Bartłomiej Dach
5bf4dd6358
Move skin background to separate file
2021-06-08 21:57:08 +02:00
Dean Herbert
19a44d65c5
Tidy up code
2021-06-04 15:18:16 +09:00
Nathan Alo
996c156106
apply suggestions
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- apply 0 alpha to beatmap background if storyboard replaces it
- use an AudioContainer to mute all samples coming from the storyboard
2021-06-04 13:56:10 +08:00
Nathan Alo
d7d0dde5d2
use created storyboard to check for drawables instead
2021-06-03 13:56:14 +08:00
Nathan Alo
62b07fb9ce
apply suggestions
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- Replace the sprite with a solid black box when a storyboard requests it.
- Create a new storyboard instance and exclude the fail layer as well as strip all samples from it
- Do not attempt in creating the storyboard when it isn't needed
2021-06-03 13:27:00 +08:00
Dean Herbert
a62dd7cca0
Revert "refactor BeatmapBackgroundWithStoryboard to reduce overhead"
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This reverts commit 277545bb06
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2021-06-03 12:33:16 +09:00
Nathan Alo
277545bb06
refactor BeatmapBackgroundWithStoryboard to reduce overhead
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This avoids loading the sprite if its not needed and instead of hiding it, it is removed when the storyboard replaces the background or there is a video.
This also only initializes DrawableStoryboard if there are any elements in any layer.
2021-06-02 20:27:12 +08:00
Nathan Alo
3c3ef13632
remove fade
2021-06-02 16:28:22 +08:00
Nathan Alo
e66f6e8f91
fix inspect code issues and cleanup code
2021-06-02 16:12:41 +08:00
Nathan Alo
dec18ef826
implement BeatmapBackgroundWithStoryboard
2021-06-02 15:50:58 +08:00
Dean Herbert
b5954a55ad
Remove empty <returns> xmldoc
2021-04-12 17:46:14 +09:00
smoogipoo
3bcf9c255a
Add Triangles.Reset()
2020-11-17 13:06:30 +09:00
smoogipoo
33c643e369
Add obsoletion for unused property
2020-11-17 12:23:34 +09:00
Dean Herbert
a9a3489e92
Fix potential null reference when loading background
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As seen in
https://discordapp.com/channels/188630481301012481/188630652340404224/772094427342569493 .
Caused due to async load of the loader, which means it may not be ready
before Next() is called.
2020-10-31 22:51:35 +09:00
Bartłomiej Dach
78842ab95a
Improve look & behaviour of background transitions
2020-10-30 22:40:24 +01:00
Bartłomiej Dach
391dd73843
Fix typo in comment
2020-10-30 22:39:34 +01:00
Bartłomiej Dach
38cf90a69b
Change background to seasonal right after login
2020-10-30 22:03:26 +01:00
Bartłomiej Dach
29ad099902
Allow to fetch if going online after launch
2020-10-30 21:49:14 +01:00
Bartłomiej Dach
67a325f47d
Move config setting logic to background loader
2020-10-30 21:22:22 +01:00
Bartłomiej Dach
20c27c6943
Rename lookup & field
2020-10-30 19:55:22 +01:00
Bartłomiej Dach
82ef85569b
Fix nullref when querying IsInSeason before request completion
2020-10-30 19:35:08 +01:00
Max Hübner
51a58269ad
Fix nullref in case of successfull request but no backgrounds available
2020-10-30 17:57:29 +01:00
Max Hübner
f6eb5680ec
Save full api response in SessionStatics
2020-10-30 16:43:18 +01:00
Max Hübner
d19dd4eef6
IsInSeason() -> IsInSeason
2020-10-30 15:56:19 +01:00
Max Hübner
f27ce7521d
Make "Sometimes" setting depend on season end date, rather than chance
2020-10-30 10:27:43 +01:00
Max Hübner
d9846fad37
Remove fallback texture parameter
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When there isn't a seasonal event, we don't want to fall back to the basic background here, but rather to the user selected background source.
2020-10-29 18:03:36 +01:00
Max Hübner
907e1921c7
Make SeasonalBackgroundLoader read from SessionStatics
2020-10-29 17:31:42 +01:00
Max Hübner
c1d03a5bac
Add SeasonalBackgroundLoader and SeasonalBackground
2020-10-23 13:40:13 +02:00
Dean Herbert
dde7f706aa
Avoid rapid triangle repositioning during editor slider placement
2020-10-02 15:51:14 +09:00
Dean Herbert
671141ec61
Load menu backgrounds via LargeTextureStore to reduce memory usage
2020-08-14 18:05:05 +09:00
alex
0e2ccac33b
Add spaces to comments
2020-05-04 18:36:24 -07:00
smoogipoo
f71c45cb1b
Remove shallPropagate
2020-02-25 11:30:33 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Sebastian Krajewski
0b9cc8ed1b
Revert "Move colour generation to TriangleParticle"
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This reverts commit de4c62788c
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2020-01-07 09:58:37 +09:00
Sebastian Krajewski
de4c62788c
Move colour generation to TriangleParticle
2020-01-06 12:51:38 +01:00
Sebastian Krajewski
d1f3cb3dbd
Premature checks to avoid unnecessary updates
2020-01-06 01:53:29 +01:00
Sebastian Krajewski
f70f25098b
Change visible triangles colour when dark or light colour is changed
2020-01-06 00:32:13 +01:00
Dean Herbert
bb0a4db847
Fix failing tests
2019-11-29 01:17:58 +09:00
smoogipoo
d1e3718038
Reduce the scale of background blurs
2019-11-27 15:04:09 +09:00
Berkan Diler
fccdbffa93
Use MathF instead of Math- functions when possible
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MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
Dean Herbert
57d38c5c74
Add final newline
2019-11-22 02:39:54 +09:00
LeNitrous
b8d147a3b4
introduce main menu background modes
2019-09-24 17:42:06 +08:00
smoogipoo
a87a1e6031
Don't redraw certain buffered containers on scale change
2019-09-04 19:38:12 +09:00
Dean Herbert
90b1fe81f3
Update cached usage in line with framework changes
2019-08-09 19:12:29 +09:00
Dean Herbert
07a0df7c4f
Fix bracket precedence
2019-07-22 18:29:04 +09:00
Dean Herbert
4c592a5e65
Fix TriangleDrawNode crash when aimcount is zero
2019-07-20 22:52:07 +09:00
Dean Herbert
5696d79423
Use TriangleBatch
2019-07-19 23:47:48 +09:00
Dean Herbert
024f136d82
Reduce buffer count by one
2019-07-19 14:24:11 +09:00
Dean Herbert
95f36c36c4
Late-initialize vertex batch for safety
2019-07-19 01:52:53 +09:00
Dean Herbert
a23bb3a6b3
Account for headless nulls (but how?)
2019-07-19 01:14:55 +09:00