Bartłomiej Dach
01833e8c9b
Merge branch 'master' into fix-single-threaded-seeking
2020-12-11 20:14:28 +01:00
Dan Balasescu
31ae79a140
Merge pull request #11149 from peppy/add-cache-suffix-online-db
...
Add a simple cache-busting query string to online.db retrieval
2020-12-11 20:20:52 +09:00
Dean Herbert
aedb18b9f2
Make RulesetID non-nullable
2020-12-11 18:14:33 +09:00
Dean Herbert
b5f6baf341
Update framework
2020-12-11 18:03:48 +09:00
Dean Herbert
a35060ea7a
Add a simple cache-busting query string to online.db retrieval
...
As we are finally pushing updates for this database, this adds a minimum
level of guarantee that a client will request a new version (without
having to worry about multiple levels of server-side caching).
2020-12-11 17:56:02 +09:00
Dean Herbert
2dd5911256
Rename method to better match purpose
2020-12-11 14:44:01 +09:00
Dean Herbert
d3b2e2b36e
Change locking method to better allow cross-thread locking
2020-12-11 14:43:39 +09:00
Dean Herbert
719b08b22f
Make room setting's BeatmapID non-nullable
2020-12-11 14:11:42 +09:00
Dean Herbert
c1c0b9a9db
Add realtime to room categories
2020-12-11 14:10:45 +09:00
Dean Herbert
3fb41a20b5
Add room name to settings
2020-12-11 13:27:52 +09:00
Firmatorenio
b3d8347315
add support for ScorePosition into LegacyManiaSkin
2020-12-10 20:11:08 +06:00
Dean Herbert
01bd765384
Simplify pause handling by moving transform logic to bindable change event
2020-12-10 17:42:47 +09:00
Dean Herbert
679a550d83
Fix single threaded seeking not working due to unnecessary seek call
2020-12-10 17:42:28 +09:00
Dean Herbert
437c0506ce
Refactor to allow for special disposal handling to still work
2020-12-10 16:56:56 +09:00
Dean Herbert
67dd7be71a
Move cancelLoad call to OnResuming
...
This has no real effect; it just feels more readable to me.
2020-12-10 16:34:59 +09:00
Dean Herbert
491ab74059
Schedule pushWhenLoaded once ever
...
Previously it was being scheduled another time each OnResume, resulting
in more and more calls as a user retries the same beatmap multiple
times.
To simplify things I've decided to just schedule once ever. This means
that on resuming there's no 400ms delay any more, but in testing this
isn't really an issue (load time is still high enough that it will never
really be below that anyway). Even if gameplay was to load faster, the
animation should gracefully proceed.
2020-12-10 16:33:30 +09:00
Dean Herbert
cc996ec7fc
Ensure player is consumed at the point of scheduled push running the first time
2020-12-10 16:32:14 +09:00
Lucas A
6da854e37c
Move scheduled import logic to OsuGame.
2020-12-09 13:32:59 +01:00
Dean Herbert
c8e3c7e77b
Add stateful client interface
2020-12-09 17:45:07 +09:00
Dean Herbert
bb97eae8b1
Update outdated exception references in xmldoc
2020-12-09 16:02:37 +09:00
Dean Herbert
1e08b298b8
Remove unnecessary exception type
2020-12-09 16:01:09 +09:00
Dean Herbert
578e5cb92e
Also make InvalidStateException serializable
2020-12-09 15:59:13 +09:00
Dean Herbert
ab00a15555
Add JsonConstructor specs to allow for correct deserialization of readonly fields
2020-12-09 15:05:57 +09:00
Dean Herbert
bef52af1da
Move client state class to server implementation
...
Never used by client.
2020-12-09 15:05:33 +09:00
Dean Herbert
e09715d71e
Add ToString implementation to MultiplayerRoom for easier debug
2020-12-09 14:47:26 +09:00
Dean Herbert
c92c2cbfc0
Change exceptions which should be returned to the user to HubException type
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See
https://docs.microsoft.com/en-us/dotnet/api/microsoft.aspnetcore.signalr.hubexception?view=aspnetcore-5.0 .
2020-12-09 14:46:44 +09:00
Dean Herbert
48129c52d6
Change get-only property for now
2020-12-09 12:38:24 +09:00
Dean Herbert
427d41bab5
Add missing licence headers
2020-12-09 12:17:37 +09:00
Dean Herbert
0eb5b16454
Remove Empty() implementation for RoomSettings until otherwise necessary
2020-12-09 12:12:03 +09:00
Dean Herbert
1013749a83
Change user id type to int
2020-12-09 12:10:47 +09:00
Dean Herbert
fd4fa963ac
Standardise exception naming
2020-12-09 12:07:19 +09:00
Dean Herbert
2046cbe2d9
Add missing exceptions to server xmldoc
2020-12-09 12:05:50 +09:00
Dean Herbert
ff5150a14d
Fix typo in IMultiplayerClient xmldoc
2020-12-09 12:03:52 +09:00
Lucas A
aa7d22460d
Override Import() instead.
2020-12-08 19:46:55 +01:00
Lucas A
d8838ddbfb
Remove duplicated overload.
2020-12-08 18:48:50 +01:00
Lucas A
0610adca0a
Fix merge conflicts.
2020-12-08 18:03:58 +01:00
Dean Herbert
02f5fda330
Add missing final newline in file
2020-12-08 21:15:10 +09:00
Dean Herbert
aa68ae4ff2
Change locking mechanism for multiplayer rooms to use using-disposal pattern
...
Was required to lock over `await` calls server-side.
2020-12-08 20:43:18 +09:00
Dean Herbert
d76fabedf9
Add note about LoadRequested only being sent to a subset of room users
2020-12-08 20:43:18 +09:00
Dean Herbert
021a116093
Add extra xmldoc covering the fact that MatchStarted is received by all users
2020-12-08 20:43:18 +09:00
Dean Herbert
df908f90b2
Add exception to be thrown when an operation is requested requiring host when not host
2020-12-08 20:43:18 +09:00
Dean Herbert
2433838d58
Add methods covering match start / end
2020-12-08 20:43:18 +09:00
Dean Herbert
2aedd82e27
Document room states and remove unnecessary WaitingForResults state
2020-12-08 20:43:18 +09:00
Dean Herbert
147db0abe2
Fix client naming and xmldoc
2020-12-08 20:43:18 +09:00
Dean Herbert
60550b73f7
Add missing states and xmldoc for all states' purposes
2020-12-08 20:43:18 +09:00
Dean Herbert
8eccfa476c
Add loading states
2020-12-08 20:43:18 +09:00
Dean Herbert
345352be67
Mark PerformUpdate as an instant handle method (doesn't really help with anything)
2020-12-08 20:43:18 +09:00
Dean Herbert
11a7057289
Add notification flow for user state changes in room
2020-12-08 20:43:18 +09:00
Dean Herbert
dbe048cdc6
Add client method for notifying about host changes
2020-12-08 20:43:18 +09:00
Dean Herbert
a4ca8d2998
Ensure multiplayer rooms are instantiated with a room ID
2020-12-08 20:43:18 +09:00