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Commit Graph

40308 Commits

Author SHA1 Message Date
Joseph Madamba
16731ff85f
Fix text positioning 2023-11-02 20:42:28 -07:00
Joseph Madamba
b3dfe19472
Fix UprightAspectMaintainingContainer not being centred 2023-11-02 20:42:28 -07:00
Joseph Madamba
090601b485
Apply peppy's upright key counter attempt diff
Co-Authored-By: Dean Herbert <pe@ppy.sh>
2023-11-02 20:42:23 -07:00
Dean Herbert
57d8b5ddc9
Merge pull request #25328 from bdach/mod-cleanups-docs
Clean up mod usability flags
2023-11-01 15:48:47 +09:00
Bartłomiej Dach
a90f8dd4f6
Seal a few more multiplayer playability flags of rate-changing mods
Not really changing anything, just tightening things down to curb
possible funny business.
2023-10-31 16:20:33 +01:00
Bartłomiej Dach
955e2ed051
Seal UnknownMod
Not a class for extension.
2023-10-31 16:18:09 +01:00
Bartłomiej Dach
a644c75957
Mark ModScoreV2 as invalid for multiplayer
Doesn't do much for the client; mostly a safety for osu-web's sake,
as without the change it could theoretically fail to validate the mod
properly in multiplayer contexts.
2023-10-31 16:16:59 +01:00
Bartłomiej Dach
456f4ebba2
Seal ModScoreV2
Nobody should ever need to extend it.
2023-10-31 16:16:14 +01:00
Bartłomiej Dach
3a2645efb1
Seal ModAutoplay playability flags
Can't do much more than that due to the unfortunate fact of Cinema
inheriting from Autoplay.
2023-10-31 16:15:10 +01:00
Bartłomiej Dach
7ea298a1b6
Add xmldoc to Mod playability flags 2023-10-31 16:13:44 +01:00
Bartłomiej Dach
9f5a280bc2
Fix key binding row fire-and-forgetting writes
Intends to fix test failures as seen in https://github.com/ppy/osu/actions/runs/6692350567/job/18181352642#step:5:129

This is what happens if you carelessly fire and forget.

The working theory (that I'm not sure I have the tools to conclusively
confirm) is that the async write from the key binding changing could
fire _after_ the section is reset.

I briefly considered having the test wait for the change, but given that
the entirety of the surrounding flow is using sync operations, this just
looks like a bug to me. And there's no real sane way to inject async
into that flow due to dependence on `OsuButton.Action`.
2023-10-31 12:25:09 +01:00
Bartłomiej Dach
bc2acc3e93
Merge pull request #25318 from peppy/fix-follow-point-scrathces
Fix potential texture corruption when cropping gameplay textures of weird aspect ratios
2023-10-31 11:02:59 +01:00
Bartłomiej Dach
850866e7f4
Merge pull request #25316 from peppy/metronome-always-play-tick
Decouple metronome tick playback from pendulum movement
2023-10-31 09:37:29 +01:00
Dean Herbert
0d44b5af90
Fix potential texture corruption when cropping gameplay textures of weird aspet ratios
Closes https://github.com/ppy/osu/issues/25273.
2023-10-31 17:36:23 +09:00
Bartłomiej Dach
144006fbe8
Update autoselect implementation to work correctly with framework changes 2023-10-31 08:38:22 +01:00
Bartłomiej Dach
8a68333425
Merge branch 'master' into beat-divisor-select-text-on-click 2023-10-31 08:36:53 +01:00
Dean Herbert
64efc3d251
Decouple metronome tick playback from pendulum movement
Not super happy about doing this, but it seems like it's in the best
interest of editor usability.
2023-10-31 15:33:46 +09:00
Dean Herbert
7ceced7012
Scope TestPauseWithLargeOffset to focus on what matters
See https://github.com/ppy/osu/actions/runs/6693917410/job/18186111009

