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Commit Graph

244 Commits

Author SHA1 Message Date
Dan Balasescu
48805a82f9
Merge branch 'master' into taiko-strong-state-refactor 2020-12-15 11:46:52 +09:00
Dan Balasescu
52d9864818
Merge pull request #11179 from bdach/swell-rewind-crash
Fix swells crashing on rapid seeks in editor
2020-12-15 11:21:37 +09:00
Bartłomiej Dach
523e803440 Fix swells crashing on rapid seeks in editor 2020-12-15 00:28:00 +01:00
Bartłomiej Dach
2051f49f78 Ensure correct initial state of taiko bar lines 2020-12-14 21:58:17 +01:00
Bartłomiej Dach
512549b4ea Rename DrawableTaikoStrong{-> able}HitObject 2020-12-14 21:47:31 +01:00
Bartłomiej Dach
5af1ac1b53 Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Bartłomiej Dach
7ba04a2cc3 Merge branch 'master' into taiko-strong-state-refactor 2020-12-14 21:44:50 +01:00
Dean Herbert
7041503063 Avoid intermediary delegate 2020-12-14 15:34:32 +09:00
Bartłomiej Dach
a8e86a20e1 Unify bar line types & prepare for pooling 2020-12-13 22:31:33 +01:00
Bartłomiej Dach
080f7a3e32 Add/fix up xmldocs with clarifications 2020-12-13 14:39:32 +01:00
Bartłomiej Dach
091b08b507 Scope drawable nested hits more closely to models 2020-12-13 14:38:16 +01:00
Bartłomiej Dach
4d444df6b3 Rename DHO CreateStrong{-> Nested}Hit 2020-12-13 13:08:32 +01:00
Bartłomiej Dach
b1635ecd16 Reflect can-be-strong split in DHO structure 2020-12-13 13:08:30 +01:00
Bartłomiej Dach
f74567e8eb Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
Bartłomiej Dach
1ddc896b76 Rename Strong{-> Nested}HitObject 2020-12-13 12:34:14 +01:00
ekrctb
c70b13ecc2 Adjust namespace 2020-12-07 12:30:25 +09:00
ekrctb
f78bd7c739 Move piece files of Taiko ruleset 2020-12-07 12:29:14 +09:00
smoogipoo
5760e1c1fc Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
smoogipoo
0414e5c550 Add MaximumJudgementOffset to DrawableHitObject, use in more places 2020-11-26 01:12:42 +09:00
Dean Herbert
a3dc1d5730 Update existing implementations 2020-11-04 17:14:23 +09:00
Dean Herbert
cb96a40dd6 Fix bindable propagation potentially making swells strong 2020-10-09 17:12:10 +09:00
Bartłomiej Dach
1f0620ffd4 Replace assignment references to HitResult.Miss with Judgement.MinResult 2020-10-02 23:31:24 +02:00
Bartłomiej Dach
2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
smoogipoo
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
smoogipoo
903bcd747e Revert unintended changes 2020-09-29 16:39:29 +09:00
smoogipoo
bad48d6d44 Merge branch 'master' into scoring-standardisation 2020-09-29 16:33:38 +09:00
smoogipoo
c45b5690cf Use new hit results in taiko 2020-09-29 16:33:38 +09:00
Bartłomiej Dach
d61a8327da Fix rim flying hits changing colour 2020-09-26 20:59:55 +02:00
Dean Herbert
33fad27ec2 Avoid API change to DrawableHitObject 2020-09-24 13:28:29 +09:00
Dean Herbert
156edf24c2 Change properties to methods and improve naming 2020-09-24 13:22:31 +09:00
Dean Herbert
9a0e5ac154 Handle type/strength changes from samples changes 2020-09-23 18:09:40 +09:00
Dean Herbert
8f3eb9a422 Fix taiko sample selection not updating when changing strong/rim type 2020-09-23 17:59:11 +09:00
Dean Herbert
14ad3835ff Update naming 2020-06-23 21:27:01 +09:00
Dean Herbert
534dccc0c3 Move sett from EndTime to Duration 2020-05-29 16:45:47 +09:00
Dean Herbert
a2eec5d963 Fix strong bindable changes for DrumRolls 2020-05-29 16:45:47 +09:00
Dean Herbert
50fcd4149f Support Strong bindable changes 2020-05-29 16:45:47 +09:00
Dean Herbert
4e9631b546 Support HitType bindable changes 2020-05-29 16:45:47 +09:00
Dean Herbert
db4e3047dd Add test for final sample output 2020-05-19 23:28:13 +09:00
Dean Herbert
013683c23b Fix taiko rim markers incorrectly playing as whistle samples 2020-05-19 00:17:13 +09:00
Dean Herbert
77041bdbb5 Move implementation to DrawableHit to avoid "breaking" legacy encoding 2020-05-11 16:29:50 +09:00
Dean Herbert
b4d790c076 Fix taiko sample mapping for strong hits 2020-05-11 12:53:54 +09:00
Dean Herbert
52cf1e1859 Fix hit type not being provided and hit time offset not being considered 2020-04-27 16:48:27 +09:00
Dean Herbert
b9f28c8373 Combine hit types and remove old drumroll hits using a more efficient method 2020-04-27 16:13:28 +09:00
Dean Herbert
1cd4fd2ac4
Merge branch 'master' into taiko-drumroll-party 2020-04-27 13:27:10 +09:00
smoogipoo
20ae973e4a Use max result instead of GOOD 2020-04-27 12:29:11 +09:00
smoogipoo
7dc090cc24 Add support for hit explosions 2020-04-27 12:23:53 +09:00
smoogipoo
dd36b839b9 Refactor 2020-04-27 12:01:31 +09:00
Tim Oliver
2a197db481 Merge branch 'master' into taiko-drumroll-party
# Conflicts:
#	osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-25 13:31:50 +08:00
Tim Oliver
2be3a8184d Removed modifications to drum roll object 2020-04-25 00:15:37 +08:00
Tim Oliver
c059588a09 Removed un-needed unproxy method 2020-04-23 18:26:40 +08:00