Bartłomiej Dach
61b8d035fe
Use dangerous colour for "apply new" button
2023-10-13 09:08:13 +02:00
Dean Herbert
37411f923e
Merge branch 'master' into multiple-keys-one-binding
2023-10-13 15:07:12 +09:00
Dean Herbert
7c36848eb1
Merge pull request #25104 from bdach/make-realm-key-binding-action-suck-less
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Refactor key binding panel for easier usage
2023-10-13 14:27:07 +09:00
Dean Herbert
549a6581b0
Merge branch 'master' into make-realm-key-binding-action-suck-less
2023-10-13 13:53:24 +09:00
Dean Herbert
9289c47cd4
Tidy up GlobalActionContainer
a bit
2023-10-13 13:47:51 +09:00
Dean Herbert
aabed8b6e5
Merge pull request #25093 from Joehuu/mod-switch-tiny-extended-info
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Add extended info support to tiny mod switches
2023-10-13 13:40:24 +09:00
Bartłomiej Dach
edec10204e
Merge pull request #25096 from peppy/show-total-bonus
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Show maximum bonus statistics on results screen
2023-10-12 20:29:28 +02:00
Bartłomiej Dach
f083309e64
Move type back next to exposing class
2023-10-12 20:26:01 +02:00
Bartłomiej Dach
f1c1ffbdfd
Add localisation support
2023-10-12 20:26:01 +02:00
Bartłomiej Dach
08bdea0036
Reformat code
2023-10-12 20:26:01 +02:00
Bartłomiej Dach
991e425b9a
Refactor conflict handling flow to be less back-and-forth
2023-10-12 20:25:59 +02:00
Bartłomiej Dach
9468371556
Fix min width not really working as intended
2023-10-12 16:04:46 +02:00
Bartłomiej Dach
5d637520e7
Add test coverage for key binding conflict resolution
2023-10-12 16:04:46 +02:00
Bartłomiej Dach
b09252a8f8
Fix restore-to-default button for entire section triggering conflicts
2023-10-12 16:04:46 +02:00
Bartłomiej Dach
f5a6781e5a
Integrate key binding conflict popover into keybindings panel
2023-10-12 16:04:46 +02:00
Bartłomiej Dach
7b6563116a
Implement visual appearance of key binding conflict popover
2023-10-12 16:01:51 +02:00
Bartłomiej Dach
aa8dbd742e
Hoist database update to subsection level
...
The end goal here is to be able to better coordinate deconfliction of
bindings at the subsection level rather than try to jam that logic into
individual rows somehow.
The flipside is that this is going to require a flow to update the
individual rows after the subsection's intervention, but that's what the
previous commit was for.
2023-10-12 16:01:51 +02:00
Bartłomiej Dach
5f0b1d69a5
Prepare KeyBindingRow
for accepting external changes
2023-10-12 16:00:20 +02:00
Bartłomiej Dach
c2e92cbb70
Refactor key binding panel leveraging new helper methods
2023-10-12 15:03:29 +02:00
Bartłomiej Dach
1c784c9abe
Add API for retrieving global key bindings per section
2023-10-12 14:24:21 +02:00
Bartłomiej Dach
2a0e4c364d
Add method to unmap RealmKeyBinding.Action
to actual enum-typed value
2023-10-12 14:17:26 +02:00
Dean Herbert
45db4ab412
Merge pull request #25100 from bdach/large-tick-mania-begone
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Remove remaining usages of `LargeTick{Hit,Miss}` in mania
2023-10-12 19:13:10 +09:00
Bartłomiej Dach
34bab38e80
Fix judgement counter test failure due to exploiting mania ruleset
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Large ticks are not a thing in mania anymore, so the judgement counter
tests began to fail as `LargeTickHit` is no longer a valid hit result
in that ruleset.
2023-10-12 11:34:59 +02:00
Bartłomiej Dach
a42e75452e
Remove remaining usages of LargeTickHit
in mania
2023-10-12 11:16:51 +02:00
Dean Herbert
d2044fc2cc
Merge pull request #25082 from peppy/test-scene-background
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Remove test scene background stack and use new `ChangeBackgroundColour`
2023-10-12 14:57:34 +09:00
Dean Herbert
5bb73632c4
Show maximum bonus statistics on results screen
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Addresses https://github.com/ppy/osu/discussions/25088 .
