Dean Herbert
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855f0a4253
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Fix bracket style
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2020-03-19 14:38:49 +09:00 |
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Dean Herbert
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17c3455b36
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Fix potentially invalid push in player while already exiting
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2020-03-19 14:10:59 +09:00 |
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smoogipoo
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3628814e4e
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Merge branch 'fix-score-population' into results-screen
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2020-03-17 17:48:39 +09:00 |
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smoogipoo
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1c4296f5e7
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Implement the new results screen
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2020-03-17 17:43:16 +09:00 |
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smoogipoo
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daa5e63d0d
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Fix replay scores not being populated via player
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2020-03-17 16:42:55 +09:00 |
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Joehu
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f7ea20a926
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Limit font weight to bold
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2020-03-16 16:32:25 -07:00 |
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Dan Balasescu
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5b8035052f
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Merge branch 'master' into fix-hit-error-ticks-outside-bounds
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2020-03-09 09:16:51 +09:00 |
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Lucas A
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0953751d24
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Clamp relative position of judgement ticks in range [0;1]
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2020-03-08 15:51:57 +01:00 |
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Dean Herbert
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fa8e7adf07
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Merge branch 'master' into fix-testscene-rate
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2020-03-06 22:40:02 +09:00 |
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Dean Herbert
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a59c3d997d
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Refactor implementation to better match what already existed
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2020-03-06 18:00:17 +09:00 |
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Dean Herbert
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90dbb90470
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Merge branch 'master' into disable-keycounter-breaks
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2020-03-06 17:53:10 +09:00 |
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Dean Herbert
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ebc86c1075
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Fix random test failure
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2020-03-06 02:14:16 +09:00 |
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Dan Balasescu
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e77cefeabe
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Merge branch 'master' into fix-volume-bninding-handling
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2020-03-03 16:32:18 +09:00 |
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smoogipoo
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2e4adc056f
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Fix potential deadlock during gameplay tests
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2020-03-03 13:42:05 +09:00 |
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naoey
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3d344a076d
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Add test for disabled keycounter, don't discard change event values
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2020-03-03 06:17:25 +05:30 |
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Dean Herbert
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48f2f615cd
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Merge branch 'master' into fix-volume-bninding-handling
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2020-03-02 19:28:36 +09:00 |
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Dean Herbert
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489bf16bea
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Add SelectNext and SelectPrevious global actions
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2020-03-02 18:55:28 +09:00 |
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Dean Herbert
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dc79c11b6a
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Merge branch 'master' into layout-rework
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2020-03-02 16:36:48 +09:00 |
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naoey
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bca58ddb42
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Make KeyCounter stop counting during breaks
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2020-02-29 21:18:43 +05:30 |
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Dean Herbert
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f18a1cde53
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Fix crash when reaching results screen on single threaded execution mode
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2020-02-29 08:39:27 +09:00 |
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Dean Herbert
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ed2bdd7106
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Fix stutter when showing game HUD after being hidden for a while
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2020-02-26 20:45:57 +09:00 |
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smoogipoo
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da89798765
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Merge remote-tracking branch 'origin/master' into layout-rework
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2020-02-26 15:06:40 +09:00 |
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smoogipoo
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6c28fd21c7
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osu-side changes
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2020-02-24 20:52:15 +09:00 |
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Dean Herbert
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0c3286fa5e
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Merge branch 'judgement-line-performance' into follow-point-performance
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2020-02-23 05:36:22 +09:00 |
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Dean Herbert
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560cf21b12
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Add lenience to comparison
Noticed that they could still stack up on maps with hitcircles at the same point in time (centipede).
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2020-02-23 05:29:17 +09:00 |
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Dean Herbert
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4949977d7e
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Merge branch 'judgement-line-performance' into follow-point-performance
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2020-02-23 05:14:21 +09:00 |
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Dean Herbert
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8dbcdebd28
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Use LoadingLayer at player loading screen
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2020-02-23 05:00:08 +09:00 |
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Dean Herbert
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e8ebb31517
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Expire old judgement lines if too many exist
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2020-02-23 03:53:51 +09:00 |
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Dean Herbert
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3daa49f1bd
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Clean up old judgement lines if too many are already present
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2020-02-23 03:39:12 +09:00 |
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Dean Herbert
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5aa5a1bbdd
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Reduce transform time of judgement lines (visually looks almost the same)
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2020-02-23 03:36:15 +09:00 |
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Dean Herbert
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92f6f0207c
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Rename LoadingAnimation to LoadingSpinner
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2020-02-21 15:33:31 +09:00 |
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recapitalverb
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7c9569c9a3
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Merge branch 'master' into remove-duplicated-load
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2020-02-15 12:10:34 +07:00 |
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recapitalverb
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c753cb46c5
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Use [Resolved] wherever possible
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2020-02-14 20:14:00 +07:00 |
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Dan Balasescu
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851e353093
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Merge branch 'master' into fix-player-loader-focused-overlay-interaction
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2020-02-14 20:36:38 +09:00 |
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Dan Balasescu
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45734f8e8d
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Merge branch 'master' into player-loader-code-quality
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2020-02-14 19:35:40 +09:00 |
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Dean Herbert
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4d4ec3515d
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Fix player loading sequence continuing even when a priority overlay is visible
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2020-02-14 19:16:08 +09:00 |
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Dean Herbert
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2808f8167d
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Use more regions
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2020-02-14 18:28:58 +09:00 |
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Dean Herbert
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b69d1ad678
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Reorder and clean up PlayerLoader
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2020-02-14 18:22:57 +09:00 |
|
Dean Herbert
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be30ef3cca
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Move BeatmapMetadataDisplay to its own class
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2020-02-14 18:13:52 +09:00 |
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Dean Herbert
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884a5fbad4
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Fix osu! gameplay cursor not adjusting to mod/convert circle size changes
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2020-02-14 14:30:15 +09:00 |
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smoogipoo
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d4f14e552a
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Improve extensibility of mod display expansion
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2020-02-13 18:05:53 +09:00 |
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Bartłomiej Dach
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9bfd3a1a63
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Make PercentageBreakInfoLine use FormatAccuracy
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2020-02-08 00:11:19 +01:00 |
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Dean Herbert
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b7996f91fc
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Update the windows platform offset to match stable
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2020-02-07 17:51:38 +09:00 |
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Salman Ahmed
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4cd4055e7c
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Rename to AlwaysVisible and add XMLDoc
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2020-02-03 20:00:43 +03:00 |
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Salman Ahmed
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51ed289c59
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Revert namings and behaviour changes
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2020-02-03 19:59:58 +03:00 |
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Salman Ahmed
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351cb8ac1a
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Rename Visible to HasReplayLoaded and change default value
Doesn't make sense to be true by default
|
2020-02-03 15:47:52 +03:00 |
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Salman Ahmed
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4cdf4b223c
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Rename to alwaysShow and add XMLDoc
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2020-02-02 18:47:12 +03:00 |
|
Salman Ahmed
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28e340c486
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Inherit Container and fade the key flow instead of individual children
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2020-02-02 18:46:27 +03:00 |
|
Salman Ahmed
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6a11c3a8f9
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Expose ConfigVisibility bindable for testing purposes
|
2020-02-02 14:48:07 +03:00 |
|
Salman Ahmed
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abccf05155
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Update visibility of each key counter instead of this container
For isolating changing visibility of the key counter display based on config and internal values from just fading the container.
|
2020-02-02 14:47:14 +03:00 |
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