Dean Herbert
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34d1890f1c
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Change snapping to only apply to classic mod
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2023-02-09 18:22:14 +09:00 |
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OpenSauce
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df1355ea4b
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Taiko hit objects now snap to hit target
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2023-02-08 10:59:08 +00:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Bartłomiej Dach
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7379f6fe20
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Merge branch 'master' into argon-taiko
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2022-11-12 01:56:30 +09:00 |
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Dan Balasescu
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8063dcd74a
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Merge pull request #21148 from peppy/taiko-barline-separation
Move major barline portion to default implementation to allow for further customisation
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2022-11-11 16:40:51 +09:00 |
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Dan Balasescu
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1a1a186d22
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Merge branch 'master' into taiko-barline-separation
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2022-11-11 15:47:06 +09:00 |
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Dan Balasescu
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f25a8ee4a6
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Merge branch 'master' into taiko-tick-trackiung
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2022-11-11 15:41:06 +09:00 |
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Dan Balasescu
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606d42c679
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Merge pull request #21184 from peppy/skinnable-things-cleanup
Skinnable class naming pass
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2022-11-10 12:52:08 +09:00 |
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Dean Herbert
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1aa0e40f2f
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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c908969d9b
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Rename ISkinComponent to ISkinLookup
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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aa7d0e2c96
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Remove triangles skin specific implementation from base DrawableHit
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2022-11-08 15:22:00 +09:00 |
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Dean Herbert
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aa61eb8f4b
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Add note about taiko pooling oversight
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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938a8f865b
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Adjust transform of taiko drum roll ticks to not scale to 0 (looks bad)
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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2648175275
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Merge branch 'taiko-barline-separation' into taiko-fixes-combined
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2022-11-07 18:32:09 +09:00 |
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Dean Herbert
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1975385cc7
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Move first tick tracking logic inside TickPiece
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2022-11-07 15:26:34 +09:00 |
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Dean Herbert
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c69a4f9333
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Move major barline portion to default implementation to allow for further customisation
Of note, this removes the "major" barline triangles from legacy skins. I
think this is more correct, as they did not display in stable.
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2022-11-07 14:29:58 +09:00 |
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sw1tchbl4d3
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0cffbb7562
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Clamp LifetimeStart of HitObject 's to their judgement windows
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2022-09-27 16:54:24 +02:00 |
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Dan Balasescu
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a2f8ff825e
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Also ignore drum roll strong judgement
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2022-09-06 23:26:25 +09:00 |
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Dan Balasescu
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792b410c04
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Merge branch 'master' into classic_drumrolls
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2022-09-06 16:29:45 +09:00 |
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sw1tchbl4d3
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a9aa928ce6
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Fix test, make strong hits have LargeBonus judgement
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2022-08-30 15:00:46 +02:00 |
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sw1tchbl4d3
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b185194d07
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Apply comments by smoogi
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2022-08-30 14:44:44 +02:00 |
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Dean Herbert
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a215d009fe
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Update Remove /RemoveRange /RemoveAll calls in line with framework changes
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2022-08-29 15:57:40 +09:00 |
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Dean Herbert
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ad28bfc9b2
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Fix taiko blueprints displaying incorrectly for drum rolls
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2022-08-18 17:18:11 +09:00 |
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sw1tchbl4d3
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e0426836c1
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Make swells and drumrolls optional by default
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2022-08-05 16:30:07 +02:00 |
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sw1tchbl4d3
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0a0f3c93dd
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Rename OkResult, rephrase "strong bonus"
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2022-07-24 20:55:13 +02:00 |
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Justin
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a4f3a0d201
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Merge branch 'master' into classic_drumrolls
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2022-07-24 18:33:04 +00:00 |
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Salman Ahmed
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1051009827
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Change bindable properties in all HitObject s to be lazily initialised
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2022-07-19 05:39:10 +03:00 |
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Dean Herbert
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31a447fda0
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
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Bartłomiej Dach
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3497e966fd
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Revert no longer needed access modifier change
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2022-06-24 13:01:16 +02:00 |
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Bartłomiej Dach
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f47b74a938
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Move OkResult from drawable swell to judgement
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2022-06-24 13:00:12 +02:00 |
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sw1tchbl4d3
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6c8042642a
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Reduce code duplication
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2022-06-20 17:22:41 +02:00 |
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sw1tchbl4d3
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98527fec26
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Make mod selfcontained
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2022-06-19 15:11:12 +02:00 |
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sw1tchbl4d3
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a5bf16e873
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Make drum rolls and swells optional with Classic mod
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2022-06-19 02:10:23 +02:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Salman Ahmed
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117d81d84f
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Use perfect osu!(stable) strong scale value
Co-authored-by: Dean Herbert <pe@ppy.sh>
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2022-04-05 03:04:53 +03:00 |
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Salman Ahmed
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01b10e68d2
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Adjust taiko hit objects sizes to match osu!(stable)
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2022-04-02 23:47:20 +03:00 |
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Bartłomiej Dach
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c6adbdd46f
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Fix drum rolls nested objects not applying min result on kill
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2022-01-16 17:53:37 +01:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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smoogipoo
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bc37cb6f43
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-10-08 18:41:17 +09:00 |
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Dean Herbert
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a92d499d7a
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Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo
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2021-10-01 16:55:50 +09:00 |
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Dean Herbert
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46bafb6252
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-09-28 13:53:56 +09:00 |
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smoogipoo
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f9d5abff8a
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
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Dean Herbert
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a3d9ab1e2e
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Move approach rate to EffectControlPoint
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2021-09-03 16:58:16 +09:00 |
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Dean Herbert
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071c56e90b
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Update usages of DifficultyPointAt
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2021-09-03 16:58:16 +09:00 |
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Dean Herbert
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ee49305cad
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Move taiko legacy speed multiplier to osu.Game project
Allows it to be used in local case in `LegacyBeatmapEncoder`.
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2021-08-30 15:13:31 +09:00 |
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PercyDan54
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e1c646b9b2
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Remove redundant arguments
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2021-07-05 23:52:39 +08:00 |
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Dean Herbert
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9c34cb0777
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Share colour constants with default drawable piece implementations
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2021-06-11 14:20:08 +09:00 |
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Dean Herbert
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bc3b7233ab
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Show osu!taiko centre/rim colouring in editor timeline
Closes #13443.
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2021-06-11 14:17:30 +09:00 |
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Dean Herbert
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cbad7bb7f0
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Move taiko Type to Hit and localise all bind handling
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2021-05-26 13:40:36 +09:00 |
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Dean Herbert
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912748b428
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Avoid bindable feedback causing overwrites
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2021-05-26 13:24:22 +09:00 |
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