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Commit Graph

1440 Commits

Author SHA1 Message Date
Bartłomiej Dach
0b42b4b955 Rename {Drawable -> Clickable}Avatar 2020-12-26 14:35:11 +01:00
Bartłomiej Dach
a1af749b4b
Merge branch 'master' into patch/11310 2020-12-26 13:19:13 +01:00
Bartłomiej Dach
b059b5d616 Merge branch 'master' into fix-ready-button-crash 2020-12-26 12:41:47 +01:00
Dean Herbert
b9d725ab49 Don't copy spotlight category 2020-12-26 20:13:28 +09:00
Bartłomiej Dach
04d54c40db Allow all StatefulMultiplayerClient schedules to run inline
Fixes test failures due to not allowing to do so, therefore inverting
execution order in some cases - for example, calling

        JoinRoom(room);
        LeaveRoom();

on the update thread would invert execution order due to the first being
unscheduled but the second being scheduled.
2020-12-26 12:04:10 +01:00
Bartłomiej Dach
dae27fefe4 Run user list copy inline if possible
`getRoomUsers()` was not safe to call from the update thread, as
evidenced by the test failures. This was due to the fact that the added
reset event could never actually be set from within the method, as the
wait was blocking the scheduled set from ever proceeding.

Resolve by allowing the scheduled copy & set to run inline if on the
update thread already.
2020-12-26 12:03:03 +01:00
Neuheit
e7339d6959 fix(osu.Game): Ensure Category property is copied in Room. 2020-12-25 21:07:33 -05:00
Dean Herbert
f9900720d5 Rename OnRoomChanged to OnRoomUpdated to avoid confusion 2020-12-26 10:49:02 +09:00
Dean Herbert
5ce5b6cec0 Fix non-safe thread access to room users on room join 2020-12-26 10:25:16 +09:00
Dean Herbert
e0198c36ae Fix user population happening in single file 2020-12-26 09:48:13 +09:00
Bartłomiej Dach
0bd9f68cbd Refactor update stream colour mapping code 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
83fb7c7a1a Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Dean Herbert
2d7f9bf290 Revert RoomCategory naming change to avoid json deserialization failures 2020-12-25 23:34:29 +09:00
Dean Herbert
e49dce2c86 Fix some missed renames 2020-12-25 15:34:13 +09:00
Dean Herbert
5d4b73baa5 RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
Dean Herbert
a1384942b1 Timeshift -> Playlists at a code level 2020-12-25 13:11:21 +09:00
Dean Herbert
3d28a0ccef
Merge pull request #11271 from peppy/dev-server
Prefer connecting to dev server when running in DEBUG
2020-12-24 23:01:19 +09:00
Bartłomiej Dach
d5c348b568 Remove explicit public access modifier from interface 2020-12-24 13:44:46 +01:00
Dean Herbert
66a23c22e5 Fix various tests failing due to dependence on specific online data 2020-12-24 21:28:24 +09:00
Bartłomiej Dach
4fb2610c82
Merge branch 'master' into frame-bundle-accuracy 2020-12-24 11:20:06 +01:00
Dean Herbert
323da82477 Add website root URL and update most links to use it
For what it's worth, I intentionally didn't include news / changelog /
supporter, because these should never change.
2020-12-24 18:11:42 +09:00
Dean Herbert
eb795a2127 Move all endpoint information to a configuration class 2020-12-24 17:58:38 +09:00
Dean Herbert
1f80f01b53 Add accuracy to frame bundle header 2020-12-24 14:46:52 +09:00
Dean Herbert
43370d7021
Merge pull request #11273 from bdach/duplicate-user-in-mp-room
Improve reliability of handling user joined messages
2020-12-24 14:31:44 +09:00
Dean Herbert
b29a5e2073
Merge pull request #11270 from bdach/better-error-handling
Improve error handling at realtime room settings screen
2020-12-24 13:23:49 +09:00
Bartłomiej Dach
a71496bc4e Sanity check received user joined messages
While test failures fixed in 9843da5 were a shortcoming of the test,
they exposed a potential vulnerable point of the multiplayer client
logic. In case of unreliable message delivery it is not unreasonable
that duplicate messages might arrive, in which case the same scenario
that failed in the tests could crash the game.

