Dean Herbert
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7c2e79f911
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Update all simple cases of switching to IWorkingBeatmap
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2021-11-17 20:56:57 +09:00 |
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Dean Herbert
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5471994450
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Merge branch 'master' into sample-point-multiple
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2021-11-15 14:13:58 +09:00 |
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Bartłomiej Dach
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ca239ca40a
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Add failing test case for sharing clock state with gameplay test
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2021-11-13 22:10:59 +01:00 |
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Bartłomiej Dach
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73ca1d39a2
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Improve sample bank text box UX in case of multiple selection
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2021-11-13 21:59:44 +01:00 |
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Bartłomiej Dach
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76baf08140
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Expand test coverage with desired bank text box placeholder behaviour
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2021-11-13 21:59:44 +01:00 |
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Bartłomiej Dach
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3fee6b0938
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Add support for setting sample bank & volume for multiple objects at once
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2021-11-13 21:24:59 +01:00 |
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Bartłomiej Dach
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9cf45e418a
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Add failing test coverage for setting sample bank on multiple objects
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2021-11-13 21:24:58 +01:00 |
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Bartłomiej Dach
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6ba154129b
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Add failing test coverage for setting sample volume on multiple objects
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2021-11-13 18:14:50 +01:00 |
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Bartłomiej Dach
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9800cd4903
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Add test coverage for sample control point piece operation
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2021-11-13 18:14:50 +01:00 |
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Dean Herbert
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983d5a6cb8
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Merge branch 'master' into difficulty-point-multiple
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2021-11-13 23:47:12 +09:00 |
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Bartłomiej Dach
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5f2a789a6d
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Ensure editor clock is stopped before testing gameplay
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2021-11-13 14:01:00 +01:00 |
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Bartłomiej Dach
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eb8c5292d5
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Ensure editor background is dimmed after return from gameplay test
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2021-11-13 13:50:57 +01:00 |
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Bartłomiej Dach
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a5ba3bd012
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Move gameplay test pieces to own namespace
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2021-11-13 13:39:17 +01:00 |
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Bartłomiej Dach
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e55e2a1697
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Allow to adjust slider velocity on multiple objects simultaneously
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2021-11-12 23:32:11 +01:00 |
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Bartłomiej Dach
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b8b86cbd2a
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Add failing tests for desired multiple selection behaviour
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2021-11-12 23:32:11 +01:00 |
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Bartłomiej Dach
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7ba93aac27
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Add test coverage for difficulty point piece operation
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2021-11-12 22:16:09 +01:00 |
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Bartłomiej Dach
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459ec7b3bf
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Fix test failures due to missing dependencies
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2021-11-11 20:54:37 +01:00 |
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Bartłomiej Dach
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c465bcb821
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Ensure track is stopped on player completion
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2021-11-11 20:54:36 +01:00 |
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Bartłomiej Dach
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385df51b06
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Ensure editor test player is exited on completion
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2021-11-11 20:54:36 +01:00 |
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Bartłomiej Dach
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6ce1a78723
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Add test coverage for basic gameplay testing scenarios
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2021-11-11 20:54:36 +01:00 |
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Bartłomiej Dach
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32b5a736c8
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Add preview gameplay button to bottom editor bar
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2021-11-11 17:12:21 +01:00 |
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Dean Herbert
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51a353e12d
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Rename BeatmapInfo.Version to DifficultyName to match underlying interface
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2021-11-11 17:20:53 +09:00 |
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Bartłomiej Dach
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5e31e890ae
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Extract class for clipboard contents for DI purposes
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2021-11-10 12:36:23 +01:00 |
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Bartłomiej Dach
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410e9159d1
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Fix test failures due to missing dependencies
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2021-11-09 19:54:38 +01:00 |
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Dean Herbert
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0f4f1349db
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Merge branch 'master' into editor-context-menu-on-select
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2021-11-04 15:59:06 +09:00 |
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Dean Herbert
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d1e6d1cb98
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Update some other missed incorrect null/empty usages
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2021-11-04 14:50:43 +09:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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Jason Won
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c633e2e952
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only propagate unmodified right click
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2021-10-26 16:24:53 -04:00 |
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Jason Won
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4efa1f23bb
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fix context menu test
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2021-10-26 15:29:50 -04:00 |
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Jason Won
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f64fa65fd5
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right click on unselected object shows context menu
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2021-10-26 14:52:15 -04:00 |
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Dean Herbert
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b259192a8a
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Add failing test coverage showing hitobject local control points are defaults
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2021-10-26 16:06:03 +09:00 |
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Dean Herbert
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874d722820
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Merge branch 'master' into fix-editor-difficulty-name-update
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2021-10-15 11:14:45 +09:00 |
|
Dean Herbert
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02d29097a2
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Switch away from metadata screen before making any changes in test logic
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2021-10-15 11:14:03 +09:00 |
|
Dean Herbert
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ad0732484f
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Just wait for metadata section to be loaded
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2021-10-14 22:12:38 +09:00 |
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Dean Herbert
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2e0a2a28ab
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Check mutations at each point in the process (and also check artist/title)
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2021-10-14 14:40:20 +09:00 |
|
Dan Balasescu
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e49f1f6e6b
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-10-13 20:17:57 +09:00 |
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Dean Herbert
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02689a1b60
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Use actual BeatmapInfo rather than PlayableBeatmap.BeatmapInfo for editor writes
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2021-10-13 14:50:12 +09:00 |
|
Dan Balasescu
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f76b58e843
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Merge pull request #15055 from peppy/fix-taiko-convert-woes
Fix `BeatmapConverter` not cloning deeply enough
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2021-10-12 21:07:39 +09:00 |
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Dean Herbert
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79ac64a088
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Split out editor save steps to try and catch test failure
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2021-10-12 19:40:35 +09:00 |
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Bartłomiej Dach
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55bd7d2512
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Add failing coverage for saving difficulty params from editor
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2021-10-12 16:43:56 +09:00 |
|
smoogipoo
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bc37cb6f43
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-10-08 18:41:17 +09:00 |
|
Dean Herbert
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6e797ddcac
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Add test coverage of creating, saving and loading a new beatmap
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2021-10-06 12:55:04 +09:00 |
|
Dean Herbert
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46bafb6252
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-09-28 13:53:56 +09:00 |
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Bartłomiej Dach
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1a1fc00b44
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Add failing test case
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2021-09-27 20:54:29 +02:00 |
|
Dean Herbert
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41fb3371e5
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Merge branch 'master' into blueprint-container-sorting
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2021-09-27 14:12:09 +09:00 |
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Bartłomiej Dach
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81d160c85a
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Add test covering expected UX of range selection
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2021-09-26 19:27:47 +02:00 |
|
Bartłomiej Dach
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0de7db5840
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Add test coverage for timeline selection logic
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2021-09-26 19:20:55 +02:00 |
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Bartłomiej Dach
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7caa0a81ec
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Rename TestScene{Editor -> Composer}Selection
In line with an upcoming split in functionality between the composer
blueprint container and the timeline blueprint container.
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2021-09-26 17:22:58 +02:00 |
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Bartłomiej Dach
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ce70d1082d
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Add failing test for "ghost timeline blueprint"
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2021-09-26 15:29:00 +02:00 |
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Bartłomiej Dach
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0057400bb7
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Rename test scene to reflect its new purpose
|
2021-09-26 15:09:30 +02:00 |
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