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Commit Graph

147 Commits

Author SHA1 Message Date
Dan Balasescu
0ef1459f4b
Merge pull request #10621 from peppy/hud-momentary-visibility
Add momentary HUD toggle
2020-10-30 15:40:54 +09:00
Dean Herbert
8928aa6d92 Add key binding to show HUD while held 2020-10-30 14:19:40 +09:00
Dean Herbert
b4eda65383 Commit missing pieces 2020-10-30 13:53:51 +09:00
Dean Herbert
9bb86ccb83 Change shift-tab to cycle available HUD visibility modes 2020-10-30 13:09:22 +09:00
Dean Herbert
80b1f816c7 Merge branch 'master' into hide-hud-during-break-time 2020-10-20 14:19:04 +09:00
Dean Herbert
c57fecd1fc Update comment to make it clear this is a hack 2020-10-20 12:43:57 +09:00
Joehu
fef6e55b39 Remove unused using and field 2020-10-19 12:32:16 -07:00
Joehu
dbda18acea Fix autoplay/replay settings going off screen on some legacy skins 2020-10-19 12:04:23 -07:00
Dean Herbert
77bf050a80 Ignore IgnoreHits for flashiness 2020-10-16 17:24:43 +09:00
Dean Herbert
a810f56ec8 Move "flash on hit only" logic to binding 2020-10-16 17:08:46 +09:00
Dean Herbert
c0a1f2158c Add basic component structure for skinnable health displays 2020-10-16 17:08:46 +09:00
Dean Herbert
d76365ed1b Make container readonly 2020-10-15 18:38:41 +09:00
Dean Herbert
6983978c98 Correct top-right element offset by finding the lower top anchor element 2020-10-15 18:30:44 +09:00
Dean Herbert
254eba9008 Add and consume skinnable accuracy counter 2020-10-15 17:53:16 +09:00
Dean Herbert
d8d085ede9 Align top-right elements with lowest point in score display 2020-10-15 17:14:42 +09:00
Dean Herbert
950c47287c Fix positioning of score display in HUD overlay 2020-10-15 17:14:42 +09:00
Dean Herbert
e1da64398e Add and consume skinnable score counter 2020-10-15 17:14:42 +09:00
Dean Herbert
2fce064e32 Add basic legacy combo counter and updating positioning logic 2020-10-14 19:16:34 +09:00
Dean Herbert
f5623ee21e Setup skinnable combo counter component with default implementation 2020-10-14 19:16:34 +09:00
Dean Herbert
98acf1e31d Make field read only 2020-10-14 19:16:25 +09:00
Dean Herbert
a7f8e26e35 Adjust bottom-right elements positions based on song progress display 2020-10-14 18:51:53 +09:00
Dean Herbert
ace9fbc8d3 Confine available area for HUD components to excluse the song progress area 2020-10-14 18:44:22 +09:00
Salman Ahmed
8f1a71c6b1 Remove counter sprite attributes for not being of any reasonable use 2020-08-19 07:44:45 +03:00
Dean Herbert
fea6389f69 Hide HUD elements during break time by default 2020-07-22 12:41:06 +09:00
Bartłomiej Dach
a63b6a3ddf Simplify binding 2020-06-26 19:39:55 +02:00
Bartłomiej Dach
3783fe8d6a Rename fields for clarity 2020-06-26 19:39:53 +02:00
Power Maker
798e8e7a8d Fix CI fail 2020-06-26 15:12:01 +02:00
Power Maker
efeaa1cc10 Make some changes, fix and add tests 2020-06-26 14:58:42 +02:00
Power Maker
97a212a7f6 Hide red tint based on "Show health display even when you can't fail" setting 2020-06-26 14:32:01 +02:00
Dean Herbert
4976f80b71 Move implementation to HUD 2020-04-09 14:31:25 +09:00
Joehu
493b654011 Remove horizontal margin from mod display
Can skew center alignment on fill flow containers.

Fixes affected areas. Vector2(5, 0) is similar to MarginPadding { Left = 10 }.
2020-04-03 11:30:02 -07:00
Dean Herbert
997b49f6dc Change display to always show progress bar, only hiding seeking handle instead 2020-01-24 14:21:22 +09:00
smoogipoo
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
smoogipoo
a276643a4b Reorder health display and score elements 2019-12-16 18:41:14 +09:00
smoogipoo
83f77d9c35 Make the layout faster 2019-12-16 18:41:02 +09:00
Dean Herbert
94f3dbb2f6 Adjust transitions slightly 2019-12-12 16:09:50 +09:00
Dean Herbert
3ccfee64f6 Add HUDOverlay tests 2019-12-12 16:09:42 +09:00
Dean Herbert
ffb5cdc6ae Hide settings overlay along with other HUD-hidden content 2019-12-12 15:20:42 +09:00
Dean Herbert
ad2528d4d2 Hide key counter along with other hud elements
Also tidies up HUD hide logic and protects against incorrect hiding.
2019-12-12 15:19:45 +09:00
Dean Herbert
158737e001 Remove FadeTime customisation
Also adjusts fade transitions to feel better, especially in fast forward scenarios.
2019-09-12 14:27:29 +09:00
Dean Herbert
4cad55cee6 Move hit windows lookup to DrawableRuleset 2019-09-03 13:05:03 +09:00
smoogipoo
0a89603e79 Fix hit error potentially not displaying with null hitwindows 2019-09-02 16:07:16 +09:00
Dean Herbert
f1db6c7039 Fix likely nullref 2019-08-30 20:18:21 +09:00
Dean Herbert
665fc95d49 Handle no hitobjects / no hitwindows (osu!catch) 2019-08-30 19:37:20 +09:00
Dean Herbert
8fc177b743 Fix namespacing and hitwindow source 2019-08-30 18:46:42 +09:00
Dean Herbert
bdbfa7bd2f Fix class naming 2019-08-30 15:32:47 +09:00
Andrei Zavatski
9f64e09625 Move HitErrorDisplayOverlay back to the HUD 2019-08-20 08:45:51 +03:00
Andrei Zavatski
1bff103d32 CI fixes 2019-08-19 21:25:14 +03:00
Andrei Zavatski
70084b5553 Move HitErrorDisplay outside of the HUD 2019-08-19 20:28:03 +03:00
Andrei Zavatski
4c817b18b7 Use direct cast 2019-08-18 17:03:11 +03:00