2023-10-12 14:55:16 +09:00
Dean Herbert
194ad9650d
Remove test scene background stack and use new ChangeBackgroundColour
method
2023-10-12 14:08:31 +09:00
Dean Herbert
29eba3c58a
Update framework
2023-10-12 14:08:31 +09:00
Dean Herbert
f26e3afd29
Merge pull request #25062 from smoogipoo/remove-hold-note-ticks
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Remove osu!mania hold note ticks
2023-10-12 13:55:50 +09:00
Dean Herbert
52255b15f0
Merge pull request #25092 from bdach/key-binding-row-cleanups
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Clean up `KeyBindingRow` and related classes
2023-10-12 13:38:52 +09:00
Joseph Madamba
764f641bc9
Add extended info support to tiny mod switches
2023-10-11 12:47:12 -07:00
Bartłomiej Dach
712564ea4f
Enable NRT in KeyBindingsSubsection
2023-10-11 20:03:31 +02:00
Bartłomiej Dach
063623b4e6
Merge branch 'master' into remove-hold-note-ticks
2023-10-11 19:47:51 +02:00
Bartłomiej Dach
041318e3e8
Assign red colour to ComboBreak
hit result
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For a judgement result to show up on the colour hit error meter, it has
to be two things: be scorable, and not be bonus.
`ComboBreak` happens to meet both of those criteria - it impacts score
indirectly via decreasing the combo portion, and isn't bonus. Therefore
it would show up on the colour hit error meter, but because
`OsuColour.ForHitResult()` wasn't handling it explicitly, it was
painting the result in light blue, which isn't ideal for a miss type
judgement. Therefore, use red instead.
There is possibly an argument to be made that this judgement should not
show up on the colour hit error meter at all, but I think it's actually
okay for it to be this way. In any case it doesn't appear to be anything
so major as to warrant blocking the hold note tick removal at this time.
2023-10-11 19:44:46 +02:00
Bartłomiej Dach
3f29f27cd4
Assign empty hit windows to HoldNoteBody
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It's not a timed object, so following precedent, it should have empty
hitwindows.
This is not actually just aesthetics; several components check whether a
hitobject has empty hitwindows to determine whether to include it on
various HUD displays and results screen components where timed objects
are explicitly involved.
2023-10-11 19:40:55 +02:00
Bartłomiej Dach
797109c05c
Enable NRT in KeyBindingRow
2023-10-11 08:50:00 +02:00
Bartłomiej Dach
0b2b065383
Add xmldoc
2023-10-11 08:50:00 +02:00
Bartłomiej Dach
7ac874d17a
Use init-only properties where applicable
2023-10-11 08:49:58 +02:00
Bartłomiej Dach
1acc02405e
Reorder KeyBindingRow
members
2023-10-11 08:18:59 +02:00
Bartłomiej Dach
eeb5409733
Merge pull request #25081 from peppy/song-bar-less-black
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Reduce black fill of song bar in tournament UI back to reasonable levels
2023-10-10 22:28:50 +02:00
Bartłomiej Dach
969c1b0812
Merge pull request #25074 from peppy/fix-argon-health-bar-flash
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Fix argon health bar not completing flash animation correctly
2023-10-10 22:28:30 +02:00
Bartłomiej Dach
6f5f3a1ef4
Merge branch 'master' into fix-argon-health-bar-flash
2023-10-10 20:03:20 +02:00
Bartłomiej Dach
66c12e5269
Merge pull request #25083 from peppy/fix-preview-point-incorrect
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Fix default preview point being incorrect on old beatmaps
2023-10-10 19:54:14 +02:00
Dean Herbert
b9dbc8139b
Merge branch 'master' into fix-argon-health-bar-flash
2023-10-11 00:20:08 +09:00
Bartłomiej Dach
d701e88a08
Merge pull request #25076 from peppy/fix-argon-health-bar-perf
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Ensure health displays don't pile up transforms when off-screen
2023-10-10 16:33:32 +02:00
Bartłomiej Dach
0c64fe7eaa
Merge pull request #25079 from peppy/fix-player-startup-stop
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Fix multiplayer not correctly pausing the track on initialisation
2023-10-10 16:30:35 +02:00
Dean Herbert
b9dadc52b7
Adjust comment to match current behaviour
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-10-10 22:54:19 +09:00
Dean Herbert
e2e28ef0ca
Remove comment regarding inlined delegate
2023-10-10 22:12:20 +09:00
Dean Herbert
682aa06acf
Remove JudgementResult
from Miss
/Flash
as it is not used
2023-10-10 22:10:44 +09:00
Dan Balasescu
a1a46e58fc
Move validation to DHO.ApplyResult()
2023-10-10 21:42:37 +09:00