Pasi4K5
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6346872c39
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Improve code readability and add assertion to test scene
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2023-08-15 23:27:12 +02:00 |
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Pasi4K5
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cd70673463
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Fix property name
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2023-08-14 22:41:25 +02:00 |
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Pasi4K5
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28994166bc
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Split up assertions
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2023-08-14 22:09:12 +02:00 |
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Pasi4K5
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449bee98cc
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Code cleanup
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2023-08-14 21:56:08 +02:00 |
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Pasi4K5
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bbd91e3ee4
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Add TestSceneSliderReversal
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2023-08-14 14:14:11 +02:00 |
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Bartłomiej Dach
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cd416e09f9
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Add test scene for checking spinner judgements
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2023-07-29 00:49:21 +02:00 |
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Dean Herbert
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b9a66ad7b3
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Add test coverage of incorrect selection behaviour
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2023-07-19 14:59:22 +09:00 |
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Dean Herbert
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547f247669
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Fix test to work regardless of screen sizes
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2023-07-12 17:41:58 +09:00 |
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Dean Herbert
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b20190ed4f
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Merge branch 'master' into fix-blueprint-end-placement
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2023-07-12 17:38:47 +09:00 |
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Dean Herbert
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ca9c31b492
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Add test coverage of slider blueprint end placement failing outside playfield
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2023-07-11 17:29:28 +09:00 |
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Bartłomiej Dach
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2cd5fd5944
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Add failing legacy mod conversion test cases
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2023-07-09 16:09:25 +02:00 |
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Bartłomiej Dach
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e9ecad9839
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Add failing test cases covering NaN-timing-point sliders
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2023-07-08 23:24:38 +02:00 |
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tsrk
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350d722c8d
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Merge branch 'master' into hud/kc-skinnable
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2023-06-25 15:42:08 +02:00 |
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Bartłomiej Dach
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f8d2f2f7e1
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Fix more issues discovered by CI that can be fixed game-side
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2023-06-24 19:04:05 +02:00 |
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Bartłomiej Dach
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d7ae430ec2
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Merge branch 'master' into framework-update
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2023-06-24 18:47:52 +02:00 |
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Dean Herbert
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3585c3f1d5
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Apply required nullability changes
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2023-06-24 09:58:36 +09:00 |
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Dean Herbert
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0ab0c52ad5
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Automated pass
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2023-06-24 01:00:03 +09:00 |
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Bartłomiej Dach
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9bcd86d66d
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Fix test failure due to relying on implementation detail
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2023-06-19 18:42:30 +02:00 |
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tsrk
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cf1ee2ba35
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test(TestSceneOsuTouchInput): fix InputTrigger depth
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2023-06-18 18:26:08 +02:00 |
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tsrk
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c8afd057bd
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test(TestSceneOsuTouchInput): simplify draw hierarchy
An InputTrigger is considered active as long as
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2023-06-18 17:51:17 +02:00 |
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tsrk
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b960741ff7
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test: adapt touch input test to changes
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2023-06-16 18:54:19 +02:00 |
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Bartłomiej Dach
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3bf900a4df
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Add failing test case for slider scenario
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2023-06-10 12:14:08 +02:00 |
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Bartłomiej Dach
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2958ce35be
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Adjust object snapping test cases to pass with new radius
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2023-06-08 13:19:47 +02:00 |
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Dean Herbert
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310c54fe28
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Add test coverage ensuring positional data is present in hit events
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2023-06-01 13:26:47 +09:00 |
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Dean Herbert
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e68ba6366c
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Update new usages of "soft" to use the new constant
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2023-05-24 14:04:10 +09:00 |
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Dean Herbert
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83dcd78826
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Make HitSampleInfo.Bank non-nullable
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2023-05-16 18:12:56 +09:00 |
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Bartłomiej Dach
