Also removes the other rulesets' HitObjectComposers for now.
Resolves https://github.com/ppy/osu/issues/1495 .
Fixes a bug where if you failed on the last hitobject, the AllJudged event will have already been invoked.
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
- onFailCheck to OnFailCheck
- System.Collections.Generic was leftover from a previous attempt
- Add a delegate whenever we want to register an additional fail condition
- Two additional fail conditions
Fixes https://github.com/ppy/osu/issues/476.
* Fixes swells never completing. * Fixes forward playback missing notes every now and then. * Probably more stuff.
Removes explicit initial state setting in DrawableOsuHitObjects.