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osu-lazer/osu.Game/Rulesets/Judgements/DrawableJudgement.cs
2020-07-04 16:45:50 +09:00

153 lines
4.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Judgements
{
/// <summary>
/// A drawable object which visualises the hit result of a <see cref="Judgements.Judgement"/>.
/// </summary>
public class DrawableJudgement : PoolableDrawable
{
private const float judgement_size = 128;
[Resolved]
private OsuColour colours { get; set; }
private readonly Cached drawableCache = new Cached();
private JudgementResult result;
public JudgementResult Result
{
get => result;
set
{
if (result?.Type == value.Type)
return;
result = value;
drawableCache.Invalidate();
}
}
public DrawableHitObject JudgedObject;
protected Container JudgementBody;
protected SpriteText JudgementText;
/// <summary>
/// Duration of initial fade in.
/// </summary>
protected virtual double FadeInDuration => 100;
/// <summary>
/// Duration to wait until fade out begins. Defaults to <see cref="FadeInDuration"/>.
/// </summary>
protected virtual double FadeOutDelay => FadeInDuration;
/// <summary>
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
/// </summary>
/// <param name="result">The judgement to visualise.</param>
/// <param name="judgedObject">The object which was judged.</param>
public DrawableJudgement(JudgementResult result, DrawableHitObject judgedObject)
: this()
{
Result = result;
JudgedObject = judgedObject;
}
public DrawableJudgement()
{
Size = new Vector2(judgement_size);
}
protected virtual void ApplyHitAnimations()
{
JudgementBody.ScaleTo(0.9f);
JudgementBody.ScaleTo(1, 500, Easing.OutElastic);
this.Delay(FadeOutDelay).FadeOut(400);
}
[BackgroundDependencyLoader]
private void load()
{
prepareDrawables();
}
protected override void PrepareForUse()
{
base.PrepareForUse();
Debug.Assert(Result != null);
if (!drawableCache.IsValid)
prepareDrawables();
this.FadeInFromZero(FadeInDuration, Easing.OutQuint);
JudgementBody.ScaleTo(1);
JudgementBody.RotateTo(0);
JudgementBody.MoveTo(Vector2.Zero);
switch (Result.Type)
{
case HitResult.None:
break;
case HitResult.Miss:
JudgementBody.ScaleTo(1.6f);
JudgementBody.ScaleTo(1, 100, Easing.In);
JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
JudgementBody.RotateTo(40, 800, Easing.InQuint);
this.Delay(600).FadeOut(200);
break;
default:
ApplyHitAnimations();
break;
}
Expire(true);
}
private void prepareDrawables()
{
var type = Result?.Type ?? HitResult.Perfect; //TODO: better default type from ruleset
InternalChild = JudgementBody = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Child = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ => JudgementText = new OsuSpriteText
{
Text = type.GetDescription().ToUpperInvariant(),
Font = OsuFont.Numeric.With(size: 20),
Colour = colours.ForHitResult(type),
Scale = new Vector2(0.85f, 1),
}, confineMode: ConfineMode.NoScaling)
};
drawableCache.Validate();
}
}
}