Bartłomiej Dach
434c0d92e4
Use Bindable{Float,Double}s everywhere
...
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
smoogipoo
c34d3362df
Fix hit circles selection area being too large
2019-10-21 17:14:08 +09:00
smoogipoo
3155a90501
Use bindables for displayed circle piece numbers
2019-09-26 16:58:20 +09:00
Dean Herbert
cfdac956c2
Fix issues with colour and skin application
2019-09-18 20:04:49 +09:00
smoogipoo
5c2c055614
Set lifetime on initial state update
2019-09-13 18:49:21 +09:00
Dean Herbert
f21e47d6d2
Move expire to DrawableHitObject
2019-09-12 19:29:08 +09:00
Dean Herbert
f925e781a9
Refactor HitWindows for legibility
2019-09-06 15:24:14 +09:00
Dean Herbert
05ed9d3802
Merge remote-tracking branch 'upstream/master' into non-timeoffset-judgements
2019-09-03 13:07:58 +09:00
smoogipoo
8302658186
Fix other potential nullref cases that rider missed
2019-09-02 18:31:33 +09:00
Dean Herbert
a15828ab25
Introduce the concept of SkinComponents
...
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
Dean Herbert
9752dbf950
Fix osu! approach circles fading in too late
2019-08-28 18:10:58 +09:00
Dean Herbert
e6bd02d276
Simplify namespace definition
2019-07-30 22:41:20 +09:00
Dean Herbert
766cf9295d
Merge remote-tracking branch 'upstream/master' into add-legacy-hit-animations
2019-07-29 19:03:36 +09:00
Dean Herbert
53a91b46e0
Fix approach circles not scaling to circle correctly when a ski… ( #5455 )
...
Fix approach circles not scaling to circle correctly when a skin is applied
2019-07-29 18:47:36 +09:00
Dean Herbert
859233526d
Move circle visual implementation to new class
...
Allows for more precise skin control over state animations.
2019-07-25 16:09:20 +09:00
Dean Herbert
c989185774
Fix incorrect approach circle scaling
2019-07-25 11:27:24 +09:00
Dean Herbert
c16af88299
Start exploding animation earlier (don't wait for flash)
2019-07-25 11:11:26 +09:00
Dean Herbert
be170b4124
Naming and documentation improvements
2019-07-22 15:50:02 +09:00
Dean Herbert
8327452fe1
Make AccentColour a bindable
2019-07-22 14:48:59 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
smoogipoo
a07d797d75
Merge remote-tracking branch 'Joehuu/master' into use-lifetime-optimization
2019-02-27 12:08:43 +09:00
Dean Herbert
7566fcf536
Slider press fix
2019-02-23 14:14:34 +09:00
Dean Herbert
367bc53a06
Revert some more instances of 'e' variable names
2019-02-22 20:15:25 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
Dean Herbert
810175235d
Fix incorrect application of scaling in some cases
...
Isolates different usages of hitcircle scale so they can't ever cause regressions.
2019-02-14 18:47:05 +09:00
ekrctb
504e79b968
Merge branch 'master' into use-lifetime-optimization
2019-01-29 12:15:02 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
ekrctb
6f8a2e6ff2
Use LifetimeManagementContainer
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This is a significant performance boost for gameplay,
especially for long or stroyboard-heavy maps.
2018-12-13 15:23:06 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
cc8531790a
Use bindables for hitobject events
2018-11-09 13:58:46 +09:00
smoogipoo
22c545ea8c
Make circle piece respond to hitobject scale
2018-10-26 15:26:19 +09:00
smoogipoo
1cd11a6e5b
Fix StackHeight changes not causing position updates
2018-10-03 17:06:18 +09:00
Dean Herbert
ffcad6e0f1
Merge remote-tracking branch 'upstream/master' into tgi74-hit-shake
...
# Conflicts:
# osu.Game.Rulesets.Osu.Tests/TestCaseHitCircle.cs
# osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
# osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs
2018-08-24 15:26:36 +09:00
smoogipoo
741ec0021e
Rename more judgement-related methods to "result"
2018-08-06 11:31:46 +09:00
smoogipoo
2a4994e5ce
Make hitobjects only have one judgement + result
2018-08-03 15:38:48 +09:00
smoogipoo
4548d2c87f
Make Rulesets.Osu use the new judgement result structure
2018-08-02 20:36:38 +09:00
smoogipoo
462f1033c0
Migrate Rulesets.Osu to the new judgement system
2018-08-02 15:21:23 +09:00
Dean Herbert
79af5cb0a0
Limit shake duration to ensure it doesn't overlap miss window
2018-07-06 17:24:30 +09:00
Dean Herbert
aa96d91762
Merge remote-tracking branch 'upstream/master' into tgi74-hit-shake
2018-07-06 11:57:32 +09:00
Dean Herbert
1d6609d9f3
Add common custom words to dotsettings dictionary
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Also fixes some typos and reduces spelling suggestions to hints.
2018-07-05 15:54:41 +09:00
Dean Herbert
cacabeb67e
Remove unused field
2018-06-29 17:00:41 +09:00
tgi74000
61c416dc16
Trigger Shake if HitCircles are hit too early
2018-06-28 13:41:23 +02:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
cb3d0db555
Move combo colours completely out of HitObjects
2018-03-20 15:50:12 +09:00
Dean Herbert
a42035f494
Make DrawableHitObject a CompositeDrawable
...
No reason for it to be a container.
2018-03-15 13:41:06 +09:00
smoogipoo
4a48136e4f
Make hitobject positions adjustable
2018-03-09 23:12:34 +09:00
smoogipoo
46284c61ae
Return HitResult.None instead of null
2018-02-08 14:25:59 +09:00