Dean Herbert
59457743e5
Move further to the right to avoid overlap with toolbox listing
2021-07-20 19:43:52 +09:00
Dean Herbert
9c4fbf45e9
Add the ability to enter and exit the skin editor via on-screen buttons
2021-07-20 19:36:12 +09:00
Dean Herbert
1848bd902d
Fix skin editor context menus not dismissing when clicking away
2021-05-20 19:51:07 +09:00
Bartłomiej Dach
3d3c5028e6
Trim unnecessary array copy
2021-05-14 22:33:26 +02:00
Dean Herbert
d09da02673
Fix deleting skin elements not saving out to skin
...
Closes https://github.com/ppy/osu/issues/12786 .
2021-05-14 16:03:22 +09:00
Dan Balasescu
67f795cfa6
Merge branch 'master' into save-on-forced-exit
2021-05-13 22:00:38 +09:00
Dean Herbert
b939318922
Merge branch 'skin-serialisation' into skin-editor-default-placement-location
2021-05-13 19:09:34 +09:00
Dean Herbert
e5f765d1a8
Fix broken exception message
2021-05-13 19:06:58 +09:00
Dean Herbert
bda0ea463a
Merge branch 'skin-serialisation' into save-on-forced-exit
2021-05-13 19:05:47 +09:00
Dean Herbert
106fa97a11
Rename SkinnableElementTargetContainer
to SkinnableTargetContainer
2021-05-13 17:07:38 +09:00
Dean Herbert
7921dc7ece
Rename ISkinnableComponent
to ISkinnableDrawable
2021-05-13 17:06:00 +09:00
Dean Herbert
469a7f5d2a
Reorder fields in SkinEditor
2021-05-13 13:04:17 +09:00
Dean Herbert
088335a035
Revert "Also save on skin switch"
...
This reverts commit 2f55d1e5ab
.
2021-05-12 17:45:51 +09:00
Dean Herbert
2f55d1e5ab
Also save on skin switch
2021-05-12 17:42:12 +09:00
Dean Herbert
be187e8ebd
Avoid hard crash if Save()
is called before preparing for mutation
2021-05-12 17:42:04 +09:00
Dean Herbert
9df08560b6
Save skin editor changes on forced exit
2021-05-12 16:07:00 +09:00
Dean Herbert
494a1b01a5
Move SkinnableElementTargetContainer
out of HUD namespace
2021-05-12 15:59:33 +09:00
Dean Herbert
42e6795251
Place new skin components at the centre of the screen by default
2021-05-12 14:11:40 +09:00
Dean Herbert
96d4011de2
Use pattern matching to tidy up instance construction
2021-05-12 14:02:24 +09:00
Dean Herbert
f55407f871
Show a message when attempting to customisse a screen which doesn't support it
2021-05-11 18:39:15 +09:00
Dean Herbert
1831f581aa
Add basic metadata display and remove outdated message about not saving
2021-05-11 18:39:15 +09:00
Dean Herbert
a4e0529617
Replace polling logic with direct bindable reactions
2021-05-11 18:39:15 +09:00
Dean Herbert
a7e83aacfb
Ensure default skins are copied before modifying
2021-05-11 18:39:15 +09:00
Dean Herbert
81902ad6a6
Add the ability to revert all skin changes
2021-05-11 18:39:14 +09:00
Dean Herbert
b248b2e5e3
Hook up full save/load flow
2021-05-11 18:39:14 +09:00
Dean Herbert
a1e64f4e3c
Use the existing toolbox design
2021-04-30 14:41:06 +09:00
Dean Herbert
bde72faa7c
Limit components list height to better align with actual viewport
2021-04-30 13:10:42 +09:00
Dean Herbert
8b82a07914
Move skin-related interfaces out of HUD namespace
2021-04-30 13:10:42 +09:00
Dean Herbert
5585a7d438
Add basic interfaces for skinnable target containers
2021-04-30 13:10:42 +09:00
Dean Herbert
ae9d1dc40b
Add component list to main editor interface and enable basic placement
2021-04-30 13:10:42 +09:00
Dean Herbert
8d056ff38f
Remove redundant parenthesis
2021-04-29 18:23:22 +09:00
Dean Herbert
a7982787d4
Add basic header text
2021-04-29 17:40:48 +09:00
Dean Herbert
b936043956
Add the skin editor to the game
2021-04-29 17:20:22 +09:00
Dean Herbert
de73ac7cec
Allow skin editor to be invoked from any context
...
This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.
This adds a test scene which shows this working with gameplay.
2021-04-29 16:12:15 +09:00
Dean Herbert
1cb8fc9a24
Extract editor classes out of test namespace and add anchor support
2021-04-29 16:12:15 +09:00