To ensure that is not the case, explicitly screen each new joined user
against the room user list, to ensure that duplicates do not show up.
`UserLeft` is already tolerant in that respect (if a user is requested
to be removed twice by the server, the second removal just won't do
anything).
2020-12-23 21:00:49 +01:00
Dean Herbert
e89583d732 Prefer connecting to dev server when running in DEBUG 2020-12-24 01:33:19 +09:00
Bartłomiej Dach
3b0bf11366 Fix JoinRoom failing to return canceled token
As it turns out, `Task.FromCanceled` expects to receive an already
cancelled `CancellationToken`, which `CancellationToken.None` is not.
2020-12-23 17:01:01 +01:00
Dean Herbert
4296f61d6c Tidy up event flow of change settings call 2020-12-23 22:39:14 +09:00
Bartłomiej Dach
94e4928c4b Bring back accidentally-removed license header 2020-12-23 11:27:15 +01:00
Dean Herbert
0ddcab574f Rename method to avoid weird code analysis rule 2020-12-23 17:14:58 +09:00
Dean Herbert
7cc38f03d1 Use extension method in all call sites of fire-and-forget async usage 2020-12-23 17:10:34 +09:00
Dean Herbert
569c4092ef Move notification to stateful client so it is only shown to the user from one location 2020-12-23 16:35:39 +09:00
Dean Herbert
00d50150de Ensure the current room is left at a mutliplayer client level on client disconnection 2020-12-23 16:35:39 +09:00
Bartłomiej Dach
08d87ccb1e
Merge branch 'master' into present-recommended 2020-12-22 23:36:13 +01:00
Dean Herbert
12876d7fb6 Add very basic error handling on ChangeSettings calls 2020-12-22 16:50:30 +09:00
Dean Herbert
3f966386ed Fix compile time failure due to potentially null connection 2020-12-22 15:15:32 +09:00
Dean Herbert
d229fbba6e
Merge branch 'master' into present-recommended 2020-12-22 13:52:29 +09:00
smoogipoo
c07b2d89e6 Merge branch 'master' into realtime-multiplayer-2 2020-12-21 18:44:03 +09:00
Dean Herbert
3e3d5b2e37
Merge pull request #11235 from smoogipoo/fix-apibeatmapset-deserialisation
Fix metadata lost in beatmapset deserialisation
2020-12-21 18:03:30 +09:00
Dean Herbert
44af32dc47
Merge pull request #11234 from smoogipoo/fix-category-serialisation
Fix room category being serialised as int
2020-12-21 18:03:10 +09:00
Dean Herbert
5ec64c0348
Merge pull request #11232 from smoogipoo/participant-count-serialisation
Make participant count non-nullable
2020-12-21 17:34:01 +09:00
smoogipoo
93cac000e5 Merge branch 'fix-apibeatmapset-deserialisation' into realtime-multiplayer-2 2020-12-21 17:16:28 +09:00
smoogipoo
eb46c9ce9b Fix metadata lost in beatmapset deserialisation 2020-12-21 17:11:30 +09:00
smoogipoo
04af072da7 Merge branch 'fix-category-serialisation' into realtime-multiplayer-2 2020-12-21 16:57:22 +09:00
smoogipoo
e23d81bfc6 Use enum property 2020-12-21 16:56:45 +09:00
smoogipoo
a021aaf546 Fix room category being serialised as ints 2020-12-21 16:42:21 +09:00
smoogipoo
5d73359bd7 Make participant count non-nullable 2020-12-21 16:35:19 +09:00
smoogipoo
64a32723f3 One more case 2020-12-21 16:23:42 +09:00
smoogipoo
14ea49a14d Merge branch 'nullable-endsat' into realtime-multiplayer-2 2020-12-21 16:22:16 +09:00
smoogipoo
a59124dd93 Make room duration/endsat nullable 2020-12-21 16:18:39 +09:00
Bartłomiej Dach
bcd140b8df
Merge branch 'master' into realtime-ready-button 2020-12-20 18:20:57 +01:00
smoogipoo
b31f4e9e85 Merge branch 'stateful-multiplayer-client' into realtime-multiplayer-2 2020-12-21 00:41:42 +09:00
smoogipoo
a893360c0e Reword comment 2020-12-21 00:41:14 +09:00
smoogipoo
536df074a9 Don't attempt to re-map existing beatmap/ruleset (for testing) 2020-12-21 00:02:49 +09:00
smoogipoo
1d7d8bd6fc Hook up a realtime multiplayer client 2020-12-20 23:26:31 +09:00
smoogipoo
fdfe3c2b36 Merge branch 'realtime-ready-button' into realtime-multiplayer-2 2020-12-20 23:11:06 +09:00
smoogipoo
4ada0e17c0 Merge branch 'abstract-room-manager' into stateful-multiplayer-client 2020-12-20 23:10:05 +09:00
smoogipoo
9d13a5b06a Fix potential cross-thread list access 2020-12-20 22:53:07 +09:00
