Dylan Nantz
e38075c4ef
Use PlacementState to check juice stream placement
2023-01-13 09:37:23 -05:00
Dylan Nantz
4ab7ef9af9
Show distance snap for first juice stream object. Fixes #18469
2022-12-05 15:12:50 -05:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
f8a4af5e0e
Add osu!catch read-distance-spacing implementation
2022-10-26 13:45:06 +09:00
Dean Herbert
7d59bc6e2f
Merge branch 'grid-momentary-shortcuts' into read-current-distance-snap
2022-10-26 13:28:04 +09:00
Dean Herbert
54ae16badc
Move distance snap toggle button implementation to DistancedHitObjectComposer
2022-10-26 13:27:23 +09:00
Dean Herbert
2f0283e4d4
Simplify logic with new multi-grid snap support
2022-10-25 14:22:30 +09:00
Dean Herbert
645a84b1d6
Display current distance snap and add button to update to use it
2022-10-21 22:58:36 +09:00
Dean Herbert
1e09a21279
Remove unused using statement
2022-10-21 19:55:58 +09:00
Dean Herbert
16f5c2a7c6
Apply same fix to osu!catch composer
2022-10-21 17:15:36 +09:00
Dean Herbert
830b92d3ae
Add momentary shortcuts to toggle grid/distance snap
...
Matching osu!stable. I use these quite a lot while mapping and I'm sure
others do as well.
Hold `Shift` = invert grid snap
Hold `Alt` = invert distance snap
2022-10-19 20:06:41 +09:00
Dean Herbert
1778120f3e
Add inline comment mentioning binding issues
2022-10-18 12:10:30 +09:00
ekrctb
9247ff3e0a
Allow changing scrolling speed in catch editor
...
Scroll speed is not saved and doesn't affect gameplay.
It is purely a feature for a better visualization.
It is currently bind to scroll speed increase/decrease.
Default F3/F4 crashes with editor shortcuts so it has to be changed.
2022-10-06 18:06:16 +09:00
ekrctb
e8cd9a5d11
Allow arbitrary height catch editor
...
Useful because can see more notes at once.
2022-10-06 17:26:03 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
c0abce918f
Add enum
to snap method as alternative to mutliple nested invocations
2022-05-12 16:19:07 +09:00
Dean Herbert
f6fc926f1a
Add xmldoc and rename methods in IPositionSnapProvider
for legibility
2022-05-05 15:58:21 +09:00
Salman Ahmed
b6d2ca7709
Clarify TODO comment
2022-04-28 10:57:14 +03:00
Salman Ahmed
bfc6bfc91b
Let CatchHitObjectComposer
inherit from DistancedHitObjectComposer
and hide control
2022-04-28 06:44:50 +03:00
Salman Ahmed
8ed39009fd
Encapsulate distance spacing control handling to a "distance toolbox composite"
...
Encapsulated in a way which can allow further extensibility for the
right-side area of toolboxes.
2022-04-24 08:33:03 +03:00
Salman Ahmed
19ee05c232
Add "distance spacing" multiplier for osu! ruleset
...
While osu!catch also implements a distance snap grid, it doesn't rely on
`GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the
"distance spacing" multiplier yet.
2022-02-15 02:21:53 +03:00
ekrctb
e5050b90a5
Don't assume catcher dash speed is 2x the walk speed
2021-10-26 20:09:48 +09:00
ekrctb
c5d765029c
Don't compute source object for distance snap grid when it is not enabled
2021-10-26 11:17:04 +09:00
ekrctb
b7a719de71
Rename method
2021-10-26 11:14:12 +09:00
ekrctb
6d1cd0a3a1
Add distance snapping to catch editor
2021-10-25 16:37:44 +09:00
ekrctb
2beef89c23
Add empty juice stream placement blueprint (no implementation)
2021-07-22 15:47:23 +09:00
ekrctb
115376c538
Add playfield border to catch editor
2021-07-07 16:14:45 +09:00
ekrctb
21331d3a13
Disable caught object stacking in editor
2021-06-22 17:20:13 +09:00
ekrctb
e8907b53a8
Add basic banana shower placement tool
2021-06-22 17:20:13 +09:00
ekrctb
4d7a877795
Add basic fruit placement tool
2021-06-22 17:20:13 +09:00
ekrctb
b8ccfe6ea7
Add basic selection blueprint movement logic
2021-06-22 17:20:13 +09:00
ekrctb
fbe44dac34
Add empty catch hit object composer
2021-06-22 17:20:13 +09:00