smoogipoo
0b95e36675
Fix RelativeChildSize error temporarily
2017-12-01 18:00:20 +09:00
Aergwyn
016057ab01
readd storyboard to beatmap + minor cleanup
2017-11-30 16:49:53 +01:00
smoogipoo
89772f4efd
A few resharper fixes
2017-11-30 19:54:58 +09:00
smoogipoo
e9cbef88f1
Improve selection/deselection behaviour of RadioButtonCollections
2017-11-30 19:50:07 +09:00
smoogipoo
efa39f38ca
CI fixes
2017-11-30 18:49:08 +09:00
smoogipoo
e5353bb53e
Add border to playfield, add shadow to toolbox buttons
2017-11-30 17:38:55 +09:00
smoogipoo
456bbe25f3
Implement toolbox into HitObjectComposer
2017-11-30 16:58:14 +09:00
smoogipoo
73e41f9dde
Add constructors to RadioButton
2017-11-30 16:57:30 +09:00
smoogipoo
ead7456978
Add compose radio buttons + testcase
2017-11-30 15:43:19 +09:00
smoogipoo
abd6125691
Make sure that composerContainer is cleared for testing purposes
2017-11-30 14:00:17 +09:00
smoogipoo
a7a9569aee
Don't exit when we don't have composer for now
2017-11-30 13:53:57 +09:00
smoogipoo
fd3049fd65
Merge remote-tracking branch 'origin/master' into editor-composer
2017-11-30 13:47:47 +09:00
Aergwyn
acb2cafa58
fix wedge not appearing
2017-11-29 21:09:08 +01:00
Dean Herbert
28d925dc1d
Merge branch 'master' into random-song-fix
2017-11-29 20:32:10 +09:00
Dean Herbert
b2fc50247c
Hide metadata by default to avoid initial jump when no data present
2017-11-29 20:13:00 +09:00
Dean Herbert
2b7bf285e4
Improve code quality
2017-11-29 20:07:00 +09:00
mattiapette
6dd6f08bd0
Random song selection when entering the select menu with default osu theme or invalid beatmap
2017-11-29 11:51:56 +01:00
Dean Herbert
d4c1359a49
Merge branch 'master' into update-statistics-async
2017-11-29 19:27:22 +09:00
smoogipoo
ee35422efc
Handle rulesets that don't support composition a bit better
2017-11-29 18:38:12 +09:00
smoogipoo
309eb4edd7
Integrate HitObjectComposer into Compose
...
Also removes the other rulesets' HitObjectComposers for now.
2017-11-29 17:46:21 +09:00
smoogipoo
f586cbac32
Restructure Compose to use grids and eventually support HitObjectContainer
2017-11-29 16:47:52 +09:00
Aergwyn
3bdf82d8df
refactor newly added code to be less redundant
2017-11-28 21:38:11 +01:00
Aergwyn
6a4cc93360
fixes crash if all beatmaps of a set are hidden
2017-11-28 21:26:13 +01:00
Dean Herbert
96d42b3e5b
Fix redundant string interpolation
2017-11-27 18:20:13 +09:00
Dean Herbert
7877f42763
Merge remote-tracking branch 'upstream/master' into new-sounds-and-more
2017-11-27 17:59:24 +09:00
FreezyLemon
82a9b57277
Removed unnecessary "using" statement
2017-11-27 08:58:09 +01:00
FreezyLemon
b4513497d6
Added a textContainer reference to MetadataSection so casting is no longer required for setting new text
2017-11-27 08:52:26 +01:00
FreezyLemon
507da0dfb7
Renamed addTextAsync to setTextAsync
2017-11-27 08:48:47 +01:00
FreezyLemon
ac0942df86
Removed unnecessary private method to update the metadata
2017-11-27 08:48:12 +01:00
FreezyLemon
d49ee295d9
Removed unnecessary schedule and null checks
2017-11-27 08:47:36 +01:00
FreezyLemon
b34e724b8d
Changed MetadataSection so that the Text setter loads the new text in async before displaying it.
