403#discussioncomment-3230395 .
2022-08-02 13:56:03 +09:00
Bartłomiej Dach
298efa5391
Fix broken ShearedButton
autosizing logic
2022-08-01 22:04:16 +02:00
Dean Herbert
0fcae08d38
Show "locally modified" pill when local modifications have been made
2022-08-02 00:52:38 +09:00
Dan Balasescu
09979d44aa
Apply DrawNode batching changes
2022-07-29 23:32:09 +09:00
Dan Balasescu
155dac55d0
Apply DrawNode parameter changes
2022-07-29 22:33:34 +09:00
Dean Herbert
f44a4c8652
Reorder file content to match expectations
2022-07-28 12:13:47 +09:00
Dean Herbert
f01c397220
Apply nullability
2022-07-28 12:12:46 +09:00
Andrew Hong
f097064eea
Adjust to reviews
2022-07-27 21:52:38 -04:00
Andrew Hong
ac39d3a142
"Copied URL" -> "URL copied"
2022-07-27 21:52:28 -04:00
Andrew Hong
2d4655f61e
Add Toast Notification to Copy URL
2022-07-27 02:25:40 -04:00
Dean Herbert
c30e8047ab
Merge pull request #19375 from novialriptide/contextmenu-external-beatmap
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Add ContextMenu to beatmap external link
2022-07-26 19:06:10 +09:00
Andrew Hong
aaf6ec05bb
Remove notification upon copy
2022-07-26 04:19:54 -04:00
Dean Herbert
ef10145d6f
Rename MenuCursorContainer
and clean up code
2022-07-26 14:11:52 +09:00
Dean Herbert
ee0c67e114
Add ability to make cursor show even during touch input
...
I completely disagree with this from a UX perspective, but it's come up
so often that I figure we should just let users bone themselves.
2022-07-26 14:08:00 +09:00
Andrew Hong
a8e315abf0
Refactor
2022-07-25 17:16:33 -04:00
Andrew Hong
46c4e78477
Add notification and another menuitem
2022-07-25 16:59:00 -04:00
Andrew Hong
f1534da683
Formatting issues
2022-07-25 04:13:05 -04:00
Andrew Hong
fcf767e28b
Add contextmenu to beatmap external link
2022-07-25 04:07:33 -04:00
Dean Herbert
2dd99ef1fd
Refactor FPSCounter
to not use scheduled tasks
...
While on the surface this looks harmless (ignoring allocations),
`Scheduler` doesn't clear cancelled tasks until they reach their
execution time. This can cause an increase in time spent processing the
scheduler itself.
I don't think a per-frame updating component should use scheduled tasks
in this way in the first place, so I've just rewritten the logic to
avoid that overhead altogether.
2022-07-25 16:26:48 +09:00
Salman Ahmed
4332e6cae9
Fix OsuSliderBar
throwing on negative draw width
2022-07-24 08:34:24 +03:00
Dean Herbert
b9f5074c13
Merge branch 'fps-counter-no-rolling-counter' into fps-counter-cleanup
2022-07-22 02:22:01 +09:00
Dean Herbert
0eeafea500
Increase responsiveness to change slightly
2022-07-21 23:37:32 +09:00
Dean Herbert
c140601c2d
Cleanup pass on FPSCounter
2022-07-21 23:02:31 +09:00
Dean Herbert
fc6445caea
Rate limit updates for good measure
2022-07-21 22:55:45 +09:00
Dean Herbert
3d2603e0eb
Remove unused classes
2022-07-21 22:51:35 +09:00
Dean Herbert
3fad481a96
Avoid using RollingCounter
in fps counter
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It wasn't made to be updated every frame, and it shows. Inaccurate for
reasons I'm not really interested in investigating, because I don't want
to incur the `Transorm` overhead in the first place for an fps counter.
Was only used originally out of convenience.
2022-07-21 22:50:02 +09:00
Dean Herbert
5db4d9437a
Add missing using statement
2022-07-21 21:39:24 +09:00
Dan Balasescu
6fac34c721
Merge pull request #19274 from peppy/fix-fps-counter-fps-inaccuracy
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Fix draw FPS being inaccurate due to using `ElapsedFrameTime`
2022-07-21 20:55:14 +09:00
Dean Herbert
4c4939d18d
Fix draw FPS being inaccurate due to using ElapsedFrameTime
...
Had a feeling this would be the case.
Basically, we're calculating on the update thread and checking the last
value of draw thread's `ElapsedFrameTime`. In the case that value is
spiky, a completely incorrect fps can be displayed.
I've left the spike display do use `ElapsedFrameTime`, as
`FramesPerSecond` is too averaged to see spikes.
2022-07-21 19:17:58 +09:00
Dean Herbert
fb728fbed1
Fix FPS counter not being wide enough to show large fps numbers
2022-07-21 18:56:39 +09:00
Dan Balasescu
defadeef47
Merge pull request #19250 from peppy/fps-counter
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Add game-side FPS counter
2022-07-21 16:26:38 +09:00
TacoGuyAT
2f16174d3d
Changed control points set to private; Cleanup
2022-07-21 07:25:44 +03:00
Dean Herbert
56106e43d2
Avoid div-by-zero
2022-07-21 13:06:43 +09:00
Dean Herbert
311a0a3de0
Always show counter temporarily when aim FPS changes
2022-07-21 12:57:40 +09:00
Dean Herbert
705ff06ea5
Better handle spikes and significant changes
2022-07-21 12:50:39 +09:00
Dean Herbert
285516b111
Fix isDisplayed
never actually being set
2022-07-21 12:40:27 +09:00
TacoGuyAT
ed8e065a86
Logo triangles speed and beat sync tweaks
2022-07-21 06:13:45 +03:00