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mirror of https://github.com/ppy/osu.git synced 2024-11-18 21:02:54 +08:00
Commit Graph

190 Commits

Author SHA1 Message Date
Dean Herbert
7c2e79f911 Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
Dean Herbert
5471994450
Merge branch 'master' into sample-point-multiple 2021-11-15 14:13:58 +09:00
Bartłomiej Dach
ca239ca40a
Add failing test case for sharing clock state with gameplay test 2021-11-13 22:10:59 +01:00
Bartłomiej Dach
73ca1d39a2
Improve sample bank text box UX in case of multiple selection 2021-11-13 21:59:44 +01:00
Bartłomiej Dach
76baf08140
Expand test coverage with desired bank text box placeholder behaviour 2021-11-13 21:59:44 +01:00
Bartłomiej Dach
3fee6b0938
Add support for setting sample bank & volume for multiple objects at once 2021-11-13 21:24:59 +01:00
Bartłomiej Dach
9cf45e418a
Add failing test coverage for setting sample bank on multiple objects 2021-11-13 21:24:58 +01:00
Bartłomiej Dach
6ba154129b
Add failing test coverage for setting sample volume on multiple objects 2021-11-13 18:14:50 +01:00
Bartłomiej Dach
9800cd4903
Add test coverage for sample control point piece operation 2021-11-13 18:14:50 +01:00
Dean Herbert
983d5a6cb8
Merge branch 'master' into difficulty-point-multiple 2021-11-13 23:47:12 +09:00
Bartłomiej Dach
5f2a789a6d
Ensure editor clock is stopped before testing gameplay 2021-11-13 14:01:00 +01:00
Bartłomiej Dach
eb8c5292d5
Ensure editor background is dimmed after return from gameplay test 2021-11-13 13:50:57 +01:00
Bartłomiej Dach
a5ba3bd012
Move gameplay test pieces to own namespace 2021-11-13 13:39:17 +01:00
Bartłomiej Dach
e55e2a1697
Allow to adjust slider velocity on multiple objects simultaneously 2021-11-12 23:32:11 +01:00
Bartłomiej Dach
b8b86cbd2a
Add failing tests for desired multiple selection behaviour 2021-11-12 23:32:11 +01:00
Bartłomiej Dach
7ba93aac27
Add test coverage for difficulty point piece operation 2021-11-12 22:16:09 +01:00
Bartłomiej Dach
459ec7b3bf
Fix test failures due to missing dependencies 2021-11-11 20:54:37 +01:00
Bartłomiej Dach
c465bcb821
Ensure track is stopped on player completion 2021-11-11 20:54:36 +01:00
Bartłomiej Dach
385df51b06
Ensure editor test player is exited on completion 2021-11-11 20:54:36 +01:00
Bartłomiej Dach
6ce1a78723
Add test coverage for basic gameplay testing scenarios 2021-11-11 20:54:36 +01:00
Bartłomiej Dach
32b5a736c8
Add preview gameplay button to bottom editor bar 2021-11-11 17:12:21 +01:00
Dean Herbert
51a353e12d Rename BeatmapInfo.Version to DifficultyName to match underlying interface 2021-11-11 17:20:53 +09:00
Bartłomiej Dach
5e31e890ae
Extract class for clipboard contents for DI purposes 2021-11-10 12:36:23 +01:00
Bartłomiej Dach
410e9159d1
Fix test failures due to missing dependencies 2021-11-09 19:54:38 +01:00
Dean Herbert
0f4f1349db Merge branch 'master' into editor-context-menu-on-select 2021-11-04 15:59:06 +09:00
Dean Herbert
d1e6d1cb98 Update some other missed incorrect null/empty usages 2021-11-04 14:50:43 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Jason Won
c633e2e952 only propagate unmodified right click 2021-10-26 16:24:53 -04:00
Jason Won
4efa1f23bb fix context menu test 2021-10-26 15:29:50 -04:00
Jason Won
f64fa65fd5 right click on unselected object shows context menu 2021-10-26 14:52:15 -04:00
Dean Herbert
b259192a8a Add failing test coverage showing hitobject local control points are defaults 2021-10-26 16:06:03 +09:00
Dean Herbert
874d722820
Merge branch 'master' into fix-editor-difficulty-name-update 2021-10-15 11:14:45 +09:00
Dean Herbert
02d29097a2 Switch away from metadata screen before making any changes in test logic 2021-10-15 11:14:03 +09:00
Dean Herbert
ad0732484f Just wait for metadata section to be loaded 2021-10-14 22:12:38 +09:00
Dean Herbert
2e0a2a28ab Check mutations at each point in the process (and also check artist/title) 2021-10-14 14:40:20 +09:00
Dan Balasescu
e49f1f6e6b
Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-13 20:17:57 +09:00
Dean Herbert
02689a1b60 Use actual BeatmapInfo rather than PlayableBeatmap.BeatmapInfo for editor writes 2021-10-13 14:50:12 +09:00
Dan Balasescu
f76b58e843
Merge pull request #15055 from peppy/fix-taiko-convert-woes
Fix `BeatmapConverter` not cloning deeply enough
2021-10-12 21:07:39 +09:00
Dean Herbert
79ac64a088 Split out editor save steps to try and catch test failure 2021-10-12 19:40:35 +09:00
Bartłomiej Dach
55bd7d2512 Add failing coverage for saving difficulty params from editor 2021-10-12 16:43:56 +09:00
smoogipoo
bc37cb6f43 Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-08 18:41:17 +09:00
Dean Herbert
6e797ddcac Add test coverage of creating, saving and loading a new beatmap 2021-10-06 12:55:04 +09:00
Dean Herbert
46bafb6252 Merge branch 'master' into no-more-difficulty-control-points-info 2021-09-28 13:53:56 +09:00
Bartłomiej Dach
1a1fc00b44
Add failing test case 2021-09-27 20:54:29 +02:00
Dean Herbert
41fb3371e5
Merge branch 'master' into blueprint-container-sorting 2021-09-27 14:12:09 +09:00
Bartłomiej Dach
81d160c85a
Add test covering expected UX of range selection 2021-09-26 19:27:47 +02:00
Bartłomiej Dach
0de7db5840
Add test coverage for timeline selection logic 2021-09-26 19:20:55 +02:00
Bartłomiej Dach
7caa0a81ec
Rename TestScene{Editor -> Composer}Selection
In line with an upcoming split in functionality between the composer
blueprint container and the timeline blueprint container.
2021-09-26 17:22:58 +02:00
Bartłomiej Dach
ce70d1082d
Add failing test for "ghost timeline blueprint" 2021-09-26 15:29:00 +02:00
Bartłomiej Dach
0057400bb7
Rename test scene to reflect its new purpose 2021-09-26 15:09:30 +02:00