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Commit Graph

74 Commits

Author SHA1 Message Date
smoogipooo
6a7b410bc3 Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147 2017-08-21 11:58:54 +09:00
Shane Woolcock
71ddbd22a1 Convert ReceiveMouseInputAt override to lambda syntax, and make Tracking property private set 2017-08-20 14:00:53 +09:30
Shane Woolcock
51af233d66 Fix sliders not checking the correct cursor position once it moves out of the follow circle 2017-08-19 12:19:37 +09:30
Shane Woolcock
7e0fe6cbcb Fix slider tracking to use pressed actions rather than directly querying the mouse buttons 2017-08-18 20:19:23 +09:30
Shane Woolcock
9558d2a161 Remove unnecessary using 2017-08-18 19:39:28 +09:30
Shane Woolcock
44feef78f1 Simplify OsuActionInputManager property 2017-08-18 19:32:08 +09:30
Shane Woolcock
529732ea47 More CI fixes 2017-08-18 16:58:01 +09:30
Shane Woolcock
90dacd9861 Trim whitespace 2017-08-18 16:49:10 +09:30
Shane Woolcock
9628c0b6d6 Change spinner to check currently pressed actions rather than implementing IKeyBindingHandler 2017-08-18 16:46:00 +09:30
Shane Woolcock
9c6ca2d159 Add lazy weak property to DrawableOsuHitObject to find and cache the containing OsuInputManager, if it exists 2017-08-18 16:34:01 +09:30
Dan Balasescu
f7ccc81875 Merge branch 'master' into fix-spinner-ignoring-actions 2017-08-17 12:33:18 +09:00
Shane Woolcock
b1abf83fee Change spinner action checks to switches 2017-08-16 17:51:57 +09:30
Shane Woolcock
9448e2f192 Remove unnecessary OnMouseDown/Up from SpinnerDisc 2017-08-16 17:25:48 +09:30
Shane Woolcock
9e5deb63d1 Fix spinner not handling left/right action bindings 2017-08-15 16:42:26 +09:30
Dean Herbert
97ac8e1a64 Update usages of IsAlive/IsLoaded in line with framework changes 2017-08-15 13:57:48 +09:00
Dean Herbert
99458aab48 Propagate framework updates 2017-08-12 19:54:07 +09:00
Dean Herbert
48d4ed55e9 Move a lot of code to framework 2017-08-11 16:11:46 +09:00
Dean Herbert
798fff00b2 Remove shortcomings, remove InputState.Data usage, make everything amazing
No more casting!
2017-08-10 19:28:24 +09:00
Dean Herbert
e9a11ebc9f Use new population methods and implement osu! ruleset actions 2017-08-10 18:31:12 +09:00
Dean Herbert
0d9ea97828 Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Dean Herbert
fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
Thomas Müller
e68675f970 Rename EasingTypes to Easing 2017-07-22 20:53:53 +02:00
Thomas Müller
598b3f051e Address CI concerns and update framework 2017-07-22 11:15:45 +02:00
Thomas Müller
0f2bcb2904 Update framework 2017-07-21 18:23:01 +02:00
Thomas Müller
a7dc8a892b Update framework 2017-07-21 17:24:09 +02:00
Thomas Müller
440878945e Remove remaining usages of AddDelay 2017-07-17 18:16:15 +03:00
Thomas Müller
546efc0181 Get rid of AddDelay & ResetDelay in osu.Game.Rulesets.Osu 2017-07-17 17:05:24 +03:00
Thomas Müller
87bcd526f3 Get rid of raw AddDelay calls within osu.Game 2017-07-17 16:51:21 +03:00
Thomas Müller
19fb03e737 Try different formatting style 2017-07-16 18:28:20 +03:00
Thomas Müller
032e9df67b ApplyDelay -> AddDelay 2017-07-16 17:47:29 +03:00
Thomas Müller
99221260c4 Replace several usages of BeginDelayedSequence with LINQ-style 2017-07-16 17:42:01 +03:00
Thomas Müller
71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
Thomas Müller
6063219b72 Update framework 2017-07-16 13:59:26 +03:00
Thomas Müller
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Dean Herbert
0e2dc9388a More changes in-line with framework changes. 2017-07-10 12:55:47 +09:00
Dean Herbert
7952e7caa9 Fix typos 2017-07-10 03:22:08 +09:00
Dean Herbert
2c8b8c3f9c Update loop logic in line with framework changes 2017-07-09 18:23:34 +09:00
Thomas Müller
bb15bc0467 Use ReceiveMouseInputAt whenever possible 2017-06-30 09:54:03 +03:00
Dean Herbert
7baa2b7421 Fix CI issues 2017-06-25 14:46:59 +09:00
Thomas Müller
e3489928b7 Remove now obsolete InternalContains 2017-06-24 09:21:08 +02:00
Thomas Müller
f5829860a2 Get rid of AlwaysReceiveInput 2017-06-23 18:02:24 +02:00
paparony03
62dee59672 Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
ffbb46f668 Update in line with framework. 2017-06-12 12:48:47 +09:00
Péter Nemes
c624712f2f Refactor ppv2 to allow integration of pp+ features. 2017-06-05 23:45:22 +02:00
Dean Herbert
5cb6963940 Make spinners easier for now
The underlying spin counting doesn't match stabnle, so they have been near impossible to complete until now.
2017-05-24 22:08:46 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
Dean Herbert
82cf94bbff Move spinner colours to local definition for now
We don't want to start polluting the OsuColours namespace with non-UI colours.
2017-05-22 09:50:45 +09:00
Dean Herbert
8f3ab79918 Simplify SpinnerTicks & CI fixes 2017-05-21 17:31:35 +09:00
Dean Herbert
95498fe6df Adjust spinner colours making use of EdgeEffect.Hollow 2017-05-21 17:21:49 +09:00