Dean Herbert
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b78c516b74
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Merge branch 'master' into scoring-revamp
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2017-09-13 20:47:14 +09:00 |
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smoogipooo
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093d82ac45
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Set depths from playfield add methods instead of DrawableHitObject
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2017-09-13 16:17:01 +09:00 |
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smoogipooo
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7b30fc8a09
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Fix osu! slider initial circles being placed at the wrong depth.
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2017-09-13 00:43:30 +09:00 |
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smoogipooo
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3386dbb243
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Fix incorrect HitResult for slider ticks.
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2017-09-13 00:37:18 +09:00 |
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smoogipooo
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d070fb8063
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Actually make DrawableSliderTick return an OsuJudgement now
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2017-09-12 19:48:35 +09:00 |
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Dean Herbert
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86de4fa2e2
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Apply CI fixes
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2017-09-12 18:36:19 +09:00 |
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Dean Herbert
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d7ac02d090
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Ensure judgements aren't updated when ArmedState is not idle
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2017-09-12 18:00:41 +09:00 |
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Dean Herbert
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1194e46ef1
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Merge remote-tracking branch 'upstream/master' into judgement-revamp
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2017-09-12 17:46:21 +09:00 |
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smoogipooo
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19db7a8f72
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Update in line with framework changes.
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2017-09-07 22:46:21 +09:00 |
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smoogipooo
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0cc443e618
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Remove all generic judgements.
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2017-09-06 18:05:51 +09:00 |
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smoogipooo
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29941019a5
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Hacky way to make osu! and taiko work again.
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2017-09-06 17:44:51 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Dean Herbert
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84c22df3f5
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Combine Judgement.HitResults into one.
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2017-09-06 17:01:48 +09:00 |
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smoogipooo
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6a7b410bc3
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Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
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2017-08-21 11:58:54 +09:00 |
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Shane Woolcock
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71ddbd22a1
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Convert ReceiveMouseInputAt override to lambda syntax, and make Tracking property private set
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2017-08-20 14:00:53 +09:30 |
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Shane Woolcock
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51af233d66
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Fix sliders not checking the correct cursor position once it moves out of the follow circle
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2017-08-19 12:19:37 +09:30 |
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Shane Woolcock
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7e0fe6cbcb
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Fix slider tracking to use pressed actions rather than directly querying the mouse buttons
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2017-08-18 20:19:23 +09:30 |
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Shane Woolcock
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9558d2a161
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Remove unnecessary using
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2017-08-18 19:39:28 +09:30 |
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Shane Woolcock
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44feef78f1
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Simplify OsuActionInputManager property
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2017-08-18 19:32:08 +09:30 |
|
Shane Woolcock
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529732ea47
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More CI fixes
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2017-08-18 16:58:01 +09:30 |
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Shane Woolcock
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90dacd9861
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Trim whitespace
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2017-08-18 16:49:10 +09:30 |
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Shane Woolcock
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9628c0b6d6
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Change spinner to check currently pressed actions rather than implementing IKeyBindingHandler
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2017-08-18 16:46:00 +09:30 |
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Shane Woolcock
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9c6ca2d159
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Add lazy weak property to DrawableOsuHitObject to find and cache the containing OsuInputManager, if it exists
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2017-08-18 16:34:01 +09:30 |
|
Dan Balasescu
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f7ccc81875
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Merge branch 'master' into fix-spinner-ignoring-actions
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2017-08-17 12:33:18 +09:00 |
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Shane Woolcock
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b1abf83fee
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Change spinner action checks to switches
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2017-08-16 17:51:57 +09:30 |
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Shane Woolcock
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9448e2f192
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Remove unnecessary OnMouseDown/Up from SpinnerDisc
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2017-08-16 17:25:48 +09:30 |
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Shane Woolcock
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9e5deb63d1
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Fix spinner not handling left/right action bindings
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2017-08-15 16:42:26 +09:30 |
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Dean Herbert
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97ac8e1a64
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Update usages of IsAlive/IsLoaded in line with framework changes
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2017-08-15 13:57:48 +09:00 |
|
Dean Herbert
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99458aab48
|
Propagate framework updates
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2017-08-12 19:54:07 +09:00 |
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Dean Herbert
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48d4ed55e9
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Move a lot of code to framework
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2017-08-11 16:11:46 +09:00 |
|
Dean Herbert
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798fff00b2
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Remove shortcomings, remove InputState.Data usage, make everything amazing
No more casting!
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2017-08-10 19:28:24 +09:00 |
|
Dean Herbert
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e9a11ebc9f
|
Use new population methods and implement osu! ruleset actions
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2017-08-10 18:31:12 +09:00 |
|
Dean Herbert
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0d9ea97828
|
Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
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2017-08-03 14:36:21 +09:00 |
|
Dean Herbert
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fce580d717
|
Reshuffle namespaces
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2017-07-26 13:22:46 +09:00 |
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Thomas Müller
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e68675f970
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Rename EasingTypes to Easing
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2017-07-22 20:53:53 +02:00 |
|
Thomas Müller
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598b3f051e
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Address CI concerns and update framework
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2017-07-22 11:15:45 +02:00 |
|
Thomas Müller
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0f2bcb2904
|
Update framework
|
2017-07-21 18:23:01 +02:00 |
|
Thomas Müller
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a7dc8a892b
|
Update framework
|
2017-07-21 17:24:09 +02:00 |
|
Thomas Müller
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440878945e
|
Remove remaining usages of AddDelay
|
2017-07-17 18:16:15 +03:00 |
|
Thomas Müller
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546efc0181
|
Get rid of AddDelay & ResetDelay in osu.Game.Rulesets.Osu
|
2017-07-17 17:05:24 +03:00 |
|
Thomas Müller
|
87bcd526f3
|
Get rid of raw AddDelay calls within osu.Game
|
2017-07-17 16:51:21 +03:00 |
|
Thomas Müller
|
19fb03e737
|
Try different formatting style
|
2017-07-16 18:28:20 +03:00 |
|
Thomas Müller
|
032e9df67b
|
ApplyDelay -> AddDelay
|
2017-07-16 17:47:29 +03:00 |
|
Thomas Müller
|
99221260c4
|
Replace several usages of BeginDelayedSequence with LINQ-style
|
2017-07-16 17:42:01 +03:00 |
|
Thomas Müller
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71105bb9ee
|
Delay -> ApplyDelay; DelayReset -> ResetDelay
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2017-07-16 14:06:46 +03:00 |
|
Thomas Müller
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6063219b72
|
Update framework
|
2017-07-16 13:59:26 +03:00 |
|
Thomas Müller
|
a5e610a7ba
|
Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
|
2017-07-14 19:18:12 +03:00 |
|
Dean Herbert
|
0e2dc9388a
|
More changes in-line with framework changes.
|
2017-07-10 12:55:47 +09:00 |
|
Dean Herbert
|
7952e7caa9
|
Fix typos
|
2017-07-10 03:22:08 +09:00 |
|
Dean Herbert
|
2c8b8c3f9c
|
Update loop logic in line with framework changes
|
2017-07-09 18:23:34 +09:00 |
|