Thomas Müller
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a5e610a7ba
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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
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2017-07-14 19:18:12 +03:00 |
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Thomas Müller
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e8ce3e16b0
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Address CI concern
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2017-07-10 12:52:29 +03:00 |
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Dean Herbert
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0e2dc9388a
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More changes in-line with framework changes.
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2017-07-10 12:55:47 +09:00 |
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Dean Herbert
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89c8a34025
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Merge branch 'master' into better-drawablehitobject-lifetimes
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2017-06-21 20:13:57 +09:00 |
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smoogipooo
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fc0e44b214
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Update framework.
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2017-06-21 11:28:27 +09:00 |
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paparony03
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62dee59672
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Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
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2017-06-20 15:54:23 +10:00 |
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smoogipooo
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4afe83e74e
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Rework DrawableHitObject to provide default life times and proper DrawableTimingSection autosizing.
This exposes LifetimeOffset from DrawableHitObject which is used by the XSRG rulesets to adjust the life time range by the VisibleTimeRange.
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2017-06-16 19:21:54 +09:00 |
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smoogipooo
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5bac0919f0
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Remove gross autoSizingAxes and life time.
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2017-06-16 13:00:08 +09:00 |
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smoogipooo
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5d7336b235
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A bit more cleanup.
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2017-06-16 10:06:47 +09:00 |
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smoogipooo
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de35ea22b1
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Make bar lines work again.
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2017-06-09 22:03:28 +09:00 |
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smoogipooo
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4b2669e65d
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Namespace movement.
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2017-06-09 16:20:55 +09:00 |
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smoogipooo
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d11002e499
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Use new naming structure + VisibleTimeRange bindable.
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2017-06-09 16:11:49 +09:00 |
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smoogipooo
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55f238f6a9
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Remove IHasTimeSpan, add rename to TimingSection.
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2017-06-08 23:40:24 +09:00 |
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smoogipooo
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7aee8ee547
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Make TimeSpan a double again.
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2017-06-07 19:08:32 +09:00 |
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smoogipooo
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d66f114b5b
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Properly set starting lifetime for mania hit objects.
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2017-06-03 18:18:25 +09:00 |
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smoogipooo
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7022c8d496
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Move timing change stuff to osu.Game project.
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2017-06-02 20:17:44 +09:00 |
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smoogipooo
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a4cd409835
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Super huge abstraction changes to (hopefully) make this TimingChangeContainer usable for non-mania rulesets.
Also includes commenting improvements/fixes.
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2017-06-02 19:27:22 +09:00 |
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smoogipooo
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5ebe08ed2a
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Make default mania playfield timespan 1.5s for now.
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2017-06-02 17:45:48 +09:00 |
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smoogipooo
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d30706f640
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Move drawable timing changes to Timing/Drawables.
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2017-06-01 15:13:52 +09:00 |
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smoogipooo
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f612914e87
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Initial rewrite of timing changes to allow them to be more extensible.
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2017-06-01 14:26:21 +09:00 |
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smoogipooo
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32550bda4f
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Make drawable bar line a bit more sane.
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2017-05-29 15:18:06 +09:00 |
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smoogipooo
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4fce0c1189
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Rename Barline -> BarLine.
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2017-05-29 15:05:20 +09:00 |
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smoogipooo
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ee7158aa95
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Implement bar lines.
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2017-05-29 14:44:42 +09:00 |
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smoogipooo
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836bf930a0
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More cleanups.
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2017-05-23 15:29:38 +09:00 |
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smoogipooo
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3cdfd2eef5
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Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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smoogipooo
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3dfe88c068
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Make Key a bindable, pass down to drawable hit objects.
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2017-05-22 15:28:30 +09:00 |
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smoogipooo
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9b0aed7c48
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Add tween to time span changing.
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2017-05-16 19:14:27 +09:00 |
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smoogipooo
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6231a19b8c
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Merge remote-tracking branch 'origin/master' into mania-timing-sections
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2017-05-16 18:35:32 +09:00 |
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smoogipooo
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60666dc824
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Rename.
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2017-05-16 18:05:09 +09:00 |
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smoogipooo
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ac02d1ab10
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TimeRelativeContainer -> ControlPointContainer, optimize AutoTimeRelativeContainer a little bit (only recompute on invalidation).
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2017-05-16 17:50:09 +09:00 |
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smoogipooo
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7039205363
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Invert the playfield by default to make calculations a bit simpler and clean up a lot of code.
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2017-05-16 17:34:41 +09:00 |
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smoogipooo
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62139015fb
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Clamp TimeSpan.
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2017-05-16 17:06:54 +09:00 |
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smoogipooo
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8d19bafc19
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Add ability to hold down speed-changing keys.
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2017-05-16 17:04:05 +09:00 |
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Dean Herbert
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efab186384
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Update namespaces in line with framework
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2017-05-16 12:50:30 +09:00 |
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smoogipooo
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a25f11e809
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Initial removal of TimingSection.
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2017-05-12 22:23:32 +09:00 |
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smoogipooo
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d57bb7e5fd
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General cleanups.
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2017-05-11 22:01:37 +09:00 |
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smoogipooo
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ee219c18db
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Make the playfield mask for now.
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2017-05-11 20:04:28 +09:00 |
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smoogipooo
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6a79c8b66c
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Make notes scroll with beat length.
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2017-05-11 19:57:24 +09:00 |
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smoogipooo
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5f30a89f76
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General refactoring + renaming of TimingSectionContainer.
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2017-05-11 16:09:48 +09:00 |
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smoogipooo
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623912b40a
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Fix playfield position.
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2017-05-11 14:32:13 +09:00 |
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smoogipooo
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a6b71f8ccb
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Resharper fixes.
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2017-05-11 14:11:52 +09:00 |
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smoogipooo
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b10df74079
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Full rewrite of timing section code, partially working for now.
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2017-05-11 12:33:19 +09:00 |
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smoogipooo
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bcc8a94e36
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Construct mania playfield with proper column count.
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2017-05-10 16:32:11 +09:00 |
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smoogipooo
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2edc39ae16
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Add timing sections.
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2017-05-10 15:09:29 +09:00 |
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smoogipooo
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e3b01e7b8c
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Merge branch 'master' into mania-notes
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
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2017-05-08 12:12:40 +09:00 |
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smoogipooo
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72b2467e74
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Throw exception if SpecialColumnPosition is set after IsLoaded.
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2017-05-04 15:18:20 +09:00 |
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smoogipooo
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e307b6d563
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Make SpecialColumnPosition only have an effect during load().
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2017-05-04 15:12:32 +09:00 |
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smoogipooo
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a2bdd020e5
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ColumnStyle -> ColumnPosition.
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2017-05-04 14:54:31 +09:00 |
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Dan Balasescu
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5024a74192
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Update ManiaPlayfield.cs
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2017-05-03 20:11:24 +09:00 |
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smoogipooo
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8aa6bb636c
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Reset column key when it can't be set.
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2017-05-03 19:43:20 +09:00 |
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