Andrei Zavatski
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31f58a33ac
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Use ColourInfo.Interpolate where possible
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2023-02-28 18:47:27 +03:00 |
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Dean Herbert
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7b9239088b
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Comment space addition
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2023-02-03 16:40:16 +09:00 |
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Andrei Zavatski
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14524237ac
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Add comment explaining texelSize value
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2023-02-03 10:32:41 +03:00 |
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Andrei Zavatski
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175b9fc5c9
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Specify texelSize value in the Triangles background
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2023-02-02 08:34:38 +03:00 |
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Andrei Zavatski
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7cd21e12f3
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Implement masking property for TrianglesV2 background
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2023-01-26 09:46:41 +03:00 |
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Andrei Zavatski
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1485a6e006
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Make masking false by default
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2023-01-25 12:54:30 +03:00 |
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Andrei Zavatski
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d09d6f31d7
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Implement Masking property for TrianglesBackground
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2023-01-25 12:20:51 +03:00 |
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Andrei Zavatski
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04c96355cb
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Use TriangleBorder shader to draw triangles
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2023-01-24 07:38:42 +03:00 |
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Andrei Zavatski
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2eaefcad30
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Remove unused renderer
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2022-11-30 04:56:07 +03:00 |
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Andrei Zavatski
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3b13ca1167
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Remove texture from TrianglesV2
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2022-11-30 04:09:46 +03:00 |
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Andrei Zavatski
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3e277a92e9
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Fix incorrect texel size calculation
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2022-11-29 03:21:59 +03:00 |
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Andrei Zavatski
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ba1717c2ca
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Don't draw 0 thickness triangles
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2022-11-29 02:36:27 +03:00 |
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Bartłomiej Dach
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fd16e5992b
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Merge branch 'master' into triangles-fix
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2022-11-26 19:28:55 +01:00 |
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Andrei Zavatski
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7ab5136e12
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Compute texel size in the DrawNode
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2022-11-26 20:05:34 +03:00 |
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Bartłomiej Dach
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212d78865a
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Add a few more missing partial specs
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2022-11-26 16:30:52 +01:00 |
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Bartłomiej Dach
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894ef15e79
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Merge branch 'master' into update-framework
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2022-11-26 16:19:36 +01:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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b0f14d4963
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Clamp AimCount to ensure at least one triangle is spawned
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2022-11-25 20:14:21 +09:00 |
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Dean Herbert
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4cb068ceb9
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Change AimCount to not consider height
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2022-11-25 20:10:04 +09:00 |
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Andrei Zavatski
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ec8532951c
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Make Thickness property auto
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2022-11-21 10:32:19 +03:00 |
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Andrei Zavatski
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14a4de36f4
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Expose thickness property
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2022-11-21 10:20:35 +03:00 |
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Dean Herbert
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9a330c3cdb
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Apply nullability and clean up conditionals
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2022-11-21 15:02:45 +09:00 |
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Andrei Zavatski
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13cf3fc40c
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Make SpawnRatio public
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2022-11-16 15:17:50 +03:00 |
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Andrei Zavatski
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cc4f05f3d3
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Replace Scale with SpeedMultiplier
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2022-11-16 15:12:57 +03:00 |
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Andrei Zavatski
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109aa37dd8
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Apply fixes from original Triangles
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2022-11-16 15:02:09 +03:00 |
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Andrei Zavatski
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d94c624ee4
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Merge branch 'master' into triangles-v2
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2022-11-16 14:53:32 +03:00 |
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Dean Herbert
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52ecd894db
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Move equilateral triangle ratio to constant
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2022-11-15 22:20:08 +09:00 |
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Andrei Zavatski
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f27a5f977d
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Improve triangles distribution
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2022-11-15 11:49:53 +03:00 |
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Andrei Zavatski
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c7dc6db124
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Fix incorrect number of added triangles
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2022-11-15 11:32:05 +03:00 |
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Andrei Zavatski
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ebff844334
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Reset triangles on scale change
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2022-11-15 11:06:28 +03:00 |
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Andrei Zavatski
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81c9ea98e2
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Implement TrianglesV2 component
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2022-11-13 15:31:48 +03:00 |
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Thomas Müller-Höhne
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fa8e38d9d6
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Target rounded fragment shader
Compatibility with osu-framework change https://github.com/ppy/osu-framework/pull/5512
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2022-11-12 17:18:23 +09:00 |
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Dean Herbert
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4bbff99f31
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Remove unnecessary fade in SeasonalBackground
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2022-11-04 17:45:14 +09:00 |
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Dean Herbert
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6a35b233e5
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Merge branch 'master' into remove-dispose-updates
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2022-09-01 23:03:19 +09:00 |
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Dean Herbert
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8866250cff
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Fix seasonal background not being unloaded when changing setting to "Never"
Closes #20065.
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2022-09-01 21:42:40 +09:00 |
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Dean Herbert
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105aa01e7d
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Update usages of RemoveInternal
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2022-08-29 15:57:40 +09:00 |
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Dan Balasescu
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802dc90cb1
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Adjust using directives for vertices
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2022-08-05 20:37:33 +09:00 |
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Dan Balasescu
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b4e55f7309
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Apply IRenderer changes
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2022-08-02 19:50:57 +09:00 |
|
Dan Balasescu
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09979d44aa
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Apply DrawNode batching changes
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2022-07-29 23:32:09 +09:00 |
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Dan Balasescu
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155dac55d0
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Apply DrawNode parameter changes
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2022-07-29 22:33:34 +09:00 |
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Dean Herbert
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32c77ddf71
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Avoid triggering SeasonalBackgroundChanged unless actually required
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2022-07-08 15:07:30 +09:00 |
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Dean Herbert
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b83073c2e9
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Fix SeasonalBackgroundLoader triggering a background reload when not providing backgrounds
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2022-07-08 02:12:01 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
|
Salman Ahmed
|
cbb8dc2891
|
Fix storyboard samples rate not adjusted from actual gameplay mods
|
2022-03-02 20:56:18 +03:00 |
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Bartłomiej Dach
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76d5225bb9
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Rewrite storyboard clock management in slightly different way
|
2022-01-11 22:00:04 +01:00 |
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Bartłomiej Dach
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970e0cc85a
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Merge branch 'master' into beatmap-background-with-storyboard-stopping
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2022-01-11 21:39:49 +01:00 |
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Dan Balasescu
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906e700b60
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Improve quality of beatmap background blurs
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2022-01-11 21:22:16 +09:00 |
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Bartłomiej Dach
|
568cab6808
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Add clarification comment about explicit ProcessFrame() call
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2021-12-27 21:13:04 +01:00 |
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Bartłomiej Dach
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9f8ad9f833
|
Fix menu background storyboard stopping after track reload
|
2021-12-27 12:30:53 +01:00 |
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Dean Herbert
|
6399c695e8
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Update usages of BufferedContainer in line with framework changes
|
2021-11-05 15:54:49 +09:00 |
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