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cc0520d722
2. adjust spacing when has different number of stages
144 lines
4.7 KiB
C#
144 lines
4.7 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaPlayfield : ScrollingPlayfield
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{
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/// <summary>
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/// list mania column stages
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/// </summary>
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private readonly FillFlowContainer<ManiaColumnStage> listColumnStages;
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/// <summary>
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/// Whether this playfield should be inverted. This flips everything inside the playfield.
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/// </summary>
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public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
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/// <summary>
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/// The style to use for the special column.
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/// </summary>
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public SpecialColumnPosition SpecialColumnPosition
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{
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get => listColumnStages.FirstOrDefault()?.SpecialColumnPosition ?? SpecialColumnPosition.Normal;
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set
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{
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foreach (var singleStage in listColumnStages)
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{
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singleStage.SpecialColumnPosition = value;
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}
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}
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}
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public List<Column> Columns => listColumnStages.SelectMany(x => x.Columns).ToList();
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public ManiaPlayfield(List<StageDefinition> stages)
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: base(Axes.Y)
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{
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if (stages.Count <= 0)
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throw new ArgumentException("Can't have zero or fewer columns.");
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Inverted.Value = true;
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var stageSpacing = 300 / stages.Count();
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InternalChildren = new Drawable[]
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{
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listColumnStages = new FillFlowContainer<ManiaColumnStage>
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{
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Name="Stages",
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Direction = FillDirection.Horizontal,
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RelativeSizeAxes = Axes.Y,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(stageSpacing),
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}
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};
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var currentAction = ManiaAction.Key1;
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foreach (var stage in stages)
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{
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var drawableStage = new ManiaColumnStage(stage.Columns);
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drawableStage.VisibleTimeRange.BindTo(VisibleTimeRange);
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listColumnStages.Add(drawableStage);
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AddNested(drawableStage);
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for (int i = 0; i < stage.Columns; i++)
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{
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var c = new Column
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{
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//c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
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Action = currentAction++
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};
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drawableStage.AddColumn(c);
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AddNested(c);
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}
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}
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Inverted.ValueChanged += invertedChanged;
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Inverted.TriggerChange();
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}
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private void invertedChanged(bool newValue)
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{
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Scale = new Vector2(1, newValue ? -1 : 1);
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foreach (var single in listColumnStages)
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{
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single.Judgements.Scale = Scale;
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}
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}
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public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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{
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var maniaObject = (ManiaHitObject)judgedObject.HitObject;
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int column = maniaObject.Column;
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Columns[column].OnJudgement(judgedObject, judgement);
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getFallDownControlContainerByActualColumn(column).AddJudgement(judgement);
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}
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public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column).Add(h);
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public void Add(BarLine barline)
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{
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foreach (var single in listColumnStages)
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{
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single.HitObjects.Add(new DrawableBarLine(barline));
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}
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}
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private ManiaColumnStage getFallDownControlContainerByActualColumn(int actualColumn)
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{
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int sum = 0;
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foreach (var single in listColumnStages)
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{
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sum = sum + single.ColumnCount;
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if (sum > actualColumn)
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{
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return single;
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}
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}
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return null;
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}
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}
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}
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