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Commit Graph

1073 Commits

Author SHA1 Message Date
Liam DeVoe
15af85226c adjust test for correct stable notelock
stable actually allows for hitobjs to be hit in the middle of sliders, as long as it doesn't interfere with the end time of the slider.
2023-07-19 02:06:29 -04:00
Liam DeVoe
768d7b5e1c correct implementation of stable notelock 2023-07-17 23:31:21 -04:00
Dean Herbert
547f247669 Fix test to work regardless of screen sizes 2023-07-12 17:41:58 +09:00
Dean Herbert
b20190ed4f Merge branch 'master' into fix-blueprint-end-placement 2023-07-12 17:38:47 +09:00
Dean Herbert
ca9c31b492 Add test coverage of slider blueprint end placement failing outside playfield 2023-07-11 17:29:28 +09:00
Bartłomiej Dach
2cd5fd5944
Add failing legacy mod conversion test cases 2023-07-09 16:09:25 +02:00
Bartłomiej Dach
e9ecad9839
Add failing test cases covering NaN-timing-point sliders 2023-07-08 23:24:38 +02:00
tsrk
350d722c8d
Merge branch 'master' into hud/kc-skinnable 2023-06-25 15:42:08 +02:00
Bartłomiej Dach
f8d2f2f7e1
Fix more issues discovered by CI that can be fixed game-side 2023-06-24 19:04:05 +02:00
Bartłomiej Dach
d7ae430ec2
Merge branch 'master' into framework-update 2023-06-24 18:47:52 +02:00
Dean Herbert
3585c3f1d5 Apply required nullability changes 2023-06-24 09:58:36 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Bartłomiej Dach
9bcd86d66d
Fix test failure due to relying on implementation detail 2023-06-19 18:42:30 +02:00
tsrk
cf1ee2ba35
test(TestSceneOsuTouchInput): fix InputTrigger depth 2023-06-18 18:26:08 +02:00
tsrk
c8afd057bd
test(TestSceneOsuTouchInput): simplify draw hierarchy
An InputTrigger is considered active as long as
2023-06-18 17:51:17 +02:00
tsrk
b960741ff7
test: adapt touch input test to changes 2023-06-16 18:54:19 +02:00
Bartłomiej Dach
3bf900a4df
Add failing test case for slider scenario 2023-06-10 12:14:08 +02:00
Bartłomiej Dach
2958ce35be
Adjust object snapping test cases to pass with new radius 2023-06-08 13:19:47 +02:00
Dean Herbert
310c54fe28 Add test coverage ensuring positional data is present in hit events 2023-06-01 13:26:47 +09:00
Dean Herbert
e68ba6366c Update new usages of "soft" to use the new constant 2023-05-24 14:04:10 +09:00
Dean Herbert
83dcd78826 Make HitSampleInfo.Bank non-nullable 2023-05-16 18:12:56 +09:00
Bartłomiej Dach
a45f0b65a1
Merge pull request #23372 from peppy/fix-slider-end-circle-appear-delay
Fix fade in delay for first slider end circle being incorrect when snaking disabled
2023-05-03 19:06:39 +02:00
Dean Herbert
6b017ac05f
Merge pull request #23308 from OliBomby/sample-control-points
Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
Dean Herbert
b2b9f2a036 Merge branch 'master' into bubble_mod_implementation_clean 2023-05-02 16:59:55 +09:00
Dean Herbert
e3c51b9652 Add ability to toggle snaking in slider test scene 2023-05-02 16:26:56 +09:00
Dean Herbert
e3c384c6b5 Merge branch 'master' into sample-control-points 2023-05-02 14:38:39 +09:00
Bartłomiej Dach
ff29189e89
Add custom cursor-ripple to cover skinnability in test 2023-05-01 09:33:37 +02:00
Dean Herbert
a4ae9e409b Implement ripples (legacy and default) 2023-04-30 14:48:03 +09:00
OliBomby
354cd23874 removed all usage of hitobject's DifficultyControlPoint 2023-04-26 18:17:02 +02:00
OliBomby
c6fc180659 remove all test usages of SampleControlPoint 2023-04-26 14:21:52 +02:00
Dean Herbert
b0c09df259 Merge branch 'master' into gameplay/key-counter-abstraction 2023-04-03 15:33:35 +09:00
Dean Herbert
cc408470f4 Add test coverage of second touch moving but not resulting in cursor movement 2023-03-21 16:14:44 +09:00
Dean Herbert
7b34607676 Merge branch 'master' into bubble_mod_implementation_clean 2023-03-16 13:45:22 +09:00
Dean Herbert
42359a9754 Fix previous touch action not being released when it's not a direct touch 2023-03-15 16:43:20 +09:00
Dean Herbert
6c4f596a9a Make osu! touch input aware of the distance travelled of a non-direct touch 2023-03-15 16:43:20 +09:00
Bartłomiej Dach
f711915e5f
Remove unused using directive 2023-03-07 21:16:30 +01:00
Dean Herbert
28520414aa Move KeyCounter components to HUD namespace 2023-03-07 16:41:39 +09:00
Dean Herbert
8f6df5ea0f
Merge branch 'master' into gameplay/key-counter-abstraction 2023-03-07 16:09:45 +09:00
tsrk
8c94b77de1
refactor(InputTrigger): move out of KCD
I love JetBrains Rider.
2023-02-22 15:05:07 +00:00
Dean Herbert
ee87a29376
Merge pull request #22543 from Cwazywierdo/hitcircle-late-miss-fade
Fix hit circle late-miss fading differences compared to stable
2023-02-21 13:56:57 +09:00
MK56
b74c1c8334
Merge branch 'master' into bubble_mod_implementation_clean 2023-02-19 21:36:59 +01:00
Bartłomiej Dach
0611fd4035
Add coverage for classic/hidden interactions 2023-02-19 16:39:25 +01:00
tsrk
6193aeed12
fix(TestSceneOsuTouchInput): missing Value call 2023-02-17 00:13:45 +00:00
tsrk
c61fac578c
style(KeyCounter): rename methods and arguments
As for the second suggestion in
https://github.com/ppy/osu/pull/22654#discussion_r1109047998,
I went with the first one as only one Trigger actually uses this
argument for rewinding.
2023-02-16 23:15:03 +00:00
tsrk
6340730427
refactor(KeyCounter): remove circularity 2023-02-16 21:59:39 +00:00
Dean Herbert
7afdcb9383 Merge branch 'master' into hide-resume-overlay 2023-02-16 15:42:14 +09:00
tsrk
076eb81b21
refactor: rename trigger classes
Makes it better to understand their purpose
2023-02-15 21:46:13 +00:00
tsrk
a644fae364
style(KeyCounter): rename (Un)lit methods to (Un)light 2023-02-15 21:41:41 +00:00
tsrk
157bba7830
refactor: rename Trigger class to InputTrigger 2023-02-15 21:41:36 +00:00
Dean Herbert
5024838f3a Merge branch 'master' into bubble_mod_implementation_clean 2023-02-15 13:47:18 +09:00