Conflicts: osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
Also using FontAwesome for now to enforce the same size, because otherwise you have to mess around with sprites + the custom graphics. This will all be changed when sprites are fixed to maintain aspect ratios and when glow/border use relative axes.
Conflicts: osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHitObject.cs osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
There is no case where we use the term "Judgement" without the suffix, so deemed it unnecessary.
Gets ArchiveReader out of WorkingBeatmap and delegates extracting stuff from it to subclasses. Should enable us to make an OnlineWorkingBeatmap or so.
Subtle but looks good imo (checked with flyte).