Dean Herbert
af32f51116
Merge pull request #8800 from iiSaLMaN/allow-cancelling-completion
...
Fix results screen pushed after rewinding in-between push delay
2020-04-21 12:49:49 +09:00
Dean Herbert
5a2129da7c
Merge branch 'master' into allow-cancelling-completion
2020-04-21 11:22:37 +09:00
Dean Herbert
a842f17630
Merge branch 'master' into taiko-drumroll-skinning
2020-04-20 20:48:41 +09:00
Dean Herbert
8ebc2ae03d
Never run subtree masking
2020-04-20 20:48:35 +09:00
Salman Ahmed
6f233917b1
Centralize updating HasCompleted bindable logic
2020-04-20 06:40:51 +03:00
Salman Ahmed
fc6c245de5
Replace all judged event logic with HasCompleted bindable
2020-04-19 05:36:04 +03:00
Dean Herbert
9dda7da489
Fix spinners being considered the "first object" for increased visibility in hidden
2020-04-16 14:11:38 +09:00
Dean Herbert
4eefe47ce3
Merge branch 'master' into fix-0-customsampleset
2020-04-16 11:20:31 +09:00
smoogipoo
44981431c5
Remove suffix hackery
2020-04-14 21:33:32 +09:00
smoogipoo
6935221463
Improve logic for CSB transfer
2020-04-14 21:05:07 +09:00
Bartłomiej Dach
06407a1081
Merge branch 'master' into fix-classic-scoring
2020-04-14 02:13:45 +02:00
Bartłomiej Dach
13c81db0cf
Fix incorrect classic score formula
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Upon closer inspection the classic score formula was subtly wrong. The
version given in the wiki is:
Score = Hit Value + (Hit Value * ((Combo multiplier * Difficulty
multiplier * Mod multiplier) / 25))
The code previously used:
bonusScore + baseScore * ((1 + Math.Max(0, HighestCombo.Value - 1)
* scoreMultiplier) / 25);
which is not equivalent to the version on the wiki. The error is in the 1
factor, as in the above version it is being divided by 25, while it should
be outside the division to keep parity with the previous formula.
The tests attached in the previous commit demonstrate that this change
causes a single hit without combo to increase total score by its exact
numeric value.
2020-04-14 01:09:58 +02:00
Dean Herbert
63de493c85
Merge branch 'master' into fix-red-point-placement
2020-04-13 20:56:50 +09:00
smoogipoo
58a7313091
Fix fallback for file hit samples
2020-04-13 20:09:17 +09:00
smoogipoo
cee4b005e6
Fix custom sample set 0 not falling back to default samples
2020-04-13 20:00:06 +09:00
smoogipoo
f38b64d201
Fix placement blueprints handling double clicks
2020-04-13 13:57:15 +09:00
Dean Herbert
c51bad0e35
Cache ManiaPlayfield instead
2020-04-13 13:42:21 +09:00
Dean Herbert
cdff6060d3
Remove recursive hierarchy traversal for mania sample balance
2020-04-13 13:01:27 +09:00
Dean Herbert
65b96079a0
Move dampening to base implementation and change range to 0..1
2020-04-13 13:01:02 +09:00
Fire937
22d89dbff7
Merge branch 'master' of https://github.com/ppy/osu into stereo-shifted-playback
2020-04-12 01:46:32 +02:00
Fire937
f274ec297c
Add positional sound support for all rulesets
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The SamplePlaybackBalance is calculated in a way that the balance
remains between -0.4 and 0.4.
Positional sound is not supported in osu!taiko.
2020-04-12 01:33:25 +02:00
smoogipoo
a84fe2525b
Fix nested hitobjects potentially indirectly masked away
2020-04-11 16:53:45 +09:00
Fire937
c17e470266
Fix PositionalSound calculation implementation
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The position used to calculate the stereo balance is now the position of
the drawable (as opposed to the position specified in the beatmap file
previously).
2020-04-10 00:01:35 +02:00
Fire937
2201e9b4ae
Add stereo shifted hitsound playback support
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There is now a setting in the general settings called "Positional
hitsounds". If the setting is enabled, the hitsounds playback will be
shifted according to their position on the beatmap.
2020-04-09 18:12:15 +02:00
smoogipoo
ee6ea08cf8
Cleanup handling of hitobject updates
2020-04-09 20:16:44 +09:00
Dean Herbert
7b2144a1a7
Fix merge mishap
2020-04-03 23:31:46 +09:00
Dean Herbert
3289fa7c66
Merge branch 'master' into better-mania-scrollspeed
2020-04-03 23:25:14 +09:00
Dean Herbert
eacbb20d87
Merge branch 'master' into fix-convert-scroll-speed
2020-04-03 22:47:53 +09:00
smoogipoo
d90db5649d
Improve comment slightly
2020-04-03 18:32:07 +09:00
smoogipoo
1ff2cc31d1
Implement more familiar scroll speed options in mania
2020-04-03 18:25:01 +09:00
smoogipoo
b42d1104b7
Fix mania converts scrolling at incorrect speeds
2020-04-03 13:16:01 +09:00
smoogipoo
1f797207f7
Rework lookups to not require total playfield columns
2020-04-03 12:31:05 +09:00
smoogipoo
66486b094c
Remove unnecessary dependency, allow null mods
2020-04-01 13:31:17 +09:00
Dan Balasescu
03cd9aa060
Merge branch 'master' into spun-out
2020-03-30 12:31:53 +09:00
Dean Herbert
7db9bd798c
Remove handle overrides
2020-03-30 11:59:51 +09:00
Dean Herbert
2abb8a37df
Merge branch 'master' into show-mod-settings-tooltip
2020-03-29 14:35:04 +09:00
Dean Herbert
a2b3fe180e
Add the ability to disable user input on specific DrawableHitObjects
2020-03-29 14:30:45 +09:00
Dan Balasescu
005a818f32
Merge branch 'master' into fix-slider-end-sounds
2020-03-27 19:26:32 +09:00
Dean Herbert
f80efd10c2
Avoid using a miss judgement
2020-03-26 19:54:17 +09:00
Dean Herbert
07462120e4
Split break tracking into its own component
2020-03-26 15:30:23 +09:00
Dean Herbert
2b1245f63a
Improve xmldoc in a couple of places
2020-03-26 12:50:00 +09:00
Dean Herbert
8a2aac5f83
Rename conversion methods for clarity
2020-03-25 20:21:34 +09:00
Dean Herbert
800e395bc8
Merge branch 'master' into replay-recording
2020-03-25 20:20:59 +09:00
Dean Herbert
6d81da5419
Merge branch 'master' into video-offset
2020-03-25 11:28:59 +09:00
Dean Herbert
448961b330
Rename incorrect variable
2020-03-24 15:39:01 +09:00
Dean Herbert
388cf5c83a
Fix catch positional data being incorrectly recorded
2020-03-24 15:38:54 +09:00
Dean Herbert
022465f546
Add encoding and import support
2020-03-24 14:51:52 +09:00
Dean Herbert
546772192c
Add helper method to convert to legacy mods enums
2020-03-24 13:07:51 +09:00
Liam DeVoe
2fa42ed644
use N2 for ModTimeRamp, add x text
2020-03-23 12:54:08 -04:00
Dean Herbert
617149fb27
Implement in player
2020-03-23 20:06:18 +09:00