smoogipoo
f876a329b1 Fire-and-forget leave-room request 2020-12-20 22:51:33 +09:00
smoogipoo
45107280a0 Make TimeBetweenPolls into a bindable 2020-12-20 18:34:54 +09:00
smoogipoo
0cf078562d Split method up and remove nested scheduling 2020-12-20 18:30:00 +09:00
smoogipoo
508f73d949 Fix up comment 2020-12-20 18:25:54 +09:00
smoogipoo
8b1f5ff492 Only instantiate ruleset once 2020-12-20 18:25:23 +09:00
smoogipoo
724e4b83fe Fix nullability and remove early check 2020-12-20 18:21:03 +09:00
Bartłomiej Dach
d392e0f27e Extract shared rank-formatting helper 2020-12-19 15:04:22 +01:00
smoogipoo
2fc5561b7e Add handling for GetRoomRequest() 2020-12-19 01:22:52 +09:00
smoogipoo
c6555c53cc Add a testable realtime room manager 2020-12-19 01:17:24 +09:00
smoogipoo
9ceb090f04 Fix ambiguous reference 2020-12-19 00:53:06 +09:00
smoogipoo
ab9158c306 Add a stateful multiplayer client 2020-12-19 00:53:06 +09:00
Dean Herbert
9618f512d7
Merge pull request #11190 from frenzibyte/api-friends-list
Add global friends list to API providers
2020-12-18 16:44:29 +09:00
Dean Herbert
a749dca20b Remove left over using statement 2020-12-18 15:43:15 +09:00
Dean Herbert
99b670627a Remove unused placeholder friend in DummyAPI implementation 2020-12-18 15:25:12 +09:00
Dean Herbert
57c5d45c02 Standardise and extract common connection failure handling logic 2020-12-18 15:19:38 +09:00
Dean Herbert
d36169f697 Move friend request to a more understandable place in connection flow 2020-12-18 15:16:48 +09:00
Dean Herbert
206bf3713e Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Salman Ahmed
8a01e567a1 Fix API potentially getting stuck in connecting state 2020-12-18 03:06:28 +03:00
Bartłomiej Dach
569caa9500
Merge branch 'master' into add-bundle-header 2020-12-17 20:55:24 +01:00
Dean Herbert
bb586f3175
Merge pull request #11193 from smoogipoo/add-multiplayer-beatmap-checksum
Add beatmap checksum to MultiplayerRoomSettings
2020-12-17 23:55:38 +09:00
smoogipoo
c15bb6b928 Add beatmap hash to MultiplayerRoomSettings 2020-12-17 22:04:24 +09:00
Salman Ahmed
5d180753fa Complete connection once friends list is succesfully fetched 2020-12-17 13:44:30 +03:00
Salman Ahmed
78ce6f1cd2 Add friends list to API providers 2020-12-17 13:30:55 +03:00
Dean Herbert
fe76a00621 Merge branch 'master' into add-bundle-header 2020-12-17 16:13:40 +09:00
smoogipoo
9571157841 Use ints for userid parameters 2020-12-16 20:04:36 +09:00
Dean Herbert
72d296f412 Add received timestamp and basic xmldoc for header class 2020-12-16 16:19:53 +09:00
Dean Herbert
84a0770789 Change frame header to use dictionary for compatibility 2020-12-16 15:35:46 +09:00
Dean Herbert
88b3bf06e8 Merge branch 'master' into add-bundle-header 2020-12-16 13:40:15 +09:00
Dean Herbert
ef57ae6f40
Merge pull request #11127 from peppy/realtime-multiplayer
Add client-side models and interfaces required for multiplayer
2020-12-16 13:22:01 +09:00
smoogipoo
31fe28b8b3 Remove IStatefulMultiplayerClient 2020-12-16 12:32:53 +09:00
smoogipoo
4cd290af11 Split server interfaces 2020-12-16 12:31:11 +09:00
Dean Herbert
0d9c1cb5d3 Fix issues with data serialisation 2020-12-14 18:41:24 +09:00
Dean Herbert
64a2526678 Add header class and basic flow for propagating data updates 2020-12-14 17:33:23 +09:00
Dean Herbert
aedb18b9f2 Make RulesetID non-nullable 2020-12-11 18:14:33 +09:00
Dean Herbert
d3b2e2b36e Change locking method to better allow cross-thread locking 2020-12-11 14:43:39 +09:00
Dean Herbert
719b08b22f Make room setting's BeatmapID non-nullable 2020-12-11 14:11:42 +09:00
Dean Herbert
c1c0b9a9db Add realtime to room categories 2020-12-11 14:10:45 +09:00
Dean Herbert
3fb41a20b5 Add room name to settings 2020-12-11 13:27:52 +09:00
Dean Herbert
c8e3c7e77b Add stateful client interface 2020-12-09 17:45:07 +09:00
Dean Herbert
bb97eae8b1 Update outdated exception references in xmldoc 2020-12-09 16:02:37 +09:00
Dean Herbert
1e08b298b8 Remove unnecessary exception type 2020-12-09 16:01:09 +09:00