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Commit Graph

38867 Commits

Author SHA1 Message Date
Dean Herbert
cceb10cc85
Merge pull request #12337 from Naxesss/slider-path-segments
Improve UX of correcting invalid slider path types
2021-04-09 19:26:49 +09:00
smoogipoo
f8dfb9544b Merge branch 'multiplayer-spectator-leaderboard' into multiplayer-spectator-screen 2021-04-09 18:42:04 +09:00
smoogipoo
d2c37e6cf8 Remove unnecessary parameter 2021-04-09 18:41:58 +09:00
smoogipoo
4fa51d5ec8 Add leaderboard to multiplayer spectate screen 2021-04-09 18:41:48 +09:00
smoogipoo
8005f146a9 Fix inspection 2021-04-09 18:37:11 +09:00
smoogipoo
950e4e05ef Merge branch 'multiplayer-spectator-leaderboard' into multiplayer-spectator-screen 2021-04-09 18:30:21 +09:00
smoogipoo
7cbc8f2695 Add some xmldocs 2021-04-09 18:29:02 +09:00
smoogipoo
e73f3f52d7 Add some more asserts 2021-04-09 18:23:41 +09:00
smoogipoo
9ddcd686ac Fix incorrect assert 2021-04-09 18:23:38 +09:00
smoogipoo
b49997f531 Add test for no frames 2021-04-09 18:18:23 +09:00
smoogipoo
589ce4bdc2 Add test 2021-04-09 18:16:10 +09:00
smoogipoo
90e243eea5 Rename methods 2021-04-09 18:15:27 +09:00
smoogipoo
3b86f0eb2f Fix exception with 0 frames 2021-04-09 18:15:23 +09:00
Dean Herbert
c0837b1c88
Merge pull request #12340 from smoogipoo/add-slider-whistle
Add support for sliderwhistle
2021-04-09 18:12:46 +09:00
Naxess
f64b2095bf Carry over the previous path type 2021-04-09 11:04:00 +02:00
Naxess
0af6d77192 Test for path type transfer 2021-04-09 11:03:38 +02:00
smoogipoo
bb15baf118 Add initial multiplayer spectator leaderboard 2021-04-09 17:31:14 +09:00
Dean Herbert
1dbc7e821e
Merge branch 'master' into add-slider-whistle 2021-04-09 17:11:48 +09:00
Dean Herbert
9b16e1c38d
Merge pull request #12349 from ekrctb/fix-catch-replay-delay-alternative
Fix catcher position update delayed one frame (alternative solution)
2021-04-09 16:44:02 +09:00
ekrctb
6d0dc62502 Make sure latest catcher position is used for catching logic
A replay frame processed in CatchInputManager is applied to catcher in `CatcherArea`.
The catcher position is then used for the catching logic for each hit object under `HitObjectContainer`.
Thus, if `HitObjectContainer` came before `CatcherArea`, the replay input is delayed one frame.
That was one reason why the catch autoplay misses hit objects (especially when fast-forwarded).
2021-04-09 16:04:45 +09:00
ekrctb
b10ee7482d Add a failing test to check catch replay accuracy 2021-04-09 15:58:23 +09:00
Dan Balasescu
e3c75cd4aa
Merge pull request #12348 from peppy/fix-score-submission-ruleset-id-missing
Fix scores not being accepted due to missing ruleset ID
2021-04-09 15:54:19 +09:00
smoogipoo
9b0ce2999f Fix legacy encoder 2021-04-09 15:28:42 +09:00
smoogipoo
f2e811928b Rework slider hackery to not overwrite Samples 2021-04-09 15:28:08 +09:00
Dean Herbert
51fee79ef1 Fix scores not being accepted due to missing ruleset ID 2021-04-09 15:18:02 +09:00
Dean Herbert
a4b4033bf0
Merge pull request #12347 from smoogipoo/remove-obsoletes
Remove obsolete code
2021-04-09 14:44:33 +09:00
smoogipoo
9490786d09 Merge branch 'master' into add-slider-whistle 2021-04-09 14:19:16 +09:00
smoogipoo
76981f2547 Remove unused using 2021-04-09 13:58:24 +09:00
smoogipoo
8293b06c0a Remove obsolete code 2021-04-09 13:56:58 +09:00
Christine Chen
59d13b0dd3 Fixed indentation
sorry about the style fixes... I'm using JetBrains Rider from now on.
2021-04-08 21:53:42 -04:00
Christine Chen
6b6a71d3c3 trim whitespace 2021-04-08 20:39:17 -04:00
Christine Chen
493c095535 Fixed code style 2021-04-08 20:28:23 -04:00
Christine Chen
6bccb3aab6 Use DI to implement battery detection, add BatteryCutoff property
- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only.
- iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation
only returns 100% battery for now.
- Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
2021-04-08 19:55:11 -04:00
Dan Balasescu
e89b962bd3
Merge pull request #12344 from peppy/fix-solo-score-api-routes
Fix slightly incorrect solo score submission routes
2021-04-08 23:55:16 +09:00
Dan Balasescu
d1b680365c
Merge pull request #12343 from peppy/update-rider-metadata
Update rider metadata files for 2021.1
2021-04-08 23:53:10 +09:00
Dean Herbert
5dd6f19ec5 Update rider metadata files for 2021.1 2021-04-08 23:15:34 +09:00
Dean Herbert
24ae5b9169 Fix slightly incorrect solo score submission routes 2021-04-08 23:15:08 +09:00
smoogipoo
8efa381d3a Actually use whistle sample for sliderwhistle 2021-04-08 23:13:16 +09:00
Dan Balasescu
7e1739812d
Merge branch 'master' into add-slider-whistle 2021-04-08 22:23:50 +09:00
Dan Balasescu
0f38436aaa
Merge pull request #12342 from smoogipoo/fix-test-failure
Fix intermittent test failure
2021-04-08 22:23:37 +09:00
smoogipoo
ecd0b84d94 Use max_sync_offset constant 2021-04-08 22:15:07 +09:00
smoogipoo
7958a257e8 Add tests 2021-04-08 22:14:30 +09:00
smoogipoo
1b5679b0d7 Refactor ctor 2021-04-08 22:14:26 +09:00
smoogipoo
7d276144b8 Fix player sizing + masking 2021-04-08 22:13:54 +09:00
smoogipoo
709016f0d6 Add initial multiplayer screen implementation 2021-04-08 22:07:00 +09:00
smoogipoo
70cd018a98 Fix intermittent test failure 2021-04-08 21:38:58 +09:00
smoogipoo
d64b236f86 Add a container that provides an isolated gameplay context 2021-04-08 21:27:16 +09:00
smoogipoo
125358158b Merge branch 'master' into multiplayer-spectator-screen 2021-04-08 21:13:37 +09:00
smoogipoo
7d291ed7d7 Don't serialise OriginalSamples 2021-04-08 20:57:50 +09:00
smoogipoo
7713c8a45f Add support for sliderwhistle 2021-04-08 20:20:09 +09:00