Dean Herbert
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2a46f905ff
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Remove unnecessary IsSeeking checks from taiko drum implementation
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2020-10-05 14:27:51 +09:00 |
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Dean Herbert
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5dea37792c
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Merge branch 'master' into health-adjustments
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2020-10-04 21:38:40 +09:00 |
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Bartłomiej Dach
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682b5fb056
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Adjust health increase for drum roll tick to match new max result
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2020-10-03 12:16:22 +02:00 |
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Bartłomiej Dach
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1f0620ffd4
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Replace assignment references to HitResult.Miss with Judgement.MinResult
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2020-10-02 23:31:24 +02:00 |
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Bartłomiej Dach
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2b1ef16f89
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Replace comparison references to HitResult.Miss with IsHit
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2020-10-02 23:31:24 +02:00 |
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smoogipoo
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7890319802
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Merge branch 'master' into adjust-hit-result-types
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2020-10-01 16:19:07 +09:00 |
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smoogipoo
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cb6b35116a
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Merge branch 'master' into scoring-standardisation
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2020-10-01 12:28:51 +09:00 |
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Dan Balasescu
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a6c7bc0cdb
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Merge branch 'master' into taiko-explosion-rework
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2020-09-30 23:02:46 +09:00 |
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Dean Herbert
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414c40d298
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Reverse inheritance order of SkinnableSound's pause logic
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2020-09-30 15:45:14 +09:00 |
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smoogipoo
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f439c1afbc
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
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smoogipoo
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903bcd747e
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Revert unintended changes
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2020-09-29 16:39:29 +09:00 |
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smoogipoo
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bad48d6d44
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Merge branch 'master' into scoring-standardisation
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2020-09-29 16:33:38 +09:00 |
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smoogipoo
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31fae045fa
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Update judgement processors with new hit results
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2020-09-29 16:33:38 +09:00 |
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smoogipoo
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c45b5690cf
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Use new hit results in taiko
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2020-09-29 16:33:38 +09:00 |
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Bartłomiej Dach
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2fb9a5d734
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Remove no longer required field
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2020-09-28 17:53:32 +02:00 |
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Bartłomiej Dach
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f6f267a43a
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Switch to strong sprite exactly once
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2020-09-28 17:53:12 +02:00 |
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Bartłomiej Dach
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0900661b23
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Use IsHit for strong hit instead of checking result type
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2020-09-28 16:34:04 +02:00 |
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Bartłomiej Dach
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40dea0e2db
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Merge branch 'master' into taiko-explosion-rework
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2020-09-28 16:32:15 +02:00 |
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Dan Balasescu
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895828c06a
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Merge pull request #10274 from peppy/autoplay-fix-empty-generation
Fix autoplay generators failing on empty hitobjects lists
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2020-09-28 16:34:10 +09:00 |
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Dean Herbert
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6095446f10
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Fix autoplay generators failing on empty hitobjects lists
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2020-09-28 15:38:54 +09:00 |
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Dean Herbert
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1aa8b400d4
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Avoid unnecessary object updates from SelectionHandlers
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2020-09-28 15:33:49 +09:00 |
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Bartłomiej Dach
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4944128631
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Ensure both sprites are centered
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2020-09-27 18:11:12 +02:00 |
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Bartłomiej Dach
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2f7c0b4934
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Allow switching between legacy sprites
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2020-09-27 16:07:19 +02:00 |
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Bartłomiej Dach
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eb62ad4e55
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Look up both sprites for legacy explosions
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2020-09-27 16:06:59 +02:00 |
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Bartłomiej Dach
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d5f1d94b51
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Allow specifying two sprites for legacy hit explosions
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2020-09-27 15:52:40 +02:00 |
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Bartłomiej Dach
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deb207001a
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Remove schedule causing default skin explosion regression
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2020-09-27 15:23:34 +02:00 |
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Bartłomiej Dach
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d61a8327da
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Fix rim flying hits changing colour
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2020-09-26 20:59:55 +02:00 |
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smoogipoo
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480eeb5fbe
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Add back caching
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2020-09-25 19:37:34 +09:00 |
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smoogipoo
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acfa62bb50
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Fix potential taiko crash on rewind
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2020-09-25 19:25:58 +09:00 |
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Dan Balasescu
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9b29c9e185
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Merge branch 'master' into editor-ternary-states
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2020-09-25 16:58:15 +09:00 |
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Dean Herbert
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727ab98d22
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Update taiko selection handler with new logic
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2020-09-25 15:32:45 +09:00 |
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Dean Herbert
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33fad27ec2
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Avoid API change to DrawableHitObject
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2020-09-24 13:28:29 +09:00 |
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Dean Herbert
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156edf24c2
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Change properties to methods and improve naming
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2020-09-24 13:22:31 +09:00 |
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Dean Herbert
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00b0228b61
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Merge branch 'master' into fix-taiko-editor-type-stats
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2020-09-24 13:18:13 +09:00 |
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Dean Herbert
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9a0e5ac154
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Handle type/strength changes from samples changes
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2020-09-23 18:09:40 +09:00 |
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Dean Herbert
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8f3eb9a422
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Fix taiko sample selection not updating when changing strong/rim type
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2020-09-23 17:59:11 +09:00 |
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Dean Herbert
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487fc2a2c6
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Add missing change handler scopings to taiko context menu operations
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2020-09-23 16:58:22 +09:00 |
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Bartłomiej Dach
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4072abaed8
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Allow miss explosions to be displayed
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2020-09-20 19:40:30 +02:00 |
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Bartłomiej Dach
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1c7556ea5d
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Schedule explosion addition to ensure both hits are processed
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2020-09-20 19:40:30 +02:00 |
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Bartłomiej Dach
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074387c676
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Show strong hit explosion where applicable
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2020-09-20 19:40:30 +02:00 |
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Bartłomiej Dach
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919b19612f
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Add lookups for strong hit explosions
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2020-09-20 19:40:30 +02:00 |
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smoogipoo
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847ec8c248
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Fix n^2 characteristic in taiko diffcalc
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2020-09-19 14:52:05 +09:00 |
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smoogipoo
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c62e4ef5e5
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Allow one hitobject in taiko beatmap converter edge case
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2020-09-18 13:06:41 +09:00 |
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Dean Herbert
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fdbd7b8a05
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Merge branch 'master' into fix-taiko-endless-conversion
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2020-09-17 22:31:35 +09:00 |
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smoogipoo
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c7d24203ce
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Make beatmap conversion support cancellation tokens
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2020-09-17 17:40:05 +09:00 |
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smoogipoo
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81f0a06fc4
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Fix potential endless taiko beatmap conversion
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2020-09-17 16:30:34 +09:00 |
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Dean Herbert
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7f2ce14f36
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Merge pull request #9294 from smoogipoo/morth-taiko-changes
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2020-09-15 16:11:17 +09:00 |
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Bartłomiej Dach
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a350802158
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Fix wrong mono streak length handling in corner case
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2020-09-10 20:50:26 +02:00 |
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Bartłomiej Dach
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6e5c5ab901
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Fix invalid initial value of currentMonoLength
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2020-09-10 18:22:49 +02:00 |
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smoogipoo
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74eea8900b
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Remove unnecessary check for negative durations
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2020-09-10 20:00:57 +09:00 |
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