This test is to make sure we don't seek before the original
pause time, so I've exposed that value precisely to avoid
CI woes.
2023-10-31 14:47:04 +09:00
Dean Herbert
3060cf1438
Merge pull request #25286 from frenzibyte/search-text-box-select-all
Automatically select existing search text when opening settings
2023-10-31 12:14:00 +09:00
Bartłomiej Dach
88e10dd051
Update framework 2023-10-30 20:19:52 +01:00
Dean Herbert
f706fd2fca
Merge pull request #25307 from bdach/slider-velocity-undo
Fix slider velocity changes not being undone correctly
2023-10-31 01:44:18 +09:00
Bartłomiej Dach
b2d3aa982d
Merge branch 'master' into fix-click-through-timeline 2023-10-30 12:52:00 +01:00
Bartłomiej Dach
cea24298cb
Privatise setters 2023-10-30 12:42:34 +01:00
Bartłomiej Dach
de89b7e53c
Fix slider velocity changes not being undone correctly
Closes https://github.com/ppy/osu/issues/25239.

`LegacyEditorBeatmapPatcher.processHitObjectLocalData()` was already
supposed to be handling changes to hitobjects that will show up neither
when comparing the hitobjects themselves or the timing point with
"legacy" info stripped - so, in other words, changes to slider velocity
and samples.

However, a change to slider velocity requires default application to
take effect, so just resetting the value would visually fix the timeline
marker but not change the actual object. Calling
`EditorBeatmap.Update()` fixes this by way of triggering default
re-application.

This could probably be smarter (by only invoking the update when
strictly necessary, etc.) - but I'm not sure it's worth the hassle. This
is intended to be a quick fix, rather than a complete solution - the
complete solution would indeed likely entail a wholesale restructuring
of the editor's change handling.
2023-10-30 10:59:02 +01:00
Dean Herbert
fbba3787d1
Merge pull request #25190 from frenzibyte/match-skin-element-animation-support
Match capability of animating legacy skin elements with osu!(stable)
2023-10-30 18:25:06 +09:00
Dean Herbert
8828562512
Merge pull request #25277 from Susko3/fix-cut-in-filter-textbox
Fix cut and copy not working in song select search filter textbox
2023-10-30 18:18:46 +09:00
Bartłomiej Dach
2dc2469507
Merge pull request #25303 from peppy/last-played-import-score-update
Update the last played date of a beatmap when importing a replay by the local user
2023-10-30 10:12:27 +01:00
Dean Herbert
63e6eaf538
Fix failing tests 2023-10-30 18:06:11 +09:00
Dean Herbert
57d88a0ac4
Fix right clicks on timeline objects potentially getting eaten by playfield area
`SelectionHandler` is receiving input from anywhere out of necessity:

19f892687a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs (L119-L125)

Also important is that `BlueprintContainer` will selectively not block
right clicks to make sure they fall through to the
`ContextMenuContainer`:

19f892687a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs (L122-L126)

But because the whole editor is sharing a `ContextMenuContainer` and
it's at a higher level than both components, we observe here the
playfield's `SelectionHandler` intercepting the right click before it
can reach the `ContextMenuContainer`.

