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Fix post-merge errors.
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@ -31,15 +31,15 @@ namespace osu.Desktop.VisualTests.Tests
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private void addHitJudgement()
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{
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TaikoScoreResult score = RNG.Next(2) == 0 ? TaikoScoreResult.Good : TaikoScoreResult.Great;
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TaikoHitResult hitResult = RNG.Next(2) == 0 ? TaikoHitResult.Good : TaikoHitResult.Great;
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playfield.OnJudgement(new DrawableTestHit(new TaikoHitObject())
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{
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X = RNG.NextSingle(score == TaikoScoreResult.Good ? -0.1f : -0.05f, score == TaikoScoreResult.Good ? 0.1f : 0.05f),
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X = RNG.NextSingle(hitResult == TaikoHitResult.Good ? -0.1f : -0.05f, hitResult == TaikoHitResult.Good ? 0.1f : 0.05f),
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Judgement = new TaikoJudgementInfo
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{
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Result = HitResult.Hit,
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Score = score,
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TaikoResult = hitResult,
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TimeOffset = 0,
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ComboAtHit = 1,
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SecondHit = RNG.Next(10) == 0
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@ -97,14 +97,14 @@ namespace osu.Game.Modes.Taiko.UI
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movementDirection = 1;
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break;
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case HitResult.Hit:
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switch (Judgement.Score)
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switch (Judgement.TaikoResult)
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{
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case TaikoScoreResult.Good:
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case TaikoHitResult.Good:
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judgementColour = colours.Green;
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judgementText = "GOOD";
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textContainer.Scale = new Vector2(0.45f);
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break;
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case TaikoScoreResult.Great:
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case TaikoHitResult.Great:
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judgementColour = colours.Blue;
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judgementText = "GREAT";
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break;
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@ -55,12 +55,12 @@ namespace osu.Game.Modes.Taiko.UI
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if (Judgement.SecondHit)
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Size *= 1.5f;
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switch (Judgement.Score)
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switch (Judgement.TaikoResult)
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{
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case TaikoScoreResult.Good:
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case TaikoHitResult.Good:
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innerFill.Colour = colours.Green;
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break;
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case TaikoScoreResult.Great:
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case TaikoHitResult.Great:
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innerFill.Colour = colours.Blue;
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break;
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}
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