2017-11-27 08:18:09 +01:00
Dan Balasescu
a574b092f6
Merge branch 'master' into change-transition-blur-rate
2017-11-27 10:42:32 +09:00
Dan Balasescu
77bfc6037d
Merge branch 'master' into fix-stuck-in-play
2017-11-27 10:06:34 +09:00
Dan Balasescu
55741f3898
Merge branch 'master' into show-converts-toggle
2017-11-27 09:41:30 +09:00
Dean Herbert
5aa6615107
Add confirm-selection sound in song select
2017-11-26 17:21:22 +09:00
Dean Herbert
af499df6dd
Make a base OsuButton class to handle default samples
2017-11-26 17:17:48 +09:00
Dean Herbert
ae48b85827
Don't play logo select sample when actions are playing their own
2017-11-26 17:17:47 +09:00
Dean Herbert
07d6a70028
New sound effects with better names
2017-11-26 17:17:46 +09:00
Dean Herbert
69e388dd52
Adjust background blur rate
2017-11-26 17:08:14 +09:00
Unknown
7be55df790
fix being stuck in gameplay if exit is pressed too fast
...
The reliance on `pauseOverlay.Alpha == 1` created a race condition that, when you pressed Exit while the pauseoverlay is still fading in, could get you stuck in gameplay.
The game wants to show the pause overlay but also thinks it's already paused and returns early.
2017-11-25 19:09:05 +01:00
Huo Yaoyuan
d955229ee5
Handle user rating metrics when no maps by using more linq.
2017-11-25 21:29:23 +08:00
Dean Herbert
09facdc838
Add a setting to toggle showing converted beatmaps
2017-11-24 18:34:20 +09:00
smoogipoo
3d8432aecf
Merge branch 'master' into fix-player-testcases
2017-11-24 13:23:42 +09:00
Dean Herbert
c7a5a7cd93
Merge remote-tracking branch 'upstream/master' into fix-player-testcases
2017-11-23 23:42:19 +09:00
Dean Herbert
6ddefa5f8c
Merge branch 'master' into improve-user-ratings-calculations
2017-11-23 23:33:05 +09:00
Dean Herbert
dbb03bcff2
Handle the case where a map hasn't been rated yet
2017-11-23 23:30:57 +09:00
Dan Balasescu
dd78479a1a
Merge branch 'master' into fix-ef-issues
2017-11-23 21:18:20 +09:00
Dean Herbert
2f3e4a27c6
Merge branch 'master' into improve-user-ratings-calculations
2017-11-23 20:55:55 +09:00
Dean Herbert
9565a9c352
Fix TestCasePlayer not working as expected
2017-11-23 20:42:07 +09:00
FreezyLemon
00830c190c
Merge branch 'master' of https://github.com/ppy/osu
2017-11-23 12:39:36 +01:00
FreezyLemon
a60e53c382
Changed the text updates into a scheduled (async) operation, and implemented this in the updateStatistics and clearStats methods
2017-11-23 12:31:18 +01:00
Dean Herbert
9db6ef6657
Fix unfixed regressions
2017-11-23 20:23:47 +09:00
Dean Herbert
4986ad73f7
Merge remote-tracking branch 'upstream/master' into load-optimization
2017-11-23 18:44:17 +09:00
Dean Herbert
d93911ae97
Improve user ratings calculations to make more sense
...
Closes #1552 .
2017-11-23 18:10:08 +09:00
FreezyLemon
2cc2323791
Style changes (removing newline from before second constructor parameter)
2017-11-23 09:12:23 +01:00
Dean Herbert
1824540325
Schedule calls to correct thread
...
These could be fired from an async worker thread (for instance, maintenance operations).
2017-11-23 17:02:54 +09:00
FreezyLemon
18b0b77f0a
Added requested changes. Mainly changing lambdas to direct function references.
2017-11-22 21:41:50 +01:00
FreezyLemon
7d428875b8
Changed LoadWrapper back to DelayedLoadWrapper and fixed the implementation (dependent on framework change, delay now in ctor)
2017-11-22 15:46:04 +01:00
Dean Herbert
517a9ec40f
Merge branch 'master' into async-beatmap-panels
2017-11-22 19:05:42 +09:00
Dean Herbert
36d45f633d
Reorder methods
2017-11-22 11:57:09 +09:00
Dean Herbert
e3c5a599b6
Tidy some regressions
2017-11-22 11:36:29 +09:00
Dean Herbert
27fb598352
Update colours to match design
2017-11-22 11:34:54 +09:00
Dean Herbert
0f8499c580
Rename to PlaybackControl and add a TestCase
2017-11-22 11:22:46 +09:00
Dean Herbert
ff5404e57f
Remove need for AlwaysPresent
...
Also self-contains the tab options inside the tab control.
