Dean Herbert
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9c64520f8f
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Merge pull request #19909 from peppy/framework-ini-in-sentry
Include framework configuration in sentry output
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2022-08-26 23:13:26 +09:00 |
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Dean Herbert
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e4100ee3f1
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Merge branch 'master' into text-selection-sfx
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2022-08-26 22:05:32 +09:00 |
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Dean Herbert
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b9d9bf3004
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Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen
Fix multi-spectator potentially getting stuck for passed players
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2022-08-26 21:53:17 +09:00 |
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Dan Balasescu
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17a12807de
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Merge branch 'master' into framework-ini-in-sentry
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2022-08-26 21:30:07 +09:00 |
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Salman Ahmed
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a3e595a9aa
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Update comment to include inserted indices
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2022-08-26 14:51:19 +03:00 |
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Salman Ahmed
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81c0a641b4
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Fix selection fallback path not updated to check inserted indices
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2022-08-26 14:51:08 +03:00 |
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Salman Ahmed
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f38194fb40
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Merge branch 'master' into carousel-maintain-selection-over-update
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2022-08-26 14:35:19 +03:00 |
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Dean Herbert
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6dc859973b
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Merge branch 'master' into fix-playlist-overlay-test-failures
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2022-08-26 20:25:53 +09:00 |
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Dan Balasescu
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35d262fc5d
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Merge branch 'master' into no-gameplay-clock-beat-synced-container
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2022-08-26 20:25:23 +09:00 |
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Dean Herbert
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90ff0864c0
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Merge branch 'master' into no-gameplay-clock-editor-offset
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2022-08-26 20:25:21 +09:00 |
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Dan Balasescu
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91e044542d
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Merge pull request #19828 from peppy/no-gameplay-clock-gameplay-offset
Introduce `FramedBeatmapClock` (and use in gameplay flow)
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2022-08-26 20:21:34 +09:00 |
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Dean Herbert
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cd90536e4b
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Remove Track access in Timeline
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2022-08-26 18:25:48 +09:00 |
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Dean Herbert
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4b72e55770
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Fix various test scenes not adding EditorClock to the draw hierarchy
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2022-08-26 18:08:43 +09:00 |
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Dean Herbert
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12d6d6793c
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Move EditorClock processing to Update and always decouple
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2022-08-26 18:08:43 +09:00 |
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Dean Herbert
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fec744a7fe
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Add global FramedBeatmapClock for BeatSyncProvider components
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2022-08-26 17:48:21 +09:00 |
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Dean Herbert
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31e459364b
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Use FramedBeatmapClock in EditorClock
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2022-08-26 17:28:58 +09:00 |
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Dean Herbert
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ed0843aa84
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Reword xmldoc regarding final clock source to read better
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2022-08-26 16:46:22 +09:00 |
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Dean Herbert
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9862b79b47
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Fix typo in long comment
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2022-08-26 15:20:09 +09:00 |
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Dean Herbert
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a260d7872d
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Update framework
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2022-08-25 21:50:10 +09:00 |
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Dean Herbert
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a546aa2673
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Clamp SpectatorPlayerClock 's elapsed calculation to avoid player clocks getting too far ahead
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2022-08-25 21:33:33 +09:00 |
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Dean Herbert
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ae38c9e58d
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Update framework
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2022-08-25 19:18:17 +09:00 |
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Dean Herbert
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510d9ac79f
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Merge branch 'master' into text-selection-sfx
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2022-08-25 19:18:14 +09:00 |
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Dan Balasescu
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9bca7223f6
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Adjust xmldoc to better explain score contribution
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2022-08-25 17:16:30 +09:00 |
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Dan Balasescu
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e2e10a8f26
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Add some explanatory comments to conditions
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2022-08-25 17:14:53 +09:00 |
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Dean Herbert
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3a17c6df08
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Merge branch 'master' into no-gameplay-clock-gameplay-offset
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2022-08-25 16:24:55 +09:00 |
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Salman Ahmed
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6840e906e7
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watchedUsers -> watchedUsersRefCounts
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2022-08-25 09:50:52 +03:00 |
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Salman Ahmed
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eb57ea76ab
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Merge branch 'master' into legacy-combo-increase
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2022-08-25 09:46:12 +03:00 |
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Dean Herbert
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a6ed589db4
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Remove guard against RemoveFilters running more than once
It turns out this is required to remove some filters immediate, and some
later. Weird.