The fix here is similar to what we're already doing in
`TimelineBlueprintContaienr`.
2023-10-30 18:06:11 +09:00
Salman Ahmed
39abb8e408 Only run "select all on focus" behaviour on desktop platforms 2023-10-30 11:54:19 +03:00
Dean Herbert
66fa09ba66
Merge pull request #25287 from frenzibyte/fix-user-profile-support-banners
Update user profile overlay to show more than one tournament banner
2023-10-30 17:32:20 +09:00
Bartłomiej Dach
a000c06900
Merge branch 'master' into last-played-import-score-update 2023-10-30 09:29:07 +01:00
Bartłomiej Dach
19d10e5e45
Merge pull request #25300 from peppy/better-submission-logging
Improve log output surrounding score submission
2023-10-30 09:04:06 +01:00
Dean Herbert
c1c8e2968f
Move operation to after user population 2023-10-30 15:46:09 +09:00
Dean Herbert
96dd7b3333
Update the last played date of a beatmap when importing a replay by the local user 2023-10-30 15:44:16 +09:00
Dean Herbert
a91b704d21
Fix some new nullable inspections 2023-10-30 15:10:10 +09:00
Dean Herbert
a8c3f59845
Clean up type display for web requests in logs 2023-10-30 15:07:35 +09:00
Dean Herbert
d90f29a5ff
Improve log output surrounding score submission 2023-10-30 15:07:26 +09:00
Salman Ahmed
c7bc8e6865 Move behaviour to settings search text box only 2023-10-30 06:41:01 +03:00
Salman Ahmed
984c30ded6 Load each tournament banner as soon as it is loaded 2023-10-30 06:20:15 +03:00
Salman Ahmed
922ad80cfc Update user profile overlay to show more than one tournament banner 2023-10-29 01:50:07 +03:00
Salman Ahmed
ec9ae12bbd Update API response model to accept array of tournament banners 2023-10-29 01:43:49 +03:00
Salman Ahmed
d877536dc0 Select all text content in SearchTextBox on focus 2023-10-29 01:03:38 +03:00
Susko3
366e41f111 Use local workaround instead of disabling clipboard entirely 2023-10-28 12:23:23 +02:00
Salman Ahmed
6526955b09
Merge branch 'master' into legacy-font-fixed-width 2023-10-28 04:46:30 +03:00
Salman Ahmed
bac306879a Minor reword on documentation 2023-10-28 03:18:13 +03:00
Salman Ahmed
dca5716709
Merge branch 'master' into legacy-font-fixed-width 2023-10-28 02:45:23 +03:00
Bartłomiej Dach
9ce2c1f49c
Exclude video events from being accounted for when calculating storyboard time bounds
Closes https://github.com/ppy/osu/issues/25263.

In some circumstances, stable allows skipping twice if a particularly
long storyboarded intro is being displayed:

    https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameModes/Play/Player.cs#L1728-L1736

`AllowDoubleSkip` is calculated thus:

    3ea48705eb/osu!/GameModes/Play/Player.cs#L1761-L1770

and `leadInTime` is calculated thus:

    3ea48705eb/osu!/GameModes/Play/Player.cs#L1342-L1351

The key to watch out for here is `{first,last}EventTime`. `EventManager`
will calculate it on-the-fly as it adds storyboard elements:

    3ea48705eb/osu!/GameplayElements/Events/EventManager.cs#L253-L256

However, this pathway is only used for sprite, animation, sample,
and break events. Video and background events use the following pathway:

    https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameplayElements/Events/EventManager.cs#L368

Note that this particular overload does not mutate either bound.
Which means that for the purposes of determining where a storyboard
starts and ends temporally, a video event's start time is essentially
ignored.

To reflect that, add a clause that excludes video events from
calculations of `{Earliest,Latest}EventTime`.
2023-10-27 22:24:17 +02:00
Bartłomiej Dach
99e590c8dd
Fix legacy sprite texts not matching stable with respect to fixed width
stable's `pSpriteText` has a `TextConstantSpacing` flag, that is
selectively enabled for some usages. In particular, these are:

- mania combo counter (not yet implemented)
- taiko combo counter (not yet implemented)
- score counter
- accuracy counter
- scoreboard entries (not yet implemented)

Everything else uses non-fixed-width fonts.

Hilariously, `LegacySpinner` _tried_ to account for this by changing
`Font` to have `fixedWidth: false` specified, only to fail to notice
that `LegacySpriteText` changes `Font` in its BDL, making the property
set do precisely nothing. For this reason, attempting to set `Font`
on a `LegacySpriteText` will now throw.
2023-10-27 20:14:39 +02:00
Bartłomiej Dach
c9cb0561f7
Move maxSizePerGlyph optional ctor param to init-only property
I'm doing this as I'm about to add more similar properties to
`LegacySpriteText` and I don't want to create a twenty-argument
constructor monstrosity.
2023-10-27 19:48:10 +02:00