tgi74000
558b2622a7
Move the Shake logic to a new ShakeContainer
2018-07-05 15:48:54 +02:00
Dean Herbert
c44a81bdf5
Add word wrap support
2018-06-28 13:04:39 +09:00
Dean Herbert
73e13e2d63
Rename Stop to StopAnyPlaying for clarity
2018-06-22 12:35:43 +09:00
smoogipoo
b2066c5d73
Rework preview tracks to reduce usage complexities
2018-06-21 18:40:27 +09:00
Dean Herbert
74f732038f
Add documentation for negative values of ParallaxAmount
2018-06-21 12:49:07 +09:00
Dean Herbert
733b7d1177
Merge branch 'master' into ParallaxContainerImprovement
2018-06-21 12:10:10 +09:00
Dean Herbert
3819ecb2be
Update framework
2018-06-19 20:19:52 +09:00
Dan Balasescu
aaf3ef240e
Remove easily-confused comment
2018-06-15 17:07:07 +09:00
Dean Herbert
a2950b1d80
Fix incorrect comment
2018-06-15 16:12:18 +09:00
Dan Balasescu
c30861186b
Merge branch 'master' into disallow-beatmap-change
2018-06-06 20:26:17 +09:00
smoogipoo
72cc53aded
Rename GameBeatmap -> BindableBeatmap
2018-06-06 20:16:20 +09:00
Dean Herbert
d1fd09ed47
Rename variables
2018-06-06 15:49:27 +09:00
Dean Herbert
86be1bef6b
Use UserTriggered in Player
2018-06-06 15:10:15 +09:00
Aergwyn
707af02097
apply feedback
...
-don't directly set AllowOverlay Bindable
this should be done specifically where needed
-remove AllowOverlay Bindable from ButtonSystem
-remove unnecessary xmldoc
2018-06-03 11:31:04 +02:00
Aergwyn
2b3a630270
add OverlayActivation enum
...
+ fix Toolbar being toggleable when it shouldn't be able to
+ allow opening overlays in MenuState.Initial again
2018-05-28 13:43:47 +02:00
smoogipoo
8004b8af4d
Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
2018-05-23 17:38:02 +09:00
Jacob
caad47b569
Merge branch 'master' into ParallaxContainerImprovement
2018-05-22 12:10:50 +02:00
Dean Herbert
5f8eb6d823
Fix class name
2018-05-22 16:04:36 +09:00
Jacob
e878e65e83
Merge branch 'master' into ParallaxContainerImprovement
2018-05-21 20:31:44 +02:00
Dean Herbert
ebda287e81
Share code with HoldToConfirm implementations elsewhere
2018-05-22 01:44:06 +09:00
Aergwyn
b7e3ea348b
expose two Bindables with split logic instead of one with mixed logic
2018-05-21 15:53:55 +02:00
Aergwyn
1482bca147
Rename for better understanding
...
ShowOverlays -> AllowOverlays
ShowOverlaysOnEnter -> HideOverlaysOnEnter
2018-05-21 09:42:29 +02:00
Aergwyn
4d528c4e67
fix VisualTests and Samples still playing
2018-05-20 10:57:15 +02:00
Aergwyn
67db539172
prevent Overlays from showing in intro/outro sequences
2018-05-18 08:00:05 +02:00
KoziLord
d2b2d3e2e0
Use the absolute value of ParallaxAmount to make sure we're not scaling things down when using a negative value for the Parallax (moving against the cursor instead of with it)
2018-05-16 01:38:46 +02:00
KoziLord
1e88f216f2
Revert the ParallaxContainer changes I made by accident back.
2018-05-16 01:27:18 +02:00
KoziLord
be1159444d
Use the absolute value of ParallaxAmount to make sure we're not scaling stuff down when using a negative ParallaxAmount
2018-05-15 15:56:49 +02:00
Dean Herbert
fe1c1fec0d
Stop overlays from handling DragStart
...
This was causing weird behaviour with the key configuration section and back button in settings.
2018-05-14 15:44:19 +09:00
Dean Herbert
27437cfbaf
Merge branch 'master' into show-beatmap-id
2018-04-20 18:05:24 +09:00
Dean Herbert
8649ddc68b
Make forum posts a web link
2018-04-20 13:01:23 +09:00
Dean Herbert
f62677222c
Merge remote-tracking branch 'upstream/master' into naoey-show-beatmap-id
2018-04-18 13:08:53 +09:00
Dean Herbert
ae77c010e2
Merge remote-tracking branch 'upstream/master' into wave-container
2018-04-15 21:03:18 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
DrabWeb
0bede52381
Move the waves portion of WaveOverlayContainer to WaveContainer to allow usage in other places.
2018-04-11 16:22:27 -03:00
naoey
ca4299c6fe
Remove unused using and fix possible nullref.
2018-04-04 22:07:24 +05:30
naoey
c304c1eecf
Make LinkFlowContainer handle beatmap id lookup in game.
2018-04-04 21:23:51 +05:30
Dean Herbert
6ad962fc8b
Interpolate ParallaxContainer's scale
...
Things were a bit jumpy when a screen was adjusting `ParallaxAmount`. This smoothes the applied scale changes to look great again.
Most noticeable when hitting the retry hotkey (`~`) from gameplay.
2018-03-09 14:35:53 +09:00
Dean Herbert
f78538fea8
Merge branch 'master' into user-profile-recent
2018-03-07 19:41:52 +09:00
smoogipoo
78d73d4c11
Additional fixes for flow ordering after framework changes
2018-03-06 17:20:58 +09:00
smoogipoo
148551afa2
osu!-side changes in-line with framework layout changes
2018-03-06 14:12:37 +09:00
Dean Herbert
26e50043b7
Fix parallax container during rewinds
2018-03-04 00:52:00 +09:00
Dean Herbert
eacb9ba743
Merge branch 'master' into user-profile-recent
2018-02-28 23:49:33 +09:00
Dean Herbert
bda673e6fe
Merge branch 'master' into player-reduced-parallax
2018-02-28 23:15:25 +09:00
naoey
2e535afb84
Remove redundant subsection title.
...
- Also handle opening UserProfile in LinkFlowContainer similar to how
beatmaps and channels are handled
2018-02-28 15:25:29 +05:30
Dean Herbert
dd6cf1379e
Reduce parallax effect during gameplay
...
This also cleans up some shared code in OsuScreen.
2018-02-28 11:42:47 +09:00
Dean Herbert
0cd049c6b0
Rely less on zero-duration transform helpers
...
They have huge overheads.
See ppy/osu-framework#1411 .
2018-02-28 11:00:54 +09:00
naoey
5724618b2a
Add license headers and sanitise open profile argument.
2018-02-26 09:58:11 +05:30
naoey
bb40919f9c
Add link handling to recent activities.
...
- Add a show user action to link handling
2018-02-26 01:21:27 +05:30
Dean Herbert
53129e5235
Fix text getting truncated after last link in chat line
2018-01-30 17:47:22 +09:00
Dean Herbert
38c5434b82
Remove placeholder methods in OsuGame
...
Let's add these when they can actually be implemented.
2018-01-17 20:32:20 +09:00