ANDY840119-PC\andy840119
e947e46566
fix :
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1. Add space before {, before Duration, and after 1000
2. How about just ManiaStage?
3. This is really just Columns.Count, you're not saving much with this extra variable here.
2018-01-14 11:41:52 +09:00
ANDY840119-PC\andy840119
561c9f2233
update rom ppy master
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.
Find out that has some problem long hit note will not show hit result
2018-01-14 11:32:54 +09:00
smoogipoo
712d586d41
Revert "Add OSD + config value for scroll speed"
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This reverts commit a6d8b28221910993005d6adbbcc5b0447b5a1511.
2018-01-12 12:28:43 +09:00
smoogipoo
a6d8b28221
Add OSD + config value for scroll speed
2018-01-11 13:40:46 +09:00
ANDY840119-PC\andy840119
118e0b63eb
fix CI error
2018-01-11 00:07:27 +09:00
ANDY840119-PC\andy840119
cc0520d722
1. because set stage's width doesn't help, so use margin instead
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2. adjust spacing when has different number of stages
2018-01-10 23:47:38 +09:00
smoogipoo
86b5591583
Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
2018-01-10 18:02:49 +09:00
ANDY840119-PC\andy840119
d5b436d91b
use public List<Column> Columns => listColumnStages.SelectMany(x => x.Columns).ToList(); instead
2018-01-08 23:11:20 +09:00
為什麼
98929952e3
Merge branch 'master' into master
2018-01-06 11:17:15 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
e0e84ff370
Fix mania playfield scrolling hitobjects in the wrong direction
2018-01-04 22:05:20 +09:00
smoogipoo
a7aab21a29
Re-namespace files
2018-01-04 19:22:15 +09:00
smoogipoo
651e24e3cc
Implement proper scrolling directions
2018-01-04 19:17:40 +09:00
smoogipoo
f34131f8f4
Initial game-wide replacement of scrolling playfields
2018-01-04 18:50:17 +09:00
ANDY840119-PC\andy840119
a855a21ccb
group -> stage
2018-01-03 23:04:51 +09:00
ANDY840119-PC\andy840119
5326f71ed9
fix some error that smoogipoo says
2018-01-03 22:58:08 +09:00
ANDY840119-PC\andy840119
7b94a710e3
Appveyor Chan, Please
2017-12-28 23:55:06 +09:00
ANDY840119-PC\andy840119
9faa5fb199
pray
2017-12-28 23:40:02 +09:00
ANDY840119-PC\andy840119
a322c15bbd
after resharper : (
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.
裝上Resharper,從此VS的速度一片黑暗
2017-12-28 23:15:12 +09:00
ANDY840119-PC\andy840119
cfc4c39255
Fixed the alert from AppVeyor.
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maybe.
2017-12-28 22:57:41 +09:00
ANDY840119-PC\andy840119
28da60cc38
https://github.com/ppy/osu/issues/716
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1. split the playfield columns by ManiaModKeyCoop
2. can chaneg the key number by ManiaKeyMod
2017-12-28 22:40:23 +09:00
Dean Herbert
f32d444d68
Remove generics from Playfield (fixes catch)
2017-09-12 18:19:28 +09:00
Dean Herbert
1194e46ef1
Merge remote-tracking branch 'upstream/master' into judgement-revamp
2017-09-12 17:46:21 +09:00
smoogipooo
df0a31bf2a
Add judgement text displays to osu!mania
2017-09-11 17:56:02 +09:00
smoogipooo
e8efdcf188
Make tick explosions white and lower scale.
2017-09-11 14:37:34 +09:00
Dean Herbert
5ce76d8023
Merge remote-tracking branch 'upstream/master' into judgement-revamp
2017-09-11 14:36:51 +09:00
smoogipooo
3026675f35
Add explosions.
2017-09-11 13:44:39 +09:00
smoogipooo
10f0d1f20d
Pass down OnJudgement to columns.
2017-09-11 12:57:10 +09:00
smoogipooo
42dc4d9b1c
Rework mania playfield to be more sane with masking/nesting.
2017-09-11 10:46:54 +09:00
smoogipooo
b085208d24
Remove unused code
2017-09-07 16:15:33 +09:00
smoogipooo
0cc443e618
Remove all generic judgements.
2017-09-06 18:05:51 +09:00
smoogipooo
115e5c95af
Make ScrollingPlayfield.Reversed protected; make ManiaPlayfield 'invertible'.
2017-08-23 20:50:03 +09:00
smoogipooo
d8dfcc614a
Make mania work with key bindings
2017-08-23 13:42:16 +09:00
smoogipooo
cd3c825bd2
Fix mania playfield not working.
2017-08-22 14:07:46 +09:00
smoogipooo
c5ce86b9f3
Add reversing capability to ScrollingPlayfield.
2017-08-08 12:59:50 +09:00
smoogipooo
12f9793fec
Fix mania bar lines not working.
2017-08-07 17:46:22 +09:00
smoogipooo
f3c05fe232
CI fixes.
2017-08-07 17:34:57 +09:00
smoogipooo
c6447e40f9
Reduce implementation overhead for nested playfields (e.g. playfield + columns).
2017-08-07 14:56:26 +09:00
smoogipooo
b1d25ed388
Implement ScrollingPlayfield, now containing ScrollingHitObjectContainer (prev. SpeedAdjustmentCollection).
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Also removing a lot of mania code relating to gravity mod for now.
2017-08-04 23:07:08 +09:00
smoogipooo
0f901c99a0
Implement SpeedAdjustedPlayfield and a new HitRenderer derivation.
2017-08-04 20:11:18 +09:30
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
598b3f051e
Address CI concerns and update framework
2017-07-22 11:15:45 +02:00
Thomas Müller
6063219b72
Update framework
2017-07-16 13:59:26 +03:00
Thomas Müller
a5e610a7ba
Update framework and fix compilation
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Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Thomas Müller
e8ce3e16b0
Address CI concern
2017-07-10 12:52:29 +03:00
Dean Herbert
0e2dc9388a
More changes in-line with framework changes.
2017-07-10 12:55:47 +09:00
Dean Herbert
89c8a34025
Merge branch 'master' into better-drawablehitobject-lifetimes
2017-06-21 20:13:57 +09:00
smoogipooo
fc0e44b214
Update framework.
2017-06-21 11:28:27 +09:00
paparony03
62dee59672
Shapes namespace
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Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
4afe83e74e
Rework DrawableHitObject to provide default life times and proper DrawableTimingSection autosizing.
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This exposes LifetimeOffset from DrawableHitObject which is used by the XSRG rulesets to adjust the life time range by the VisibleTimeRange.
2017-06-16 19:21:54 +09:00