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2022-08-25 14:47:33 +09:00 |
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Dean Herbert
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ad3dd1c700
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Fix a couple of oversights regarding track nullability
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2022-08-25 14:45:00 +09:00 |
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Dean Herbert
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ec60e16439
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Apply NRT to FailAnimation
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2022-08-25 14:35:42 +09:00 |
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Dean Herbert
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8f4a953d11
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Ensure fail animation sequence isn't run after the player exit sequence has started
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2022-08-25 14:26:42 +09:00 |
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Dean Herbert
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4c45f7d938
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Ensure FailAnimation can't be Start ed after filters are already removed
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2022-08-25 14:26:20 +09:00 |
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Salman Ahmed
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146cc62f00
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Merge branch 'master' into maximum-statistics-2
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2022-08-25 08:18:44 +03:00 |
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Dan Balasescu
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17029f0b92
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Ensure clones don't reference to MaximumStatistics
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2022-08-25 13:58:58 +09:00 |
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Bartłomiej Dach
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968f656585
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Merge branch 'master' into copyexternalurl-dialog
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2022-08-24 21:21:11 +02:00 |
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Jamie Taylor
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da7f8270da
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Fix incorrect cast
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2022-08-24 22:31:28 +09:00 |
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Jamie Taylor
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dc829334a1
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Update for framework-side changes.
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2022-08-24 22:19:32 +09:00 |
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Dan Balasescu
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e7cbb6c63d
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Fix test failures/nullability
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2022-08-24 19:53:16 +09:00 |
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Dan Balasescu
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c9ff39f8c3
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Add HitResult.LegacyComboIncrease
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2022-08-24 19:46:41 +09:00 |
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Dan Balasescu
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5ec95c9269
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Update ScoreProcessor to make use of MaximumStatistics
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2022-08-24 19:46:41 +09:00 |
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Dean Herbert
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2af8c4a2ea
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Merge pull request #19904 from novialriptide/add-date-created-sort
Add date submitted sorting
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2022-08-24 17:43:28 +09:00 |
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Dean Herbert
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6a0d23cf96
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Nest dialog class and apply NRT
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2022-08-24 17:39:22 +09:00 |
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Dean Herbert
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9f9deef438
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Reword slightly
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2022-08-24 17:37:41 +09:00 |
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Dan Balasescu
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cc648a90bc
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Actually save maximum statistics
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2022-08-24 17:28:41 +09:00 |
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Dan Balasescu
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d947a6cb59
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Add Realm migration
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2022-08-24 17:28:41 +09:00 |
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Dan Balasescu
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f70af779a4
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Add maximum statistics to ScoreInfo/SoloScoreInfo
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2022-08-24 17:28:41 +09:00 |
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Dean Herbert
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854121c600
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Merge branch 'master' into no-gameplay-clock-gameplay-offset
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2022-08-24 17:16:04 +09:00 |
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Dean Herbert
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0fd6f90848
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Merge pull request #19934 from novialriptide/copyexternalurl-user
Add profile url context menu to user container
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2022-08-24 17:14:06 +09:00 |
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Dean Herbert
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27b57947e4
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Rename PlayerArea.GameplayClock to SpectatorPlayerClock for clarity
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2022-08-24 17:13:14 +09:00 |
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Dean Herbert
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5f01f461b3
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Ensure elapsed time is always non-zero when advancing SpectatorPlayerClock
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2022-08-24 17:13:14 +09:00 |
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