Bartłomiej Dach
efe6bb25b1
Refactor result application around again to remove requirement for fields
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-02-05 13:21:01 +01:00
Chandler Stowell
93bd3ce5ae
update DrawableHitCircle.ApplyResult
to pass this
to its callback
2024-01-25 11:25:41 -05:00
Chandler Stowell
d2775680e6
use stack to pass action state when applying hit results
...
this removes closure allocations
2024-01-24 13:13:45 -05:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
57723107dd
Fix osu!mania hold notes occasionally getting in a visually incorrect hit state
...
To correctly end a mania hold note, `endHold()` needs to be called. This
was not happening in a very specific scenario:
- The hold note's head is not hit
- The user pressed the column's key within the hold note's tail's window,
but does so to hit the next object (a note in proximity to the hold note's tail).
- The hit policy forces a miss on the hold note, but `endHold()` is not called
- `CheckForResult` is not called after this point due to `Judged` being `true`.
Closes #21311 .
2022-11-22 16:15:34 +09:00
Dean Herbert
52ad766f86
Remove manual binding of nested objects in DrawableManiaHitObject
...
This is now handled by `Column` itself. Leaving the logic here as well
will cause a circular bindable flow and stack overflow.
2022-10-07 18:25:55 +09:00
ekrctb
2aa4d21c75
Remove code that is not needed anymore
2022-10-04 15:17:14 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
6aa894e55e
Split out separate component
2021-08-25 16:56:44 +09:00
smoogipoo
05234d6c30
Fix mania hitobjects not appearing early enough
2021-07-16 19:33:34 +09:00
ekrctb
a4f362dca6
Remove lifetime override of DrawableManiaHitObject
...
The `AlwaysAlive` logic is now in all DHOs and it is now not necessary (and potentially conflicting).
2021-06-17 10:15:24 +09:00
smoogipoo
4e7551d50e
Fix crashes
2021-05-12 16:40:46 +09:00
smoogipoo
5692cecaa4
Initial implementation of DHO pooling
2021-05-12 16:35:05 +09:00
smoogipoo
713c169332
Fix mania crashing on playing samples after skin change
2021-05-11 16:21:21 +09:00
Dean Herbert
a3dc1d5730
Update existing implementations
2020-11-04 17:14:23 +09:00
Bartłomiej Dach
1f0620ffd4
Replace assignment references to HitResult.Miss with Judgement.MinResult
2020-10-02 23:31:24 +02:00
Bartłomiej Dach
d419fe4dbf
Remove note shaking mention that doesn't apply in mania
2020-08-31 12:03:05 +02:00
smoogipoo
acbeb5406f
Add/improve xmldoc
2020-08-31 13:33:41 +09:00
smoogipoo
deb172bb6c
Implement basic mania hit order policy
2020-08-27 20:24:21 +09:00
smoogipoo
b3338347b7
Remove fade on successful hits
2020-08-21 23:56:27 +09:00
smoogipoo
330521a2ae
Fix lifetime override not working
2020-04-28 15:34:10 +09:00
Dean Herbert
c51bad0e35
Cache ManiaPlayfield instead
2020-04-13 13:42:21 +09:00
Dean Herbert
cdff6060d3
Remove recursive hierarchy traversal for mania sample balance
2020-04-13 13:01:27 +09:00
Dean Herbert
65b96079a0
Move dampening to base implementation and change range to 0..1
2020-04-13 13:01:02 +09:00
Fire937
f274ec297c
Add positional sound support for all rulesets
...
The SamplePlaybackBalance is calculated in a way that the balance
remains between -0.4 and 0.4.
Positional sound is not supported in osu!taiko.
2020-04-12 01:33:25 +02:00
Dean Herbert
f21e47d6d2
Move expire to DrawableHitObject
2019-09-12 19:29:08 +09:00
Dean Herbert
9a98f39f06
Share logic with other rulesets (and make default)
2019-08-28 18:12:47 +09:00
smoogipoo
6014a66804
Add initial fade transform to fix rewind
2019-08-27 12:22:31 +09:00
iiSaLMaN
c11f508400
Use transform management for mania hit objects
2019-08-26 22:06:30 +03:00
Dean Herbert
c3b81bef4a
Flip default to the preferred method going forward
2019-07-22 15:55:38 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
5d6a438f98
Make selected mania hitobjects always alive
2018-11-26 11:34:25 +09:00
smoogipoo
9fde7f7f44
Move scrolling info to osu.Game
2018-11-12 17:34:35 +09:00
smoogipoo
f007e71c87
Retrieve the mania key action through DI
2018-07-02 12:31:41 +09:00
smoogipoo
10d1dfa7cd
A bit of cleanup
2018-06-11 16:10:27 +09:00
smoogipoo
baaf431b9e
Make IScrollingInfo and store direction as bindable
2018-06-11 13:42:13 +09:00
smoogipoo
ca5103615d
DI the scrolling info rather than pass by ctor
2018-06-11 13:42:13 +09:00
smoogipoo
5c8bea82f8
Fix scroll direction not applying to nested hitobjects
2018-06-08 15:29:08 +09:00
smoogipoo
80a577f182
Fix notes not scrolling correctly
2018-06-08 15:16:45 +09:00
Dean Herbert
f9449e841a
Improve overall visual clarity and explosion effects
2018-06-07 14:30:27 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
cb3d0db555
Move combo colours completely out of HitObjects
2018-03-20 15:50:12 +09:00
smoogipoo
6255aaab68
Per-hitobject lifetime management
2018-01-10 19:17:43 +09:00
smoogipoo
86b5591583
Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
2018-01-10 18:02:49 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
f34131f8f4
Initial game-wide replacement of scrolling playfields
2018-01-04 18:50:17 +09:00
Dean Herbert
1194e46ef1
Merge remote-tracking branch 'upstream/master' into judgement-revamp
2017-09-12 17:46:21 +09:00