var
BeatmapInfo
PlayableBeatmap.BeatmapInfo
Fix `BeatmapConverter` not cloning deeply enough
TestScene{Editor -> Composer}Selection
In line with an upcoming split in functionality between the composer blueprint container and the timeline blueprint container.
EditorTestScene
IPositionalSnapProvider
HitObject
This allows fetching the correct `DifficultyControlPoint` from the hitobject. Nothing more.
Drawable.Click()
item
label