1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 17:27:39 +08:00
Commit Graph

2554 Commits

Author SHA1 Message Date
Bartłomiej Dach
e1610b5d32
Merge branch 'master' into ruleset-leaderboard-unavailable 2022-03-03 22:52:20 +01:00
Dean Herbert
42e07b7308 Convert to extension method to avoid recursive calls 2022-03-03 14:15:37 +09:00
Dean Herbert
fab9323707 Replace all legacy ruleset checks with a helper property call 2022-03-03 14:08:48 +09:00
Dean Herbert
acf8db13ac Store user settings to realm 2022-03-01 18:44:15 +09:00
Bartłomiej Dach
d0c01afc2e
Add flow for changing set of valid divisors between presets 2022-02-27 15:37:51 +01:00
Dean Herbert
c869be87d1 Update FlatFileWorkingBeatmap to not require a ruleset store 2022-02-19 20:53:04 +09:00
Dean Herbert
a029e418cf Use internal instead of protected internal 2022-02-18 17:06:04 +09:00
Dean Herbert
cf1dd1ebd3 Disallow registering a null RulesetStore 2022-02-18 16:52:34 +09:00
Dean Herbert
420e2c538f Automatically use an AssemblyRulesetStore if no custom store is registered 2022-02-18 16:52:34 +09:00
Dean Herbert
631c23ea3a Merge branch 'master' into beatmap-decoder-ruleset-store 2022-02-18 16:52:33 +09:00
Bartłomiej Dach
8a08bb7aaf
Use best-name-finding helper in new difficulty creation flow 2022-02-17 00:28:18 +01:00
Dean Herbert
5477af08c5 Register an AssemblyRulesetStore in tests which don't use OsuGameBase 2022-02-16 17:21:57 +09:00
Dean Herbert
13086541f0 Add static RulesetStore to LegacyBeatmapDecoder 2022-02-16 17:13:54 +09:00
Dean Herbert
3d3f0a89c2 Remove legacy RulesetID property from BeatmapInfo 2022-02-16 16:46:53 +09:00
Bartłomiej Dach
e45a2ae0fc
Restructure difficulty copy flow to adapt to latest changes 2022-02-14 22:02:37 +01:00
Bartłomiej Dach
6221447164
Append copy suffix on creating copy of difficulty 2022-02-14 20:19:12 +01:00
Bartłomiej Dach
40cfee3421
Explicitly reset online ID and beatmap status on copy 2022-02-14 19:54:40 +01:00
Bartłomiej Dach
7e75fa7117
Revert "Change BeatmapInfo copy logic to be opt-in rather than opt-out"
This reverts commit 5dabc9282c.
2022-02-14 19:52:08 +01:00
Bartłomiej Dach
5dabc9282c
Change BeatmapInfo copy logic to be opt-in rather than opt-out 2022-02-13 19:04:11 +01:00
Bartłomiej Dach
ecd6a68c6f
Clear hash when creating copy of existing difficulty 2022-02-13 14:01:23 +01:00
Bartłomiej Dach
6fd663a718
Apply some renames to convey difference between creation options better 2022-02-13 14:01:23 +01:00
Bartłomiej Dach
a144d6f8d6
Fix beatmap skin properties not copying 2022-02-13 14:01:22 +01:00
Bartłomiej Dach
1bf5375e74
Fix BeatmapInfo-associated member not copying 2022-02-13 14:01:21 +01:00
Bartłomiej Dach
a2c2b2bbb3
Add flow for copying existing difficulty content 2022-02-13 14:01:20 +01:00
Salman Ahmed
6f0e32826c Standardise ordering/grouping of IRulesetInfo/RulesetInfos 2022-02-11 04:27:11 +03:00
Bartłomiej Dach
6dc0f3fd96
Merge difficulty creation methods into one
One of them wasn't really doing much anymore and was more obfuscating
what was actually happening at this point.
2022-02-03 18:14:30 +01:00
Dean Herbert
bef0a2da21 Remove return type from AddDifficultyToBeatmapSet
Also removes a pointless realm encapsulation.
2022-02-03 19:43:43 +09:00
Dean Herbert
ad47649d1c Make BeatmapModelManager.Save non-virtual 2022-02-03 19:38:53 +09:00
Bartłomiej Dach
a8ffc4fc2a
Add editor override to respect IsolateSavingFromDatabase 2022-02-02 21:57:21 +01:00
Bartłomiej Dach
47429fb0c6
Fix same-name safety firing wrongly 2022-02-02 21:57:21 +01:00
Bartłomiej Dach
4f1aac9345
Add safeties preventing creating multiple difficulties with same name 2022-02-02 21:57:09 +01:00
Bartłomiej Dach
54bb6ad40c
Fix working beatmaps not seeing new difficulties after add 2022-02-02 21:55:34 +01:00
Bartłomiej Dach
dc96c4888b
Add support for creating new blank difficulties 2022-02-02 21:55:33 +01:00
Dean Herbert
6d962e7925
Merge pull request #16726 from dekrain/leaderboard-score-tooltip
Add basic tooltip for leaderboard scores
2022-02-02 13:56:45 +09:00
Bartłomiej Dach
3d7af805a3
Fix BeatmapMetadata not using its user param correctly 2022-02-01 21:16:28 +01:00
Dean Herbert
8eace12fe3 Synchronise (roughly) backgrounds of all custom tooltips 2022-02-01 16:35:25 +09:00
Dean Herbert
142a67e163 Fix approach rate not being transferred from OD on older beatmaps 2022-01-28 18:53:28 +09:00
Bartłomiej Dach
6674567af1
Use -1 as the default preview time globally in metadata 2022-01-27 21:51:51 +01:00
Bartłomiej Dach
1b8136e3e0
Change some BeatmapInfo defaults in a backwards compatible manner 2022-01-27 21:49:37 +01:00
Dean Herbert
5288eedd31 Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID 2022-01-27 15:38:03 +09:00
Dean Herbert
68ee80c5de
Merge pull request #16623 from frenzibyte/refactor-editor-save-test
Refactor editor saving test scene for scalability
2022-01-26 15:40:39 +09:00
Salman Ahmed
064468faad Refactor editor saving test scene for scalability 2022-01-26 07:57:46 +03:00
Dean Herbert
cd71ec0edd Remove ILive<> interface (and use abstract Live<> instead) 2022-01-26 13:38:56 +09:00
Dean Herbert
778d2a71b4 Remove Task from the inner-most Import method in RealmArchiveModelImporter
One of my pending work items for post-realm merge.