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a45f0b65a1
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Merge pull request #23372 from peppy/fix-slider-end-circle-appear-delay
Fix fade in delay for first slider end circle being incorrect when snaking disabled
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2023-05-03 19:06:39 +02:00 |
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Dean Herbert
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6b017ac05f
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Merge pull request #23308 from OliBomby/sample-control-points
Remove SampleControlPoint and DifficultyControlPoint from HitObject
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2023-05-03 14:21:51 +09:00 |
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Dean Herbert
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b2b9f2a036
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Merge branch 'master' into bubble_mod_implementation_clean
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2023-05-02 16:59:55 +09:00 |
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Dean Herbert
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e3c51b9652
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Add ability to toggle snaking in slider test scene
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2023-05-02 16:26:56 +09:00 |
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Dean Herbert
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e3c384c6b5
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Merge branch 'master' into sample-control-points
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2023-05-02 14:38:39 +09:00 |
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Bartłomiej Dach
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ff29189e89
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Add custom cursor-ripple to cover skinnability in test
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2023-05-01 09:33:37 +02:00 |
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Dean Herbert
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a4ae9e409b
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Implement ripples (legacy and default)
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2023-04-30 14:48:03 +09:00 |
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OliBomby
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354cd23874
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removed all usage of hitobject's DifficultyControlPoint
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2023-04-26 18:17:02 +02:00 |
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OliBomby
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c6fc180659
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remove all test usages of SampleControlPoint
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2023-04-26 14:21:52 +02:00 |
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Dean Herbert
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b0c09df259
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Merge branch 'master' into gameplay/key-counter-abstraction
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2023-04-03 15:33:35 +09:00 |
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Dean Herbert
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cc408470f4
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Add test coverage of second touch moving but not resulting in cursor movement
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2023-03-21 16:14:44 +09:00 |
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Dean Herbert
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7b34607676
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Merge branch 'master' into bubble_mod_implementation_clean
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2023-03-16 13:45:22 +09:00 |
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Dean Herbert
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42359a9754
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Fix previous touch action not being released when it's not a direct touch
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2023-03-15 16:43:20 +09:00 |
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Dean Herbert
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6c4f596a9a
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Make osu! touch input aware of the distance travelled of a non-direct touch
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2023-03-15 16:43:20 +09:00 |
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Bartłomiej Dach
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f711915e5f
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Remove unused using directive
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2023-03-07 21:16:30 +01:00 |
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Dean Herbert
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28520414aa
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Move KeyCounter components to HUD namespace
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2023-03-07 16:41:39 +09:00 |
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Dean Herbert
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8f6df5ea0f
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Merge branch 'master' into gameplay/key-counter-abstraction
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2023-03-07 16:09:45 +09:00 |
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tsrk
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8c94b77de1
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refactor(InputTrigger): move out of KCD
I love JetBrains Rider.
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2023-02-22 15:05:07 +00:00 |
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Dean Herbert
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ee87a29376
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Merge pull request #22543 from Cwazywierdo/hitcircle-late-miss-fade
Fix hit circle late-miss fading differences compared to stable
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2023-02-21 13:56:57 +09:00 |
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MK56
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b74c1c8334
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Merge branch 'master' into bubble_mod_implementation_clean
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2023-02-19 21:36:59 +01:00 |
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Bartłomiej Dach
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0611fd4035
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Add coverage for classic/hidden interactions
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2023-02-19 16:39:25 +01:00 |
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tsrk
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6193aeed12
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fix(TestSceneOsuTouchInput): missing Value call
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2023-02-17 00:13:45 +00:00 |
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tsrk
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c61fac578c
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style(KeyCounter): rename methods and arguments
As for the second suggestion in
https://github.com/ppy/osu/pull/22654#discussion_r1109047998,
I went with the first one as only one Trigger actually uses this
argument for rewinding.
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2023-02-16 23:15:03 +00:00 |
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tsrk
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6340730427
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refactor(KeyCounter): remove circularity
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2023-02-16 21:59:39 +00:00 |
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