Bartłomiej Dach
4edaaa3083
Add test coverage of skin editor copy-paste
2023-11-23 09:55:16 +09:00
Bartłomiej Dach
ea556abad8
Merge branch 'skin-size-editing' into gameplay-hud-redesign/counters
2023-11-11 21:28:29 +09:00
Bartłomiej Dach
ee56b4d205
Use barely better assertion fail message in test
2023-11-11 20:56:05 +09:00
Bartłomiej Dach
b247b94ecb
Revert test changes
...
They were broken because `SerialisedDrawableInfo` is a reference type
and as such equality checks will use reference equality rather than
member equality.
2023-11-11 19:32:46 +09:00
Bartłomiej Dach
21e1d68b15
Remove unused using directive
2023-11-11 15:52:24 +09:00
Dean Herbert
2e48569982
Improve test comparison logic
...
Doesn't really help that much with nunit output,
but at least you can breakpoint and see the json kinda.
2023-11-10 20:00:51 +09:00
Salman Ahmed
634795e45f
Adjust failing test scenes
2023-11-05 02:50:14 +03:00
Dean Herbert
9d46d00294
Update skin editor cyclic test to match expectations better
2023-07-19 16:56:16 +09:00
Terochi
4d52ce769b
Revert SaveState()
calling on initialization
2023-05-01 12:53:58 +02:00
Terochi
8f02bd80f9
Addressed changes
2023-04-30 16:11:52 +02:00
Terochi
949dc1c0f9
Improved logic
2023-04-30 12:05:55 +02:00
Terochi
585318400c
Refactor tests
2023-04-30 02:32:20 +02:00
Terochi
9a9e02b110
Added tests
2023-04-30 02:00:35 +02:00
Dean Herbert
fb51221c2b
Add test coverage of cyclic selection triggering when more than one item is selected
2023-03-21 21:31:10 +09:00
Dean Herbert
1cf870d956
Add test coverage and fix fail case where a drag selection ends incorrectly with cyclic selection
2023-03-15 15:16:48 +09:00
Dean Herbert
3c4e2d8700
Add tests covering drag selection
2023-03-14 21:04:51 +09:00
Dean Herbert
d2fcdf6e0e
Add test coverage of cyclic selection in skin editor
2023-03-07 15:11:47 +09:00
Dean Herbert
32a9c066df
Add test coverage of bring-to-front / send-to-back operations
2023-02-22 18:17:20 +09:00
Dean Herbert
90ca635a17
Fix weird nullability in TestSceneSkinEditor
2023-02-22 18:17:20 +09:00
Dean Herbert
2fbaf88a3c
Add clipboard dependency to SkinEditor
specific tests
...
This is usually provided by the `SkinEditorOverlay`, which is not always
present in tests.
2023-02-16 15:24:38 +09:00
Dean Herbert
a92e42bb84
Rename SkinnableTargetContainer
to SkinComponentsContainer
...
Also use full `SkinComponentsContainerLookup` instead of the sub-type.
This will potentially be useful once we bring in per-ruleset targets.
2023-02-15 18:37:41 +09:00
Dean Herbert
8dc2e6872e
Move skin editor to overlays namespace
2023-02-02 14:00:31 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dan Balasescu
28477f3b97
Fix inspection
2022-09-09 08:55:35 +09:00
cdwcgt
2e775e6886
Add test for object move
2022-09-08 23:47:55 +08:00
Dan Balasescu
1039338d80
Fix intermittent HUD tests
2022-07-28 17:58:07 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Bartłomiej Dach
69cc863611
Fix test failures in skin editor test scene
2022-03-26 19:28:07 +01:00
Dean Herbert
3643f879e4
Add test coverage of skin editor settings slider not working via keyboard adjustments
2022-03-21 17:33:56 +09:00
Dean Herbert
3f61b0d968
Add missing OverlayColourProvider
to SkinEditor
test
2022-03-16 22:23:19 +09:00
Dean Herbert
d062810ff2
Add basic scene selector
2022-03-16 19:12:06 +09:00
Dean Herbert
1eed2436e6
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
Dean Herbert
e0e9106921
Enable autoplay in skin editor tests
2021-05-13 14:55:11 +09:00
Dean Herbert
61ea3f2e64
Remove unnecessary test step creating needless skins
2021-05-11 18:39:15 +09:00
Dean Herbert
004798d61d
Update Legacy components to not require skin in ctor
2021-05-11 18:39:14 +09:00
Dean Herbert
aff32b0d19
Merge branch 'master' into skin-components-list
2021-05-06 14:17:33 +09:00
Dean Herbert
ae9d1dc40b
Add component list to main editor interface and enable basic placement
2021-04-30 13:10:42 +09:00
Dean Herbert
de73ac7cec
Allow skin editor to be invoked from any context
...
This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.
This adds a test scene which shows this working with gameplay.
2021-04-29 16:12:15 +09:00
Dean Herbert
74c6fdc4b8
Add DrawableRuleset
to the skin editor test to get a hit error meter to display
2021-04-29 16:12:15 +09:00
Dean Herbert
1cb8fc9a24
Extract editor classes out of test namespace and add anchor support
2021-04-29 16:12:15 +09:00
Dean Herbert
74fb7cd180
Extract storable attributes to bindables
2021-04-29 16:12:15 +09:00
Dean Herbert
99b428ee4b
Add very basic skin editor test
2021-04-29 16:12:14 +09:00