Attempt to fix flaky `TestHoldForMenuDoesWorkWhenHidden`
TestHoldForMenuDoesWorkWhenHidden
Seems like the most likely cause.
TestSceneReplayDownloadButton
GameplayLeaderboard
LookupName
ISkinComponentLookup
SkinnableTarget
GlobalSkinLookup
ISkinComponent
ISkinLookup
Add conversion algorithm for lazer slider curves to work with stable
SkipOverlay
Add test scene as environment to test changes to score algorithms
maxBaseScore
OverlappingScrollAlgorithm
Was using a very local algorithm which I cannot guarantee is correct. I'd rather it just use the one used everywhere else.
Add cursor "smoke" trails
Compute lifetime start from entry for scrolling hit objects