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Commit Graph

76 Commits

Author SHA1 Message Date
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Bartłomiej Dach
f868a201f5
Ensure proxied judgement content is correctly depth-ordered 2021-08-01 15:21:31 +02:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
Dean Herbert
a87226ab10 Remove obsoleted DrawableJudgement methods
Undated, but change was made on 2020-11-18.
2021-06-09 14:09:23 +09:00
Bartłomiej Dach
06e42b4b4c Fix taiko leaving behind empty judgements on legacy skins 2021-03-06 16:02:20 +01:00
Dean Herbert
c46d655832 Uncomment incorrectly commented lines 2020-11-25 12:11:44 +09:00
Dean Herbert
1682260677 Remove left over logging line 2020-11-24 15:28:03 +09:00
Dean Herbert
ee33f62809 Fix DrawableJudgement not always animating correctly on skin change
If the skin is changed before gameplay has started (at the loading
screen) it is possible for a sequence of events to occur which results
in the animation not being played:

- `SkinReloadableDrawable` runs its BDL load (and calls `OnSkinChanged`
  once)
- User changes skin, triggering `DrawableJudgement`'s skin change
  handling (binding directly on the `SkinSource` locally)
- This will call `PrepareDrawables` and reinitialise the
  `SkinnableDrawable` child hierarchy, then immediately apply the
animations to it.
- The new `SkinnableDrawable` will then get the `SkinChanged` event and
  schedule a handler for it, which will run on its first Update call.
- Any added animations will be lost as a result.

Fixed by binding directly to the `SkinnableDrawable`'s `OnSkinChanged`.
This has the added bonus of not needing to reinitialise the child
hierarchy on skin change (which felt a bit weird in the first place).
2020-11-24 15:23:53 +09:00
Dean Herbert
19faa2b9bb Add comment covering intentional call to ClearTransformsAfter 2020-11-23 15:20:59 +09:00
Bartłomiej Dach
9f997db958 Rewind judgement transforms before clearing 2020-11-21 17:56:49 +01:00
Dean Herbert
7fe0923fcf Show main judgement content above hitobjects 2020-11-20 16:25:48 +09:00
Dean Herbert
ba735584fa Add null check for disposal safety 2020-11-19 14:04:43 +09:00
Dean Herbert
b3bec81b79 Update xmldoc to match new behaviour 2020-11-18 19:38:38 +09:00
Dean Herbert
8522ddc61e Reduce nesting of skinned component to reduce exposed surface 2020-11-18 19:34:27 +09:00
Dean Herbert
ee8804b50b Fix animation playback not running on skin change 2020-11-18 19:03:34 +09:00
Dean Herbert
9d3de5bca0 Fix hit lighting dictating lifetime even when not present in skin 2020-11-18 19:03:34 +09:00
Dean Herbert
72a15ef2dc Handle DrawableJudgement lifetime more flexibly 2020-11-18 19:03:34 +09:00
Dean Herbert
94886a09b2 Remove fades from DrawableJudgement itself 2020-11-18 19:03:34 +09:00
Dean Herbert
8247e6ce91 Move result type to ctor 2020-11-17 15:43:54 +09:00
Dean Herbert
e4f1e52422 Add xmldoc coverage of Apply() 2020-11-17 15:03:26 +09:00
Dean Herbert
f465dd5a5e Move all extended animation logic out of DrawableJudgement 2020-11-17 14:59:34 +09:00
Dean Herbert
9dfa4249e0 Make Apply non-virtual 2020-11-17 14:05:13 +09:00
Dean Herbert
a210deee9a Remove unnecessary depth setter 2020-07-28 12:16:01 +09:00
Bartłomiej Dach
5fc7039bf2 Prevent DrawableJudgement from removing other children 2020-07-27 19:07:21 +02:00
smoogipoo
8a3cadc111 Fix judgement animations not resetting on use 2020-07-13 21:21:59 +09:00
Dean Herbert
f872343bab Make Apply virtual to further simplify application process 2020-07-10 18:35:20 +09:00
Dean Herbert
8aff828dfe Move application of judgements to Apply method 2020-07-10 18:34:31 +09:00
Dean Herbert
51050ec4ef Add per-result type pooling 2020-07-06 12:54:39 +09:00
Dean Herbert
ffec4298a7 Use DrawablePool for DrawableJudgements 2020-07-04 16:45:50 +09:00
smoogipoo
5f09c70f75 Move judgement colours to OsuColour 2020-03-18 17:21:36 +09:00
recapitalverb
c753cb46c5 Use [Resolved] wherever possible 2020-02-14 20:14:00 +07:00
Dean Herbert
0640b2eb35
Fix judgement sizes not matching legacy skins (#6145)
Fix judgement sizes not matching legacy skins
2019-09-19 18:49:35 +09:00
Dean Herbert
e6c36a8bc7 Fix scaling mode being applied to judgements 2019-09-19 17:36:32 +09:00
Dean Herbert
26eca5b1f4 Fix judgement sizes not matching skins stable 2019-09-18 02:56:03 +09:00
Dean Herbert
ba76f09c99 Add initial implementation of hit lighting
Requires a supporting skin, like osu!classic for now.
2019-09-18 02:49:54 +09:00
Dean Herbert
70e417533f Update naming 2019-08-30 15:13:29 +09:00
Dean Herbert
a15828ab25 Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
Dean Herbert
74c961bcff Add more flexible skin element confine modes 2019-07-22 14:42:56 +09:00
Dean Herbert
c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
Dean Herbert
3d4a80957f Improve comment 2019-03-13 18:27:54 +09:00
David Zhao
7eb253b687 Fix incorrect scale duration 2019-03-12 19:44:53 +09:00
David Zhao
3b3b1e51ee Move hit animation logic into virtual method 2019-03-12 19:41:33 +09:00
David Zhao
9850122245 Fix incorrect delay 2019-03-12 19:24:46 +09:00
David Zhao
12f334035f Create properties for use in DrawableManiaJudgement 2019-03-12 19:23:24 +09:00
smoogipoo
d61dfe888e Fix venera fonts not being correctly specified 2019-02-22 19:42:09 +09:00
smoogipoo
a2aa3ec5cb Adjust sprite texts in-line with framework changes 2019-02-20 15:03:20 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
Dan Balasescu
87d8945af9
Give the body a size 2018-10-02 09:33:31 +09:00
Kyle Chang
88b0c234cc Move judgement text to internal container 2018-09-30 04:01:33 -04:00