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h1or4dme8
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osu-lazer
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4,818
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4
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799
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2d1df8fd8a7c1eaaf58de8d4e42429222d0a90e4
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65 Commits
More cleanups.
smoogipooo
·
2017-05-23 15:29:38 +09:00
836bf930a0
Always add TimingChange control points.
smoogipooo
·
2017-05-23 15:26:07 +09:00
2344f37a3c
Use SortedList + BinarySearch to find control points at time values.
smoogipooo
·
2017-05-23 15:20:32 +09:00
002a0e99a2
Split ControlPoint into different types.
# Conflicts: # osu.Game.Rulesets.Mania/UI/Column.cs
smoogipooo
·
2017-05-23 14:03:40 +09:00
3cdfd2eef5
Remove the concept of beatmap events, rename BreakEvent -> BreakPeriod.
smoogipooo
·
2017-05-22 10:12:33 +09:00
0a0139aded
Add base for event parsing code.
smoogipooo
·
2017-05-17 20:46:23 +09:00
74c23ff6d8
Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects.
smoogipooo
·
2017-04-22 21:33:11 +09:00
2af9bf1423
Mode -> Ruleset.
Dean Herbert
·
2017-04-18 16:05:58 +09:00
fbd26a1d5e
Fix post-rebase errors.
smoogipooo
·
2017-04-18 09:00:53 +09:00
786446354e
Re-implement legacy hit object conversion.
smoogipooo
·
2017-04-18 08:58:21 +09:00
09208adf81
Make a RulesetDatabase.
Dean Herbert
·
2017-04-17 17:43:48 +09:00
a4e2f34ee7
Remove unused usings.
smoogipooo
·
2017-04-15 05:57:18 +09:00
0333e1a050
Make BeatmapInfo expose Ruleset instead of PlayMode.
smoogipooo
·
2017-04-15 05:01:36 +09:00
a89af273be
Fix merge fail.
Dean Herbert
·
2017-04-06 16:06:02 +09:00
1942ef9e8f
Cleanup + bow down to resharper.
smoogipooo
·
2017-04-06 12:27:35 +09:00
982dbb5bba
General cleanup.
smoogipooo
·
2017-04-06 11:56:19 +09:00
c65ab5b6f1
Back to using SampleInfo + fix taiko beatmap conversion.
smoogipooo
·
2017-04-06 11:41:16 +09:00
eb82a4c090
Implement sample + addition sample reading from hit objects.
smoogipooo
·
2017-04-06 09:43:47 +09:00
e903241c7b
Proper legacy timing point parsing.
smoogipooo
·
2017-04-05 21:59:40 +09:00
1ef465716d
Re-implement the SampleBank/Sample structure. No parsing support yet.
smoogipooo
·
2017-04-05 21:34:28 +09:00
2d8239a3f7
A few general fixes.
smoogipooo
·
2017-04-04 14:38:50 +09:00
1d4a371ded
Fully parse control points.
smoogipooo
·
2017-04-04 13:13:27 +09:00
4b424263ce
Don't need explicit null value.
smoogipooo
·
2017-04-03 20:33:10 +09:00
2e80ecfda8
Slightly clean up archive readers + decoders. Read beatmap version into BeatmapInfo.
smoogipooo
·
2017-04-03 20:26:46 +09:00
19b5555ef2
Parse time signature from legacy beatmap control points.
smoogipooo
·
2017-03-21 21:18:08 +09:00
a272675705
Merge pull request
#499
from smoogipooo/legacy_beatmap_flag
Add legacy beatmap flag.
Dean Herbert
·
2017-03-19 12:39:41 +09:00
6c12da54f1
Add legacy beatmap flag.
smoogipooo
·
2017-03-17 14:24:46 +09:00
862c4c408f
Add reading of KiaiMode/OmitFirstBarLine from legacy control points.
smoogipooo
·
2017-03-17 13:23:39 +09:00
a06c195e1f
Rename BaseDifficulty -> Difficulty / BeatmapDifficulty.
smoogipooo
·
2017-03-16 23:18:02 +09:00
e0a8c3b1e5
Replace List<ControlPoint> with TimingInfo in Beatmap.
smoogipooo
·
2017-03-16 17:11:24 +09:00
5137338c7c
Refactorings.
smoogipooo
·
2017-03-14 15:45:27 +09:00
e42c790df2
Fix up combo colours + a few nullrefs.
smoogipooo
·
2017-03-14 14:50:12 +09:00
072eea82ea
Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
smoogipooo
·
2017-03-13 19:15:25 +09:00
f50e0bbf3c
Fix most warnings.
Dean Herbert
·
2017-03-07 13:05:57 +09:00
0cad5d7d41
Remove unnecessary using statements
Thomas Müller
·
2017-02-23 21:38:10 +01:00
a5dfa7ab06
Load beatmap data from an optional osb file.
Damnae
·
2017-02-09 15:19:09 +01:00
a504c73f33
Naming standardisation and enforcing.
Dean Herbert
·
2017-02-07 16:20:36 +09:00
6b011a50d2
Update and standardise license headers.
Dean Herbert
·
2017-02-07 14:27:41 +09:00
50bd80cb0c
Add prefix Online to BeatmapID and BeatmapSetID
柯十六夜
·
2017-01-09 21:05:01 +08:00
acfbf2e32e
Add support for old beatmaps
柯十六夜
·
2016-12-21 16:29:57 +08:00
e578e50721
Add missing licence headers.
Dean Herbert
·
2016-12-06 19:07:15 +09:00
f356640cb7
Fix compile issues.
Dean Herbert
·
2016-11-28 23:05:05 +09:00
a506e91b7c
Remove silly static using statement.
Dean Herbert
·
2016-11-28 22:48:28 +09:00
49470318f2
Don't store beatmap reference in hitobjects.
Dean Herbert
·
2016-11-28 18:45:50 +09:00
187a8bbfa7
Add better slider duration calculation using bpm and difficulty information.
Dean Herbert
·
2016-11-28 15:31:54 +09:00
bf63be0602
Add basic ControlPoint parsing.
Dean Herbert
·
2016-11-28 15:12:11 +09:00
a5651427f6
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
Dean Herbert
·
2016-11-14 22:03:39 +09:00
d3f810f72f
Move play modes to Modes namespace.
Dean Herbert
·
2016-11-14 18:03:20 +09:00
06f4f93918
Rename GameModes namespace to Screens.
Dean Herbert
·
2016-11-14 17:23:33 +09:00
0f4538f69f
Only add valid hitobjects.
Dean Herbert
·
2016-11-04 15:43:53 +09:00
b72e9221fd
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