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Commit Graph

381 Commits

Author SHA1 Message Date
Bartłomiej Dach
fb80d76b4a
Apply further changes to remove remaining weirdness 2024-02-05 13:37:38 +01:00
Chandler Stowell
93bd3ce5ae update DrawableHitCircle.ApplyResult to pass this to its callback 2024-01-25 11:25:41 -05:00
Chandler Stowell
d2775680e6 use stack to pass action state when applying hit results
this removes closure allocations
2024-01-24 13:13:45 -05:00
Bartłomiej Dach
72e502e615
Fix backwards z-ordering of fruits in juice streams and banana showers
Closes https://github.com/ppy/osu/issues/25827.

The logic cannot be easily abstracted out (because
`CompareReverseChildID()` is protected and non-static on
`CompositeDrawable`), so a local copy was applied instead.

No testing as any testing would have been purely visual anyways.
2024-01-02 11:55:59 +01:00
Bartłomiej Dach
2e8b49b93a
Fix catch drawable objects not being clamped to playfield bounds 2023-12-27 10:55:29 +01:00
Bartłomiej Dach
605269f65f
Extract preempt durations to shared constants 2023-12-14 20:41:12 +01:00
Dan Balasescu
6320194e19
Fix catch applying positional clamping too early 2023-12-11 21:52:39 +09:00
Dan Balasescu
394ea73055
Add some comments where truncations were added 2023-12-06 14:50:03 +09:00
Dan Balasescu
3aaba3183b
Match stable precision when generating catch bananas 2023-12-05 15:39:26 +09:00
Dan Balasescu
7d602c792d
Fix legacy tick distance in JuiceStream generation 2023-12-05 15:10:03 +09:00
Dan Balasescu
b90de83f33
Replicate integer calculations for tiny tick conversion 2023-12-05 11:58:00 +09:00
Dean Herbert
039f8e6242
Add note about shared code 2023-11-24 10:25:23 +09:00
Dan Balasescu
7bc2d6e6cd
Merge branch 'master' into fix-combo-handling 2023-11-23 16:22:01 +09:00
Dan Balasescu
7998204cfe
Fix combo/combo colouring issues around spinners 2023-11-23 13:54:05 +09:00
Thomas Müller-Höhne
926636cc03 Generalize Bezier curves to BSplines of Nth degree 2023-11-11 13:32:53 +01:00
Dean Herbert
3fb74cb5f9
Move helper method to LegacyRulesetExtensions and stop applying rounding allowance to catch
As discussed, it isn't used in stable like this. Was a mistake.
2023-10-20 18:57:14 +09:00
Dean Herbert
3a5490892c
Centralise and repair circle size calculations game-wide 2023-10-18 19:50:42 +09:00
Dean Herbert
d7119674e8 Update comments to better explain what LastTick is doing 2023-09-29 14:40:44 +09:00
Dean Herbert
81485c548c Move LegacyLastTickOffset specification to generation code and stop passing everywhere 2023-09-29 14:32:29 +09:00
Dean Herbert
1a37543d28 Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
Dean Herbert
510ebe1f23 Fix weird optional usage in HitSampleInfo.With 2023-05-17 14:11:52 +09:00
Dean Herbert
dc51d5ecf3 Rename GetSampleInfo to better describe what method does
Also add full xmldoc
2023-05-17 14:07:48 +09:00
Dean Herbert
16c624fb61 Ensure static banana samples are not mutated 2023-05-03 13:02:37 +09:00
OliBomby
90d98cd329 remove constructor argument from Banana 2023-05-02 12:41:39 +02:00
OliBomby
27cfadca16 add sample info to Banana and SpinnerBonusTick 2023-05-01 14:54:06 +02:00
OliBomby
41d4894aa3 add min and max value to SliderVelocity 2023-04-30 19:32:24 +02:00
OliBomby
c44f71a737 remove all regular usage of DifficultyControlPoint 2023-04-26 17:55:38 +02:00
ekrctb
1f8b7b8f03 Remove #nullable disable from CaughtObject 2023-01-15 23:21:38 +09:00
ekrctb
086604cd14 Remove #nullable disable from Catch.Objects.Drawables
Except DrawableCatchHitObject, it complains in base(hitObject) call.
2023-01-15 17:29:35 +09:00
ekrctb
56fb315f32 Remove #nullable disable from Catch.Objects 2023-01-15 17:29:35 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
40efa1603b Adjust metrics to make banana lens flares look better 2022-10-28 19:35:50 +09:00
Drison64
86a09ad2cf Rename ClampToPlayField 2022-09-21 17:14:02 +02:00
Drison64
a4fae37013 Fixed tests failing 2022-09-20 19:45:39 +02:00
Drison64
6b1cd1bce3 Clamped JuiceStream to Playfield, but broke few tests 2022-09-20 19:13:40 +02:00
Drison64
4958421303 Moved X clamping from X to EffectiveX 2022-09-19 17:26:04 +02:00
Drison64
6d7d80a4fb Made X position value of CatchHitObject clamp to CatchPlayfield's width 2022-09-18 17:29:08 +02:00
Salman Ahmed
8f80a22ef9 Fix osu! and catch hitobjects no longer scaled to 1 by default 2022-07-19 07:00:13 +03:00
Salman Ahmed
1051009827 Change bindable properties in all HitObjects to be lazily initialised 2022-07-19 05:39:10 +03:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
ekrctb
670922c8e5 Use latest slider velocity for juice stream velocity computation.
This fixes one-frame glitch in editor when slider velocity is changed.
2022-05-08 22:36:33 +09:00
ekrctb
9ffa90602b Automatically set slider velocity from juice stream path 2022-05-08 22:36:33 +09:00
ekrctb
4e0155fa4b Make JuiceStreamPath time based instead of distance based.
And remove the "slope limit" feature.
TODO: for a juice stream with a large slope, the slider velocity of the hit object should be changed.
2022-05-08 22:36:33 +09:00
goodtrailer
4440b9ca11 Change IHasRepeats.NodeSamples to IList from List 2021-10-23 01:59:07 -07:00
smoogipoo
bc37cb6f43 Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-08 18:41:17 +09:00
Dean Herbert
a92d499d7a Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
Dean Herbert
a3d9ab1e2e Move approach rate to EffectControlPoint 2021-09-03 16:58:16 +09:00
Dean Herbert
071c56e90b Update usages of DifficultyPointAt 2021-09-03 16:58:16 +09:00