2017-11-22 11:21:48 +09:00
Dean Herbert
855acc9401
Fix leading space before percent sign
2017-11-22 11:17:10 +09:00
Dean Herbert
c06d6d0bbb
Rename weird method
2017-11-22 10:59:31 +09:00
Dean Herbert
461c8e8be0
Clean up state change logic
2017-11-22 10:55:06 +09:00
Dean Herbert
63d366ea4b
Bindables should be readonly
2017-11-22 10:54:33 +09:00
FreezyLemon
1d41e7cc8a
Removed newline at end
2017-11-21 20:15:42 +01:00
FreezyLemon
2203a84300
Small fixes and style corrections
2017-11-21 19:16:44 +01:00
FreezyLemon
870807c265
Switched over to the new LoadWrapper class for all delayed loading.
2017-11-21 16:17:33 +01:00
FreezyLemon
a033eb46d3
Changed to LoadComponentAsync call instead of adding an AsyncLoadWrapper instance.
2017-11-21 16:12:23 +01:00
Dean Herbert
2603219350
Load beatmap carousel panels asynchronously
2017-11-21 22:30:09 +09:00
Dean Herbert
aff217cd03
Fix early access to beatmap in LogoVisualisation
...
Missed this one..
2017-11-21 19:47:12 +09:00
Dean Herbert
7b916806f9
Merge branch 'master' into fix-info-wedge
2017-11-21 19:12:19 +09:00
Dean Herbert
c2fcb2f9c7
Fix info wedge not displaying
2017-11-21 18:45:12 +09:00
EVAST9919
10f730a004
Merge remote-tracking branch 'refs/remotes/ppy/master' into editor-playback-speed
2017-11-21 12:39:14 +03:00
EVAST9919
41498ffad3
Apply suggestions
2017-11-21 12:22:19 +03:00
smoogipoo
0d1b5ae44f
Adjust bottom bar sizing as suggested
2017-11-21 17:51:07 +09:00
smoogipoo
238756ec5d
Merge remote-tracking branch 'origin/master' into editor-playback-speed
2017-11-21 17:41:16 +09:00
Dan Balasescu
c39e76fdea
Merge branch 'master' into sudden-death
2017-11-21 17:37:40 +09:00
Dan Balasescu
142b74cc47
Merge branch 'master' into sudden-death
2017-11-21 17:32:31 +09:00
smoogipoo
c30d31e037
Remove extra alternateFailConditions function in Player
2017-11-21 17:30:19 +09:00
Dean Herbert
66f72baa39
Avoid LogoVisualisation accessing the track before it's loaded
2017-11-21 12:42:28 +09:00
Dean Herbert
bd616c1307
Simplify some property access
2017-11-21 12:42:28 +09:00
Dean Herbert
be9c99ade3
Remove AsyncLoadWrapper dependence
2017-11-21 12:42:28 +09:00
Dean Herbert
e7654254d2
Remove unused code
2017-11-21 12:42:28 +09:00
Dean Herbert
5db2d383ed
Remove temporary variable in beatmap background update
2017-11-21 12:42:28 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Dan Balasescu
a2e45293d6
Merge branch 'master' into fix-result-screen
2017-11-20 18:18:08 +09:00
Brayzure
da30d76f9b
Implement Score Processor Mod Interface
...
- Add a delegate whenever we want to register an additional fail condition
2017-11-20 02:15:29 -05:00
EVAST9919
ecc2877be6
Fix possible null and adjust timeline width
2017-11-20 09:29:26 +03:00
EVAST9919
9fe7ebc0ce
Merge remote-tracking branch 'refs/remotes/ppy/master' into editor-playback-speed
2017-11-20 09:18:22 +03:00
Aergwyn
0b5614e4ee
fix result screen not showing name of mapper
2017-11-18 22:12:15 +01:00
Dean Herbert
9325730f5d
Fix leaderboard fadeout causing constant flow changes
...
Also cleans up logic significantly.
2017-11-19 00:53:59 +09:00
Dean Herbert
60778593c3
Make pressing space twice at main menu a bit smoother
2017-11-18 22:24:51 +09:00
Dean Herbert
b835f1b708
Merge branch 'master' into fix-main-menu-osu-logo
2017-11-18 21:53:04 +09:00
Brayzure
de4d8eb196
Implement Sudden Death and Perfect
...
- Two additional fail conditions
2017-11-18 01:28:09 -05:00
EVAST9919
4ee3a89c12
Remove using
2017-11-18 08:35:00 +03:00
EVAST9919
34d8f94f99
Add track timer
2017-11-18 08:24:09 +03:00