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153 lines
4.5 KiB
C#
153 lines
4.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Judgements
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{
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/// <summary>
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/// A drawable object which visualises the hit result of a <see cref="Judgements.Judgement"/>.
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/// </summary>
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public class DrawableJudgement : PoolableDrawable
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{
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private const float judgement_size = 128;
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[Resolved]
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private OsuColour colours { get; set; }
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private readonly Cached drawableCache = new Cached();
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private JudgementResult result;
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public JudgementResult Result
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{
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get => result;
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set
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{
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if (result?.Type == value.Type)
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return;
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result = value;
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drawableCache.Invalidate();
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}
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}
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public DrawableHitObject JudgedObject;
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protected Container JudgementBody;
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protected SpriteText JudgementText;
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/// <summary>
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/// Duration of initial fade in.
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/// </summary>
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protected virtual double FadeInDuration => 100;
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/// <summary>
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/// Duration to wait until fade out begins. Defaults to <see cref="FadeInDuration"/>.
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/// </summary>
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protected virtual double FadeOutDelay => FadeInDuration;
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/// <summary>
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/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
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/// </summary>
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/// <param name="result">The judgement to visualise.</param>
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/// <param name="judgedObject">The object which was judged.</param>
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public DrawableJudgement(JudgementResult result, DrawableHitObject judgedObject)
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: this()
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{
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Result = result;
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JudgedObject = judgedObject;
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}
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public DrawableJudgement()
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{
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Size = new Vector2(judgement_size);
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}
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protected virtual void ApplyHitAnimations()
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{
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JudgementBody.ScaleTo(0.9f);
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JudgementBody.ScaleTo(1, 500, Easing.OutElastic);
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this.Delay(FadeOutDelay).FadeOut(400);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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prepareDrawables();
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}
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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Debug.Assert(Result != null);
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if (!drawableCache.IsValid)
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prepareDrawables();
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this.FadeInFromZero(FadeInDuration, Easing.OutQuint);
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JudgementBody.ScaleTo(1);
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JudgementBody.RotateTo(0);
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JudgementBody.MoveTo(Vector2.Zero);
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switch (Result.Type)
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{
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case HitResult.None:
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break;
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case HitResult.Miss:
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JudgementBody.ScaleTo(1.6f);
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JudgementBody.ScaleTo(1, 100, Easing.In);
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JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
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JudgementBody.RotateTo(40, 800, Easing.InQuint);
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this.Delay(600).FadeOut(200);
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break;
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default:
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ApplyHitAnimations();
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break;
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}
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Expire(true);
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}
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private void prepareDrawables()
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{
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var type = Result?.Type ?? HitResult.Perfect; //TODO: better default type from ruleset
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InternalChild = JudgementBody = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Child = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ => JudgementText = new OsuSpriteText
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{
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Text = type.GetDescription().ToUpperInvariant(),
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Font = OsuFont.Numeric.With(size: 20),
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Colour = colours.ForHitResult(type),
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Scale = new Vector2(0.85f, 1),
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}, confineMode: ConfineMode.NoScaling)
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};
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drawableCache.Validate();
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}
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}
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}
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