Salman Ahmed
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351081eb27
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Add limit to osu! hit circle elements
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2023-09-03 02:22:53 +03:00 |
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Dean Herbert
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9c4312b407
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Add support for flipping colour of reverse arrow on legacy default skin when combo colour is too bright
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2023-05-03 12:37:07 +09:00 |
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Dean Herbert
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72b472a756
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Change default scaling and add note about legacy cursor-ripple scale
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2023-04-30 14:48:03 +09:00 |
|
Dean Herbert
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a4ae9e409b
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Implement ripples (legacy and default)
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2023-04-30 14:48:03 +09:00 |
|
Dean Herbert
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b39a9d816e
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Add basic structural requirements for cursor ripples
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2023-04-30 14:48:03 +09:00 |
|
Dean Herbert
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e9571be4ab
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Fix incorrect application layer causing completely discoloured circles
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2023-01-11 19:29:17 +09:00 |
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Dean Herbert
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0d1046ed83
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Add full colour application to kiai sprites
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2023-01-11 19:29:17 +09:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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e19ba65f91
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Remove LookupName from base ISkinComponentLookup
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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1aa0e40f2f
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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c908969d9b
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Rename ISkinComponent to ISkinLookup
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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82ff142b1b
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Apply nullability to osu! skinning classes
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2022-11-09 13:37:09 +09:00 |
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Dean Herbert
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7dbd6e2469
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Merge branch 'master' into taiko-kiai-flashing
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2022-10-21 12:48:35 +09:00 |
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Salman Ahmed
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7d31eaea54
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Move ball tinting logic to overwrite SliderBall colour
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2022-10-20 03:55:53 +03:00 |
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Dean Herbert
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16c86b0744
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Merge pull request #20815 from frenzibyte/remove-hitcircle-fade-easing
Remove fade easing from legacy hit circles to match stable
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2022-10-19 12:08:45 +09:00 |
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Joppe27
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59213fc00b
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Update LegacyMainCirclePiece to use renamed version of KiaiFlashingDrawable
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2022-10-18 23:53:12 +02:00 |
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Joppe27
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a76a039722
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Rename KiaiFlashingDrawable and move to osu.Game
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2022-10-18 23:40:43 +02:00 |
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Salman Ahmed
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3b3f3dc159
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Fix new-style spinners fading in later than usual
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2022-10-18 23:48:40 +03:00 |
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Salman Ahmed
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2245456224
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Remove fade easing from legacy hit circles on hit
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2022-10-18 22:22:53 +03:00 |
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Dean Herbert
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8bf4ca4b53
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Add legacy skin fallback when beatmap skin is providing resources
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2022-10-12 17:47:20 +09:00 |
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Alden Wu
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49e023f861
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Rename OsuSkinComponents.SmokeTrail to CursorSmoke
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2022-10-05 19:11:38 -07:00 |
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Dean Herbert
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1e5ff2679b
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Rename classes to better emphasise that Smoke is a single trail segment
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2022-10-05 18:29:16 +09:00 |
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Alden Wu
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b0a948df45
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Move LegacySmoke animation implementation to Smoke
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2022-10-04 00:17:00 -07:00 |
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Alden Wu
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929eb8559e
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Fix LegacySmoke alpha calculations
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2022-10-03 16:02:33 -07:00 |
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Dean Herbert
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0bac5ef465
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Merge branch 'master' into smoke
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2022-10-03 21:29:42 +09:00 |
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Dean Herbert
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ea7c5458fe
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Fix sprite dropdown not showing resources from non-legacy skins during gameplay
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2022-09-22 18:53:43 +09:00 |
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Alden Wu
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ddbd69dc67
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Replace LifetimeAfterSmokeEnd with abstract LifetimeEnd
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2022-09-20 09:44:01 -07:00 |
|
Dan Balasescu
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102c140967
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Remove another invalidate
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2022-09-20 20:59:58 +09:00 |
|
Dan Balasescu
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c28ed477e1
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Expose less stuff, clean up implementation
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2022-09-20 20:54:49 +09:00 |
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Dan Balasescu
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9f23210e7e
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Use British-English
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2022-09-20 20:40:20 +09:00 |
|
Alden Wu
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8204090e47
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Scale smoke radius based on texture width
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2022-09-19 00:07:22 -07:00 |
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Alden Wu
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a0e31018a1
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Copy stable smoke's fade/alpha values, blending, scale, and rotation
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2022-09-18 22:06:07 -07:00 |
|
Alden Wu
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0138663bdc
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Fix InspectCode errors
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2022-09-18 18:32:33 -07:00 |
|
Alden Wu
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613564b5b9
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Full legacy smoke implementation and temp default smoke
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2022-09-18 12:10:01 -07:00 |
|
Alden Wu
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493efd84a3
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Basic smoke path implementation
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2022-09-18 12:08:34 -07:00 |
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Dean Herbert
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e0940c6c22
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Update animations to final versions
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2022-08-01 18:03:32 +09:00 |
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Alden Wu
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c2c2c505a4
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Combine FollowCircle and TickFollowCircle classes
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2022-07-21 19:46:46 -07:00 |
|
Alden Wu
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5cb0920cfb
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Revert OnSliderTail() to OnSliderEnd()
In light of the comment added in the previous commit, slider tail
and end are not actually the same.
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2022-07-19 02:27:04 -07:00 |
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Alden Wu
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d213f56f79
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Align legacy followcircle anims to slider ticks
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2022-07-19 02:08:53 -07:00 |
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Dean Herbert
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775c6c8374
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Fix potential crash in editor from transform time going below zero
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2022-07-15 19:29:37 +09:00 |
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Dean Herbert
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7ed4eb5815
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Adjust transform logic to match osu-stable (and add TODOs for remaining oversights)
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2022-07-15 17:17:55 +09:00 |
|
Alden Wu
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66932f1af6
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Move shared followcircle code into abstract base class
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2022-07-14 17:11:01 -07:00 |
|
Alden Wu
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48911b956a
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Remove ClearTransformsAfter call
A bit weird only having one call on its own; probably deserves an
entire PR dedicated to adding ClearTransformsAfter calls
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2022-07-10 17:07:21 -07:00 |
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goodtrailer
|
84dcd042f4
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Protect duration calculations against unstable fps
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2022-07-07 20:30:31 -07:00 |
|
goodtrailer
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72fb1ae892
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Add forgotten unsubscribes
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2022-07-05 21:04:13 -07:00 |
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goodtrailer
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e6a05ce3e2
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Slow down legacy followcircle animations
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2022-07-03 13:51:30 -07:00 |
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Dean Herbert
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9a5431d93f
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Minor renaming / refactoring to use local parameter rather than DI'd object
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2022-07-02 13:37:10 +09:00 |
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goodtrailer
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f2141715b8
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Replace AsNonNull() with Assert()
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2022-07-01 21:22:48 -07:00 |
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goodtrailer
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471b64bd20
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Reinstate early return with comment
Whoops, didn't read the reply until after I pushed...
|
2022-07-01 21:19:54 -07:00 |
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goodtrailer
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6d6ffd35d0
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Remove unused parameter
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2022-07-01 21:14:53 -07:00 |
|