The lowest-level import task is no longer asynchronous, as we don't want
it to span multiple threads to allow easier interaction with realm.
Removing the `Task` spec simplifies a heap of usages.

Individual usages should decide whether they want to run the import
asynchronously, by either using an alternative override or spooling up a
thread themselves.
2022-01-25 15:30:29 +09:00
Dan Balasescu
05a2d7fbfe
Merge pull request #16591 from peppy/fix-editor-slider-velocity-saving
Don't include nested hit objects' `DifficultyControlPoints` in legacy encoder logic
2022-01-25 14:50:09 +09:00
Dean Herbert
e23b10e6a5 Update remaining cases of clashing variable name in realm.Run(realm.. 2022-01-25 13:04:05 +09:00
Dean Herbert
3e5c9e8436 Fix cases of Access instead of Realm 2022-01-25 12:58:15 +09:00
Dean Herbert
6eb2c28e41 Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00
Dean Herbert
c3758047fd Don't include nested hit objects' DifficultyControLPoints in legacy encoder logic
The editor doesn't currently propagate velocity to nested objects. We're
not yet sure whether it should or not. For now, let's just ignore nested
objects' `DifficultyControlPoints` for simplicity.

Note that this only affects osu! ruleset due to the pre-check on
`isOsuRuleset`.
2022-01-24 19:54:08 +09:00
Dean Herbert
d7db6fa918
Merge branch 'master' into custom-meter 2022-01-24 15:46:44 +09:00